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[Written] Crystal Beast Retrains


Blake

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Crystal Beast Royal Pegasus
Lv. 4
WIND
Scale 7
Beast/Pendulum/Effect
If a "Crystal Beast" or "Ultimate Crystal God" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
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This card's name is treated as "Crystal Beast Sapphire Pegasus" while face-up on the field or in the GY. If this face-up card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card or in your Pendulum Zone, instead of leaving the field. When this card is Special Summoned: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell Card or in your Pendulum Zone. If this card is in the Extra Monster Zone, you may place 2 "Crystal Beast" monsters in your Spell & Trap Zone as Continuous Spells or in your Pendulum Zones instead.
1800/1200
 
Crystal Beast Bronze Mammoth
Lv. 4
EARTH
Scale 1
Beast/Pendulum/Effect
If a "Crystal Beast" or "Ultimate Crystal God" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
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This card's name is treated as "Crystal Beast Amber Mammoth" while face-up on the field or in the GY. If this face-up card is destroyed while it is in a Monster  Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card or in your Pendulum Zone, instead of leaving the field. Your opponent cannot target other "Crystal Beast" or "Ultimate Crystal God" monsters with card effects. If this card is in the Extra Monster Zone, your opponent cannot target other monsters you control for an attack.
1700/1600

Crystal Beast Saffron Tiger
Lv. 4
EARTH
Scale 7
Beast/Pendulum/Effect
If a "Crystal Beast" or "Ultimate Crystal God" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
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This card's name is treated as "Crystal Beast Topaz Tiger" while face-up on the field or in the GY. If this face-up card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card or in your Pendulum Zone, instead of leaving the field. If a "Crystal Beast" or "Ultimate Crystal God" monster battles an opponent's monster, it gains 400 ATK during damage calculation. If this card is in the Extra Monster Zone, all "Crystal Beast" and "Ultimate Crystal God" monsters you control gain 400 ATK.
1600/1000

Crystal Beast Sky Eagle
Lv. 4
WIND
Scale 1
Winged Beast/Pendulum/Effect
If a "Crystal Beast" or "Ultimate Crystal God" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
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This card's name is treated as "Crystal Beast Cobalt Eagle" while face-up on the field or in the GY. If this face-up card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card or in your Pendulum Zone, instead of leaving the field. Once per turn: You can target 1 "Crystal Beast" or "Ultimate Crystal God" in your GYor face-up in the Spell & Trap Zone: Add 1 "Crystal Beast" or "Ulitimate Crystal God" monster with a different name from your Deck to your hand, and if you do, return that target to the Deck. If this card is in the Extra Monster Zone, return that target to your hand instead.
1400/800

Crystal Beast Turquoise Tortoise
Lv. 3
WATER
Scale 7
Aqua/Pendulum/Effect
If a "Crystal Beast" or "Ultimate Crystal God" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
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This card's name is treated as "Crystal Beast Emerald Tortoise" while face-up on the field or in the GY. If this face-up card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card or in your Pendulum Zone, instead of leaving the field. Once per turn: You can target 1 monster on the field; change its battle position. If this card is in the Extra Monster Zone, this effect can be used up to twice per turn.
600/2000

Crystal Beast Violet Cat
Lv. 3
EARTH
Scale 1
Beast/Pendulum/Effect
If a "Crystal Beast" or "Ultimate Crystal God" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
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This card's name is treated as "Crystal Beast Amethyst Cat" while face-up on the field or in the GY. If this face-up card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card or in your Pendulum Zone, instead of leaving the field. "Crystal Beast" and "Ultimate Crystal God" monsters can attack your opponent directly, but any damage inflicted this way is halved. If this card is in the Extra Monster Zone, conduct damage calculation normally.
1200/400

Crystal Beast Carmine Carbuncle
Lv. 3
LIGHT
Scale 7

Fairy/Pendulum/Effect

You can Pendulum Summon 1 "Crystal Beast" or "Ultimate Crystal God" monsters that are treated as Continuous Spell Cards from your Spell & Trap Zone, in addition to your other summons.

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This card's name is treated as "Crystal Beast Ruby Carbuncle" while face-up on the field or in the GY. If this face-up card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card or in your Pendulum Zone, instead of leaving the field. If this card is Special Summoned: You can Special Summon 1 "Crystal Beast" monster from your Spell & Trap Zone, except a card in the Pendulum Zone. If this card is in the Extra Monster Zone, you can Special Summon any number of "Crystal Beast" monsters this way, including from the Pendulum Zone.
300/300
 
Ultimate Crystal God - Rainbow Arc Dragon
Lv. 10
LIGHT
Scale 1
Dragon/Pendulum/Effect
You can Pendulum Summon 1 "Crystal Beast" or "Ultimate Crystal God" monsters that are treated as Continuous Spell Cards from your Spell & Trap Zone in addition to your other summons.
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Cannot be Normal Summoned/Set. Must be either Pendulum Summoned, or Special Summoned from your Spell & Trap Zone or Extra Deck by banishing 7 "Crystal Beast" monsters with different names from your Extra Deck or GY. Other cards and effects cannot be activated in response to this card's summon. This card's Special Summon cannot be negated. When this card is Special Summoned: Return all banished cards to the Deck, and if you do, shuffle other cards on the field into the Deck up to the number of banished monsters shuffled this way (as many as possible). Once per turn: You can place 1 "Crystal Beast" or "Ultimate Crystal God" in your GY or face-up in your Extra Deck in your Spell & Trap Zone or Pendulum Zone in the same column as this monster, and if you do, this card gains ATK equal to half of that monster's ATK until the End Phase.
4000/0

 

[spoiler=tldr]It's a set of support for Crystal Beasts that aims to make use of their support's natural synergy with being Pendulums, such as Rare Value, Crystal Promise, and Crystal Beacon. It also speeds up Crystal Tree. These do not support Crystal Abundance, Crystal Raigeki, or Crystal Counter, but eh. The first is a good thing, latter two don't matter.

 

General design idea was generic scale effect with "pairs" set up (Eagle-Pegasus, Cat-Tiger, Tortoise-Mammoth, Arc-Carbuncle), give them a reminiscent effect of the old one, and give them a means to power up said effects if they hit the EMZ, which I figure will be a little tough to do, seeing as they don't really lend themselves to being material/your EMZ is then clogged with whatever they made. I don't think most of these effects are super rewarding, but three in particular are.

 

Not putting Hard OPTs on these yet, but they probably do need them on Eagle, Pegasus, and Carbuncle. I just really feel like throwing a bone to this deck.

 

Arc is supposed to be overkill. I don't realistically expect it to resolve, but if you manage it... Kudos?

 

It does cheese the naming conventions a little bit, by making Sapphire in the grave and Royal in the ED both count as names, but what does a little extra playability hurt?

 

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