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Feel the Beat! (Music themed Spellcasters)


Maximusace9

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This is an Archetype I've been thinking about for quite a while. I made this before the Link Format, so please judge it accordingly. This is also my first Archetype, so I would love constructive criticism. Thanks!
 

Rhythmage Archetype


Main Deck Monsters


Rhythmage Techno

Level 4 Atk 1500/Def 1300

LIGHT/Spellcaster/Effect


Once per turn: You can banish one "Rhythmage" or "Rhythmagician" monster from your field . If you do, destroy one card randomly from the opponents hand. This card gains 300 ATK for each card banished.


Rhythmage Rap

Level 3 ATK 1200/DEF 300

FIRE/Spellcaster/Effect

Once per turn, on either players turn, when a Spell or Trap card is activated: You can lower this card's attack by 300. If you do, negate that Spell or Trap card's activation, and destroy it.


Rhythmage A Capella

Level 4 ATK 1800/DEF 1000

EARTH/Spellcaster/Effect


Once per turn: You may shuffle one card that has been banished into the deck. If you do, this card loses 300 ATK. You may only activate this effect of "Rhythmage A Capella" once per turn.

(So that you can only use it once. So you can't have 3 on the field and 3 cards a turn)

Rhythmage Metal

Level 6 ATK 2000/DEF 1200

DARK/Spellcaster/Effect


You can Special Summon this card(from the hand) by banishing 2 "Rhythmage" and/or "Rhythmagician" monsters from your field and/or graveyard. If this card is Special Summoned in this way, destroy all Spell and Trap cards on the field. This card gains 300 Attack for each card destroyed in this way.


Rhythmage Metronome

Level 4 ATK 1500/DEF 600

WIND/Spellcaster/Pendulum/Effect

Scale 1

Pendulum Effect: You can only Pendulum Summon "Rhythmage" and "Rhythmagician" monsters. This effect can not be negated. All "Rhythmage" and "Rhythmagician" monsters you control gain 500 ATK and DEF. This card can not be destroyed by card effects when it is face up in the Pendulum Zone.

Monster Effect: Once per turn, you can move one "Rhythmage" or "Rhythmagician" Pendulum Monster from the field, or face up in the Extra Deck to one of your Pendulum Zones. You may only use this effect of "Rhythmage Metronome" once per turn.


(THE PLAYMAKER)

Rhythmage Maestro

Level 4 ATK 1500/DEF 1300

WATER/Spellcaster/Pendulum/Tuner

Scale 9

Pendulum Effect:You can only Pendulum Summon "Rhythmage" monsters. This effect can not be negated. Once per turn, you can Banish 1 "Rhythma" card from your Graveyard. Draw 1 card. You can only use this effect once per turn. This card can not be destroyed by card effects when it is in the Pendulum Zone. Once per turn, you may return one card in your Pendulum Zones to your hand.

Monster Effect: If this card is sent to the Graveyard as part of a Synchro Summon, you can return up to 3 cards with "Rhythm" in their name from your Graveyard to your deck, other than "Rythmage Maestro". If you do, draw 1 card. If this card is detached from an Xyz monster and sent to the Graveyard to activate that monster's effect: You can Special Summon one "Rhythmage" monster from the Graveyard other than "Rhythmage Maestro". If this card is used as a Fusion Material monster, you can return one "Polymerization" and one monster used for the Fusion Summon to the hand, other than "Rhythmage Maestro".


Spells and Traps


Rhythmage Concert Hall

Field Spell

All "Rhythmage" and "Rhythmagician" Monsters gain 500 ATK and DEF

Once per turn you can use one of the following effects.

*Discard one card: Add one card with "Rhythma" in its name from your deck, to your hand.

*Move one card with "Rhythma" in its name that has been removed from play to your Graveyard.


Rhythmage Encore

Normal Spell

Special Summon 2 "Rhythmage" or "Rhythmagician" monsters from your Graveyard. Their effects are negated and they can not be tributed. You can only Special Summon "Rhythmage" and/or "Rhtymagician" monsters for the rest of the turn. You can only activate "Rhythmage Encore" once per turn.


Rhythmagic Pianissimo

Quick Play Spell

Target one "Rhythmage" or "Rhythmagician" monster you control. Until the End Phase, halve its attack, it can not be destroyed by battle, and it can attack your opponent directly.


