Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

[DPR] Interdimensional Matter Transport + Honest = Hand Trap Target Protection that plays around Link Format.

- - - - - #Interdimensional Argonaut DPR Generics Interdimensional Argonaut Monster Effect Monster DARK Cyberse

Necrobump!

Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!



  • Please log in to reply
2 replies to this topic

#1
Eshai

Eshai

    It's pronounced "Eeshay"

  • Advanced Members
  • 886 posts
    Last Visit
  • Discord:CMEshai#4706

Was going to post this yesterday but the website went down

 

Interdimensional Argonaut

DARK - Level 3 - Cyberse/Effect - 1200 ATK/1400 DEF

When your opponent activates a card or effect, you can either (Quick Effect): You can return this card you control to the hand, OR: You can discard this card; banish 1 monster you control until your next Standby Phase. You can only use this effect of “Interdimensional Argonaut” once per turn.

 
The idea is that it functions similarly to most Chain Beat cards, but can also be used as protection for your own monster. If you have an Extra Deck Monster, then you can banish that from the Extra Monster Zone to place it in a Main Monster Zone the next turn. I like the card for being able to give hand trap protection to whatever monsters you have while also being a way for several Decks to access there Extra Deck in a way that's at least not ignoring Link Format.
 
Originally this was just a hand trap for Interdimensional Matter Transporter, but apparently, that makes the card pretty cool. Wonder if there are any other not as good Traps that would make good Hand Traps?

[background=transparent]Duelist Port Royal (link here):[/background][background=transparent] Will be making cards, archetypes, and hosting tournaments on the Duel-Portal. If you have good ideas, like creating card art, or you would just like to test your own cards in real gameplay on the Duel-Portal, feel free to PM me or contact us on the club page.
My DPR Generics
[/background]

#2
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • 1,316 posts
    Last Visit Yesterday, 11:03 PM
  • Discord:https://discord.gg/DzHf9s3

ah, this feels like a more generic version of Time Escaper, actually-a two-time user of its effect as well. I kinda like it, for the utility it affords bosses some decks are dependent on to break even (coughSuperQuantalscoughMagicalMusketeerscough) who are at the end of their rope-just bounce or discard this and they're home free. Requires some setup to make sure your opponent can't run down an emptier field, but Chain Beat's never had a better friend than this.

 

Being Cyberse means most of the exotic Links have a buy-into this card if you decide to have it be Material.

 

And being DARK with 1200 ATK means both Allure and Dark Eruption have synergy with this card.

 

All in all, some wondrous tech.


BDS's new TCG/OCG Card Grading Metric

BD'S' 10 Credos of Cardmaking

The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image



Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.


And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#3
Eshai

Eshai

    It's pronounced "Eeshay"

  • Topic Starter
  • Advanced Members
  • 886 posts
    Last Visit
  • Discord:CMEshai#4706

Whelp, I power crept Time Escaper. Forgot that card even existed. 

 

Yeah, the boss protection is definitely nice (although I'm concerned for Super Quants which have effects depending on the amount of Xyz Materials they have). I figured with all of the negation hand traps that I would rather have a protective utility hand trap that can continue your plays rather than halt your opponents, which I think is the opposite of what they were originally intended to do (I really hate negation.)

 

Knew about Allure of Darkness, but I'm not sure if Dark Eruption is wishful thinking or not. I guess if you're also using Armageddon Knight it might be pretty good to have since you can rather mill this with Armageddon Knight and get it back or grab Armageddon Knight with Dark Eruption to mill something else.

 

So yeah, thx for the review


[background=transparent]Duelist Port Royal (link here):[/background][background=transparent] Will be making cards, archetypes, and hosting tournaments on the Duel-Portal. If you have good ideas, like creating card art, or you would just like to test your own cards in real gameplay on the Duel-Portal, feel free to PM me or contact us on the club page.
My DPR Generics
[/background]




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users