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Zoa - Forming an Archetype #33 (13/13)


Atypical-Abbie

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Zoa is an Archetype consisting of mostly of Fiend/DARK monsters, with various Levels. They focus on getting out Zoa, or one of their other boss monsters, and using their support cards called Metalmorph. They have a sub-Archetype called Zoaservant, which are Level 4 and lower monsters (and 1 Level 7 Fusion Monster) with 0 DEF, that each has an effect that discards them for various purposes (except the Fusion)


 


Along with that, they have a Zoa copy, called Neozoa which acts like the Harpie Ladies, in that you give up Zoa for it, then you have a Link Monster, called Technozoa, which is a Cyberse monster, which allows you to take more use of their new Fusion Monster, called Primezoa, which treats itself as Zoa, and also is able to negate Special Summons.


 


As previously stated, they also focus on using Metalmorph, which was used to bring out Metalzoa, though here it is in general used to boost Zoa, and they also have their own Polymerization clone, called Metalmorphation, with the others being upgrades to the original Metalmorph.


 


I wanted to make sure that you could still take advantage of the original Zoa and Metalzoa as much as possible in these, so the card are in general meant to support around this, with Metalmorph Coating even supporting Metalzoa directly, and being in reference to it with it making the monster that's equipped into a Machine monster, like that monster is. Zoa didn't exactly have a lot going to I could expand on other than Metalmorph being used, so I took this in a new direction, with Link and Fusion Monsters for fun.


 


Original Card:


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New Cards:


 


Main Deck Monsters:


 


Zoaservant Prey

Fiend/DARK

Level 1

You can Tribute this card; Special Summon 1 "Zoa" monster from your Deck, but it has its effects negated. You can discard this card; Special Summon 2 "Zoa Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon monsters during the turn you activate this effect, except "Zoa" monsters. You can only use each effect of "Zoaservant Prey" once per turn.

0/0 

 


Zoaservant Hoard


Fiend/DARK


Level 2


When this card is Normal Summoned: You can Special Summon 1 "Zoaservant" monster from your hand. You can discard this card; add 1 "Zoa" monster from your Deck to your hand, except "Zoaservant Hoard". You can only use this effect of "Zoaservant Hoard" once per turn.


1000/0


 


Zoaservant Former


Fiend/DARK


Level 3


When this card is Normal or Special Summoned: You can target 1 "Metalmorph" card in your GY; add it to your hand. You can discard this card; add 1 "Metalmorph" Spell/Trap from your Deck to your hand. You can only use this effect of "Zoaservant Former" once per turn.


1300/0


 


Zoaservant Bringer


Fiend/DARK


Level 4


When this card is Normal Summoned: You can target 1 "Zoaservant" monster in your GY; Special Summon it in Defense Position. You can discard this card; Special Summon 1 "Zoa" from your hand or GY, but it cannot attack this turn. You can only use this effect of "Zoaservant Bringer" once per turn.


1500/0


 


Zoaservant Protector


Fiend/DARK


Level 4


If you control a Level 7 or higher "Zoa" monster, you can Special Summon this card (from your hand). (Quick Effect): You can discard this card; until the end of this turn, all "Zoa" monsters cannot be destroyed by battle or card effects, also they gain 500 ATK and DEF. You can only use this effect of "Zoaservant Protector" once per turn.


1800/0


 


Neozoa


Fiend/DARK


Level 9


(This card's name is always treated as "Zoa".)


You can Tribute Summon this card for 1 less Tribute by Tributing a "Zoaservant" monster. You can target 1 "Metalmorph" in your GY; equip that target to this card, but its destroyed during the End Phase. If this card is sent from the field to the GY: You can draw 1 card. You can only use each effect of "Neozoa" once per turn.


2600/1900


 


Extra Deck Monsters:


 


Technozoa


Cyberse/DARK/Link


Link Arrows: Bottom Left, Bottom Right


2 "Zoa" monsters


When this card is Link Summoned: You can Special Summon 1 "Zoaservant" monster from your hand to your zone this card points to. If you control a Level 7 or higher "Zoa" monster, you can Special Summon it from the Deck instead. Once per turn, if this card inflicts battle damage to your opponent: You can target 1 "Zoa" monster in your GY; Special Summon it to your zone this card points to.


2000/LINK-2


 


Zoaservant General

Fiend/DARK/Fusion

Level 7

2+ "Zoaservant" monsters (max. 5)

This card gains ATK equal to the number of Fusion Materials used for its Fusion Summon x 300. (Quick Effect): You can target 2 "Zoaservant" monsters in your GY, then Tribute this card; add them to your hand. You can Tribute 2 "Zoaservant" monsters; Special Summon this card from your GY. You can only use each effect of "Zoaservant General" once per turn.

2000/0

 


Primezoa


Level 10


Fiend/DARK/Fusion


"Zoa" + 1 "Zoaservant" monster


This card's name becomes "Zoa" while on the field or in the GY. While this card is equipped with "Metalmorph", it cannot be destroyed by battle or targeted by your opponent's card effects. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s).


2700/2700


 


Spells/Traps:


 


Metalmorphation


Normal Spell


Fusion Summon 1 Fusion Monster from your Extra Deck using monsters from your hand or field as Fusion Material. If you a use a monster equipped with "Metalmorph" as Fusion Material, you can also send monsters from your Deck as Fusion Material. You can only activate 1 "Metalmorphation" per turn.


 


Metalmorph Alloy


Equip Spell


Send 1 "Metalmorph" from your hand or field to the GY; equip this card to a monster. It gains 1000 ATK, it cannot be destroyed by card effects, also if it attacks a Defense Position monster, inflict piecing battle damage. If the equipped monster battles an opponent's monster, after damage calculation: You can Special Summon 1 "Zoa Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).


 


Metalmorph Coating


Normal Trap


Target 1 face-up monster on the field; equip this card to that target. It becomes a Machine monster and gains 300 ATK and DEF for each "Zoa" monster you control and in your GY with a different name, also if this card is equipped to "Metalzoa", it can make a second attack during each Battle Phase. This card's name becomes "Metalmorph" while on the field or in the GY.


 


Metalmorph Z

Normal Trap

Target 1 face-up monster on the field; equip this card to that target. If it battles an opponent's monster, it gains ATK equal to that monster's original DEF during damage calculation only. If this card is equipped to a Normal Monster, this card cannot be targeted or destroyed by your opponent's card effects, also the equipped monster is unaffected by your opponent's monster effects. If you control "Zoa", you can activate this card from your hand.

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This is a cool idea and I really like the attachment to Metalzoa but there are a few things I would critique:

 

Technozoa-I think this should be a Machine type just to fit in better with the archetype as being cyberse doesn't really mesh

 

All the metalmorph cards look cool but you could do more with them than just use as equips, and even then you could use a different effect other than stat gain like special summoning ability and you could make more machine sub Section cards like other versions of metalzoa (synchro perhaps?)

 

Overall these cards are dope tbh :)

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