(Funny thing. I didn't know Melodious Pianissimo was a thing when I made the above card).


Rhythmage's Songbook

Equip Spell

This card can only be equipped to a "Rhythmage" or "Rhythmagician" monster. The equipped monster gains 500 ATK. If this card is sent from the field to the Graveyard, you may Special Summon one Level 4 or lower "Rhythmage" Monster from your deck.


Rhythmage's Baton

Equip Spell

This card can only be equipped to a "Rhythmage" or "Rhythmagician" Monster. The equipped monster gains 500 ATK. If this card is in the Graveyard, you can banish it to Fusion Summon one "Rhythmagician" monster by banishing the appropriate Fusion Material Monsters from your field or Graveyard.


Rhythmage Fortissimo

Trap

Target one "Rythmage" or "Rhythmagician" monster you control. Until the End Phase of the current turn, its ATK and DEF are doubled, and it can not attack your opponent directly.


Rhythmagic Dissonanza

Trap

When a "Rhythmage" or "Rhythmagician" monster you control is targeted for an attack, you may activate this card. When this card is activated, target the attacking monster. That monster is forced to do battle with another monster the opponent controls. The opponent takes all battle damage from this attack. If the enemy controls no monsters other than the attacking monster, the battle phase ends. After any effect from this card successfully resolves, the battle phase ends.


Rhythmagic - Destructive Dirge

Banish 2 "Rhythmage" or "Rhythmagician" monsters from your Graveyard. Destroy all monsters the enemy controls.


Rhythmagic Ritardando

Continuous Trap

Target one face-up monster the enemy controls. That monster can not attack, its effects are negated, and it loses 500 attack during each of Standby Phase.


Rhythmagic- Symphonic Summoning

Fusion Summon one "Rhythmagician" monster from the extra deck by banishing monsters from your field and graveyard. At the End Phase of the turn this card is activated, destroy the monster summoned by this card. When the monster that was Fusion Summoned by this card is destroyed: Shuffle the Fusion Material Monsters used for its summon into the deck.


(Remembered what I was trying to do here, I was trying to make an Archetypal Flash Fusion)


Rhythmagic- Counter Chord

Counter Trap

Negate and destroy one spell or trap that would target or destroy at least one "Rhythmage" or "Rhythmagician" monster you control. When this card is activated, the opponent can not activate any more spell or trap cards until the End Phase of the turn this card was activated.


Extra Deck

Rhythmagician DJ

Level 8 ATK 2800/DEF 2000

LIGHT/Spellcaster/Pendulum/Fusion/Effect

Scale 9

Fusion Materials: "Rhythmage Maestro" + "Rhythmage Techno"

Pendulum Effect: You can only Pendulum Summon "Rhythmage" monsters. This effect can not be negated. All "Rhythmage" and "Rhytmagician" monsters you control gain 300 ATK for every card removed from play. Once per turn, you can target one "Rhythmage" or "Rhythmagician" monster you control and one card the opponent controls. Banish them.

Monster Effect: This card gains 300 ATK for every card removed from play. Once per turn, you may either:

*Banish one card in your Graveyard and search your deck for one "Rythmage" monster and add it to your hand.

*Return one "Rhythmage" or "Rhythmagician" monster from your Graveyard to your hand.

Rhythmagician Rockstar

Level 10 ATK 3000/DEF 1600

DARK/Spellcaster/Pendulum/Synchro/Effect

1 "Rhythmage" Tuner + 1 or more non Tuner monsters.

Scale 11

Pendulum Effect: You can only Pendulum Summon "Rhythmage" monsters. This effect can not be negated. Every "Rhythmage" and "Rhythmagician" monster you control gains 100 ATK for every Spell or Trap Card in your Graveyard.

Monster Effect: When this card is successfully Synchro Summoned. Destroy every Spell and Trap card on the field. For every card destroyed by this effect, this card gains 300 ATK. Once per turn: you can negate and destroy one Spell or Trap that would target a Rhythmage monster you control.


Rhythmagician Conductor

Rank 4 ATK 2500/DEF 1800

WIND/Spellcaster/Pendulum/Xyz/Effect

2 Level 4 Monsters

Scale 1

Pendulum Effect: You can only Pendulum Summon "Rhythmage" monsters. This effect can not be negated. Every "Rhythmage" and "Rhythmagician" gains 500 ATK for each "Rhythmage" and "Rhythmagician" card you control.

