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edit: Playtesting has proven these cards to be unsalvageable. Halving battle damage removed an Air Neos OTK. Also making the copy effect an ignition effect stopped Destiny HERO Plasma lock during the opponent's turn (some of those erratas are not shown here). These were legitimate balance issues. However after they were dealt with, there aren't any more useful HEROs to copy for 1 turn. This is going to be locked but feel free to check out another one of my threads if you like.

 

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You can Special Summon this card (from your hand) by banishing 1 "Change Sentai" monster from your hand, field, or GY. Once per turn (quick effect): you can reveal 1 "Change Sentai" card in your hand or banish 1 from your GY; discard 1 monster and declare the name of 1 non-"Masked HERO" "HERO" monster with the same original attribute as the discarded monster and if you do, until the End Phase this card's name is also treated as the declared monster's name and it gains the declared monster's effects. You can only control 1 face-up "Change Sentai - Red".

 

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If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn (quick effect): you can discard 1 monster and declare the name of 1 non-"Masked HERO" "HERO" monster with the same original attribute as the discarded monster; until the End Phase, this card's name is also treated as that monster's name and it gains the declared monster's effects. You can only control 1 "Change Sentai - Pink".

 

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Once per turn (quick effect): you can reveal 1 "Change Sentai" card in your hand or banish 1 from your GY; discard 1 monster and declare the name of 1 non-"Masked HERO" "HERO" monster with the same original attribute as the discarded monster and if you do, until the End Phase this card's name is also treated as the declared monster's name and it gains the declared monster's effects. You can only control 1 "Change Sentai - Green".

 

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If you control a "Change Sentai" monster other then "Change Sentai - Blue", you can special summon this card (from your hand). Once per turn (quick effect): you can reveal 1 "Change Sentai" card in your hand or banish 1 from your GY; discard 1 monster and declare the name of 1 non-"Masked HERO" "HERO" monster with the same original attribute as the discarded monster and if you do, until the End Phase this card's name is also treated as the declared monster's name and it gains the declared monster's effects but any further battle damage it inflicts this turn is halved. You can only control 1 "Change Sentai - Blue".

 

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During the End Phase, if this card was sent from your side of the field to your GY this turn: You can add 1 Change Sentai" monster from your Deck to your hand except "Change Sentai - Yellow". Once per turn (quick effect): you can reveal 1 "Change Sentai" card in your hand or banish 1 from your GY; discard 1 monster and declare the name of 1 non-"Masked HERO" "HERO" monster with the same original attribute as the discarded monster and if you do, until the End Phase this card's name is also treated as the declared monster's name and it gains the declared monster's effects. You can only control 1 "Change Sentai - Yellow".

 

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Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "Change Sentai" monsters you control.

 

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Target 1 "Change Sentai" monster you control; this turn, it gains 1000 ATK and cannot be destroyed by battle or by card effects.

 

Rulings Note:

- Yes you can search "Change Super Armor" with Elemental HERO Shadowmist ect

 

Inspiration (if you couldn't tell from the title):

https://en.wikipedia.org/wiki/Kaizoku_Sentai_Gokaiger

 

Design Notes:

These cards allow one to make use of the variety of hard to summon HERO monsters with good effects. They cannot copy Masked HEROs because that would lead to always declaring "Masked HERO Dark Law" and I don't think that card needs more support.

 

edit: going to address a balance issue with air neos. Most likely by halving battle damage dealt with an effect is copied

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