Monster Effect: Once per turn, you may either:
*Target one "Rhythmage" or "Rhythmagician" Pendulum Monster in your Pendulum Zones. Special Summon it from the Pendulum Zone to the Monster Zone in face-up Attack position.

*Target one "Rythmage" or "Rhythmagician" monster that is face-up in your Monster Zone. You may move that monster to your Pendulum Zone.

You may only activate one effect of "Rhythmagician Conductor" once per turn, and only once that turn.


Ultimate Rhythmagician: Heavenly Orchestra Sinfonica

Level 12

ATK 4000/DEF 4000

LIGHT/Spellcaster/Fusion/Effect

"Rhythmage Maestro" + Any 4 other "Rhythmage" or "Rhythmagician" monsters

The Fusion Summon of this monster can not be negated. When this monster is Summoned, you can destroy all Spell and Trap cards the Enemy controls. Once per turn, you may Special Summon any "Rhythmage" Or "Rhythmagician" Monster from your Graveyard. All other "Rhythmage" or "Rhythmagician" monsters you control gain 500 ATK. This card can not be targeted or destroyed by card effects. Each player can only control one "Ultimate Rhythmagician Orchestra".


Basically, the whole gimmick of the Archetype is based around Banishing, and Attack boosts. Most of the Archetype is built to get the Boss monsters out as quickly as possible, and the Boss Monsters can stop almost anything in their path, aside from Dark Rebellion. Getting Rap out on the field allows protection for the other monsters early on, and using the Extra Deck Pendulums will help even the weaker monsters destroy a lot of things. Recovering from banished cards allows some of them to be splashed with D/D, and the Spells and Traps should let the most powerful monsters without protection survive, and give even the weaker ones survivability. Besides that, the banishing and large set of LIGHT type monsters lets them be Splashed in with Lightsworn, allowing for extremely high attack points.


That's every card for the Archetype! Hope you enjoy.(Made Pre-Link Summoning)

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More music-themed cards! Even though Melodious are a thing, and I love that Archetype, new musicians are always welcome for me.

Don't worry if they're meant for the Arc-V era. Pendulums are completely different now.

Btw, let's start. I'm not gonna review the OCGrammar because I'm quite bad at it, but if there are evident mistakes I'll point them out.

 

Rhythmage Techno

OPT: you can banish a Rhtyhm from field or GY and if you do, destroy a card in the opponent's hand. +300 for each banished card. "Removed from play" is "banished" now, you know it. "Destroying from hand" is quite dangerous; there are several cards that want to be destroyed by an effect, so I'd change it to "discard". Oh, Dark Worlds. Yeah... I'll leave you the choice. Just remember it's an almost free -1 for your opponent, so I'd balance it by changing where the Rhythm monster is banished (field or hand, not GY). This card has too much ATK for a level 4. 2k ATK is fair in Vanillas (Gene-Warped Warwolf, Mystery Shell Dragon...), but it isn't in effect monsters, especially considering that Techno has a +300 for each banished card. Just reduce the ATK.

 

Rhtyhmage Rap

OPT, negate a Spell/Trap, -300 for this card. Quick Effect negating is always appreciated, but again, it has way too high ATK for a Level 3. I'd switch the order in which effects are activated, just to avoid questions about timing. Use "can" instead of "may".

 

Rhythmage Accappella

OPT: shuffle a banished card into the Deck. -300. You repeated "once per turn". Again, insane 2100 ATK. If you were thinking lowering the ATK would fix it, just make it a 1800 ATK monster without the ATK reduction. Also, I have no idea if that's an intentional pun or some sort of mangling-to-get-one-word, but it's spelled "A Cappella".

 

Rhythmage Metal

SS by banishing 2 Rhythms from field or GY, then Heavy Storm. +300 for each card destroyed. I thought this Archetype included Pendulums, that's a way to destroy your own Scales. Btw, I'd just change the "or" to "and/or" (your side of the field and/or GY). I like how Metal hits the field. Just be careful. Adding a "can't be destroyed by monster effects" in the Pendulum monster's effect might fix it.

 

Rhythmage Metronome

Pendulum: Limit to the Archetype, +500. Ok, straightforward, useful. Might want to test it to see if +500 is too much. I don't think it is, though.

Monster: OPT, move a Pendulum Rhythm to a Pendulum Zone from the field or face-up Extra Deck. Again, you repeated "once per turn". This effect is really good and creative, I'd say. It makes the Archetype useful even in the Link era, because Pendulums are usually stuck in the Extra Deck, and you can place Metronome if you misplayed something. I like it.

 

Rhythmage Maestro (Tuner)

Pendulum: Limit to the Archetype. OPT (repeated twice): banish a card from the GY, draw 1 card. I gotta say it, it's pretty splashable. Upstart Goblin is limited, and this one would do the same thing once per turn by just banishing a card. I mean, there are cards that even want to be banished (for example, Eclipse Wyvern). There are many ways to fix this: simply add a "Reveal 1 "Rhythmage" monster in your hand" to activate the effect, or if you want to nerf it, "banish 1 "Rhythmage" monster from your GY".

Monster: If sent to the GY as a Synchro material, shuffle 3 Rhythm cards from the GY. If detached as an Xyz material, SS a Rhythmage from the GY. If used as Fusion material, Fusion Recovery. Synchro: add a "then draw 1 card" at the end of the effect, otherwise it's useless. Xyz: cool recovery. I have nothing to say about this one. Fusion: again, really useful. But you can potentially add Maestro the hand. It's okay, just letting you know, because you blocked it in the Xyz Summon.

 

Rhythmage Concert Hall

+500. OPT: search a Rhythm card, OR return a banished Rhythm card to the GY. The boost is fine. I already said it with Metronome, you might want to test it. Metronome + this = 1000 ATK. The second effect is nice and balanced, but the first one is definitely overpowered. Searching is one of the most "wanted" mechanics in the game, because it adds consistency. You can limit it to "When this card is activated" or add a cost, like "discard a card".

 

Rhythmage Encore

SS 2 Rhythms from the GY with effects negated. Ok. Maybe adding a "you can't Special Summon monsters, except "Rhythmagician" monsters this turn"? It sounds way too good. The concept of the Encore is accurate, though. (Fun fact, it's a French word, but it's called "Bis" in Italian, which is the Latin word for "twice").

 

Rhythmagic Pianissimo

Halve the ATK of a Rhythm, it's not destroyed by battle, and it can attack directly. You say "halve the ATK", not "is cut in half". I can see the actual Melodious Pianissimo influence here. This is basically a different version of it, which can't stop effect destruction but allows direct attacks. Notice you could use it on Orchestra and have a free 2500 ATK (considering Metronome and Hall). It's fine, I guess.

 

Rhythmage's Songbook

Equip, +500. When it's sent to the GY, you can SS a level 4 or lower Rhythmage from the Deck. The slower version of 1st Movement Solo? It's okay, and it's the only way to Summon Mages from the Deck so far, I think. (Edit: change the "When" to "If" to avoid miss timing)

 

Rhythmage's Baton

Equip, +500. If in the GY, you can banish Rhythms to Fusion Summon. Kinda slow but it should do its job as a late-game Poly.

 

Rhythmage Fortissimo

Double the ATK and DEF of a Rhtyhm, but it can't attack directly. I can already see insane ATK levels for Orchestra. But it's a trap, so it's fine.

 

Rhythmagic Discord

An opponent's attacking monster attacks one of your opponent's monster (your opponent takes the damage). End the Battle Phase. Cool concept. I like it. It's basically a better version of Negate Attack, because it will end the Battle Phase no matter what happens. If you wanted it to have more flavour, kinda like other cards, name it "dissonanza" instead of "discord". Why not looking smarter by using the right Italian word?

 

Rhythmagic - Destructive Dirge

Banish 2 Rhythms from the GY, Raigeki. Yeah. It's balanced and good. Raigeki is limited, but not banned, so making a trap that requires a little cost is more than fair.

 

Rhythmage Ritardando

Target a monster, it can't attack or change Battle Position. It loses 500 ATK during each of your opponent's Standby Phases. Well, it's super slow - it's a Ritardando, so it's accurate - and I'd change it to "lose 500 ATK during each of both player's Standby Phases". Also, remove the "can't change Battle Position" to add "Negate its effects". That's because Spellbinding Circle is weaker than Fiendish Chain. But if you did, it would be a generic stronger version of Chain, so I'd add a "you can only activate this card if you control at least one "Rhythm" monster".

 

Rhythmagic - Symphonic Summoning

Fusion Summon by banishing monsters from field or GY. When it's destroyed, shuffle the Fusion materials into the Deck. Err, why is it a Trap? I'd totally see it as a Spell Card. Also, it's the same effect as Baton. The name sounds cool, though.

 

Rhythmagic - Counter Chord

Negate a Spell/Trap that would target a Rhythm monster. Your opponent can't activate Spell/Traps until the end of the turn. Fair, good, useful. That's a really well-made Counter Trap. But what's most important, is that it's not abusable by Counter Fairies. The name is fantastic, but I have a suggestion: it could be called Bequadro, which translated is the "natural" notation. In English it's a boring word, but in Italian it's unique. You don't have to change it, though. Both choices would sound good.

 

EDIT:

Rhytmagician DJ (Maestro + Techno)

Pendulum: Limit to the Archetype, +300 for each banished card. OPT: you can banish a Rhythm and a monster your opponent controls. "Opponent" is better than "enemy". I mean, it's not a war (even though some players think it is, and are willing to pay thousands of dollars). The effect is good, the ATK boost isn't gonna be a real issue, considering you HAVE to use Metronome to use this Pendulum effect.

Monster: +300 for each banished card. Opt: banish a card in the GY, search a Rhtymage OR add a Rhythm from the GY to the hand. Ok, I would be telling you this sounds quite op, but I still have to say it requires 2 specific Fusion materials, so yeah. It's good.

 

Rhythmagician Rockstar

Pendulum: Limit to the Archetype, +100 for each S/T in the GY. Another ATK boost, uh? Well, it's only +100, so I guess it won't reach over +1200. Is it your GY? Or are you considering your opponent's GY too? If second, you might want it to balance to "during your turn".

Monster: Heavy Storm when Synchro Summoned. +300 for each. OPT: you ca negate a card that targets a Rhythm Ok, so it can't protect itself because it's a Rhtyhmagician, not a Rhythmage. The effect is basically Metal + Rap, so it's okay. Oh wait, it's Level 10, so you do need to use Metal or 2 Raps. Well, that kinda sucks. Most of the Rhytmages are Level 4. As for the effect, I have the same notes I've already written on Metal - Heavy Storming in a Pendulum Deck is always dangerous.

 

Rhythmagician Conductor 

Pendulum: Limit to the Archetype, +500 for each Rhythm card you control. Erm, this might need to be balanced - I can already see insane ATK powers. Though the only way too see how good is this, is to duel testing it. 

Monster: OPT: SS a Rhtyhm in the Pendulum Zone OR move a Rhythm to the Pendulum Zone. I was just about to tell you - but DJ and Rockstar can't go to the Pendulum Zone! - and then I saw this. This Archetype needed a more consistent way to move Rhythms to the Pendulum Zone. Thanks.

 

Ultimate Rhythmagician Orchestra 

When Summoned, destroy all your S/Ts your opponent controls. OPT, you can Summon any Rhythms from the GY. +500 to all other Rhythms. Protection from targeting or destruction. The Orchestra has come to sing the Swan Song, I see. This is a perfectly made boss monster: impractical to Summon, but if you somehow are able to do it, your opponent dies. The super swarming effect might be broken - but hey, it needs 5 Fusion materials to be Summoned. Are there any ways to get this on the field without using 5 Rhythms? Cyber-Stein? Make sure to add a "This card can't be Summoned, except by Fusion Summoning" to prevent undesired plays. The only think that bothers me? The fact that it have a short name. Think of the best boss monsters. They all have insanely long names. I'd just add an Italian word - make me proud - so it'd become "Ultimate Rhythmagician Orchestra Sinfonica", which specifies what kind of Orchestra you're dealing with. An Orchestra Sinfonica is usually formed by 40 musicians, but can reach above 100.

 

That's all I have to say.

Amazing Archetype, congrats.

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Thanks man. I can't edit right now because I'm using my phone, but I will definitely edit these as soon as I can. Also, pretty sure I was braindead when I wrote Symphonic Summoning.

 

Edits made, good eye. I wasn't too sure about attack values, because I play a lot of Archetypes that really screw around with those. Deskbots, for example. Also Rank 10 Trains. I really have no idea what normal attack values are, so thanks for the review.

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