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The Elemagus: A legion of three arch-mages and their prodigious apprentices.  These powerful mages combine the strengths of their respective elemental magical abilities in order to bring down any foe, big or small, brain or brawn. Protecting each other from the influence of their respective elements and lending each other mana to cast more powerful spells to turn the tide of battle, they bow to no man, beast or abomination.

Their never-ending dream: To travel the near and far in search of magical abilities, spells, fauna and phenomena, in order to chronicle the most comprehensive knowledge and history of the occult ever conceived. Within their levitating temple, protected from destructive forces by the will of three all-powerful archmages, Tyrion, Zestria and Xiulan, is a library-museum-hybrid of boundless wisdom.  Inside lies the grandest collection of books, scrolls and ancient relics in the world. Essentially magical explorers and archeologists, the Elemagus' firm belief is that all knowledge should be freely available to everyone, and that this transparent library will usher in a new world order.  One of compassion, wisdom and prosperity.

 

Here, we will bear witness to the beginning of their great voyage.

 

 

 

[spoiler=Link Pendulum Monsters]

 

[spoiler=Zero the Conflicted Elemagus]

 

4hHtOKjl.png

 

NULL / Spellcaster / Link / Pendulum / Effect / 650 ATK / Link-1

Blue Scale 3 / Red Scale 10 / Arrows:

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can destroy this card in your Pendulum Zone, then banish, from face-up in your Extra Deck or your field, the Link Materials listed on a Link 2 or higher "Elemagus" Link Monster, and Special Summon that Link Monster from the Extra deck (This Special Summon is treated as a Link Summon). You can only use this effect of "Zero the Conflicted Elemagus" once per turn."

 

Monster Effect:

"1 non-Link "Elemagus" monster

If an "Elemagus" card this card points to would be destroyed by battle or card effect, you can shuffle 1 of your banished "Elemagus" cards into the Deck instead. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each monster effect of "Zero the Conflicted Elemagus" once per turn."

 

 

[spoiler=Lore]

A bit of an outcast among her peers, her true name and origin remain unknown.  Her first memory is of the three great arch-mages saving her, a mere child, from a vicious man with eyes that shimmer like gold reflecting sunlight.  Kidnapped by him and presumably orphaned, the brand on her cheek, a mark he left with one final statement: "Someday, I will find you again.  And when that day comes, I will finish what I started."  The arch-mages watch over her, in wait of the day that he re-appears to take her, for reasons still unknown.  Her fellow apprentices tease her for studying so hard, knowing full-well that her magical abilities are practically mute, save for cheap parlor tricks.  They do not bully her, per se.  She is simply hopelessly determined, misunderstood and to some degree, pitied.  In a half-joking manner, they dubbed her "Zero: The girl with - no name - no past - no powers".

 

 

 

 

[spoiler=Zero the Dawn Elemagus]

 

cIm5q99l.png

 

LIGHT / Spellcaster / Link / Pendulum / Effect / 1550 ATK / Link-2

Blue Scale 3 / Red Scale 10 / Arrows:

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can target 1 "Elemagus" monster you control and declare 1 Attribute; this turn, that monster becomes that Attribute, and if it does, switch this card's Pendulum Scales, until the end of the next turn. You can only use this effect of "Zero the Dawn Elemagus" once per turn."

 

Monster Effect:

"2 "Elemagus" monsters

During your opponent's Main Phase (Quick Effect): You can banish 2 face-up "Elemagus" monsters in your Extra Deck to target 1 face-up Spell/Trap your opponent control; return it to the hand, and if you do, your opponent cannot activate cards, or the effects of cards, with that name for the rest of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each monster effect of "Zero the Dawn Elemagus" once per turn."

 

 

[spoiler=Lore]

After years of hard work and dedication, her studying and curious musings have finally begun to pay off.  Zero learned that her power was not of the elements, as was the case with her peers, but rather of the sun.  Though she can only use her magic when basking in the light of day, with this light, she can conjure spells on par with her archmage mentors, blinding foes with a blast of pure radiance akin to that of the sun itself.

 

 

 

 

[spoiler=Zero the Dusk Elemagus]

 

iJ7qANEl.png

 

DARK / Spellcaster / Link / Pendulum / Effect / 1850 ATK / Link-3

Blue Scale 3 / Red Scale 10 / Arrows: ↓↘

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can target 1 of your banished "Elemagus" Pendulum Monsters and 1 face-up "Elemagus" monster in your Extra Deck; add the first target to your Extra Deck face-up, then banish the second target, and if you do, switch this card's Pendulum Scales, until the end of the next turn. You can only use this effect of "Zero the Dusk Elemagus" once per turn."

 

Monster Effect:

"2+ "Elemagus" monsters

During the Main Phase, if you have 2 "Elemagus" cards in your Pendulum Zones, with active Pendulum Scales of 3 and 10 (Quick Effect): You can banish 1 face-up "Elemagus" monster in your Extra Deck or Tribute 1 other "Elemagus" monster; Pendulum Summon 1 "Elemagus" monster from your Deck to your Zone this card points to. During your End Phase: You can target 1 of your "Elemagus" Pendulum Monsters that was banished this turn; add it to your Extra Deck, face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each monster effect of "Zero the Dusk Elemagus" once per turn."

 

 

[spoiler=Lore]

Following the disoveries made in the Elemagus' voyage to the mysterious floating monolith in the southlands, Zero is now filled with bitterness and rage. Upon discovering the identity of the golden-eyed man, she seeks to kill him by any means necessary.  A tyrannical king on an endless quest for power, he commanded the genocide of Zero's people; those who can conjure powerful magic from the light of the sun and moon.  His aim: To eradicate their kind, save for her and the other children, whom he aimed to raise as slaves and weapons of mass-destruction to conquer the world.  Zero now wanders off alone when night falls to master her destructive powers conjured using the moonlight, strengthening herself in secret in order to someday take down the man that destroyed her life, family, civilization and heritage.

 

 

 

 

[spoiler=Zero the Twilight Elemagus]

 

11E1eg4l.png

 

LIGHT / DARK / Spellcaster / Link / Pendulum / Effect / 2150 ATK / Link-4

Blue Scale 3 / Red Scale 10 / Arrows:

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. During the Battle Phase (Quick Effect): You can make all "Elemagus" monsters you control gain 300 ATK and DEF until the end of this turn, and if you do, switch this card's Pendulum Scales, until the end of the next turn. You can only use this effect of "Zero the Twilight Elemagus" once per turn."

 

Monster Effect:

"1+ "Elemagus" Ritual Monsters + 1+ "Elemagus" Link Monsters

When a Spell/Trap is activated (Quick Effect): You can banish exactly 2 "Elemagus" cards (1 each from face-up in your Extra Deck and that this card points to); negate the activation, and if you do, banish it. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone, and if you do, you can Special Summon 1 face-up "Elemagus" Link Pendulum Monster with a Link Rating of 3 or lower from your Extra Deck or GY. You can only use each monster effect of "Zero the Twilight Elemagus" once per turn."

 

 

[spoiler=Lore]

Upon coming face-to-face with the golden-eyed king, Zero becomes bloodthirsty and ruthless. Commanding the power of the sun and moon, she unleashes star-bright and pitch-black upon magical blasts upon him.  Her only motive, to tear him to pieces without mercy. Before she delivers the final blow, the archmages create a barrier around the tyrant king, warning her of the dangerous path she treads. In spite of their warning, she persists, relentlessly slashing and casting mountain-leveling spells upon the barrier to no avail. As she finally tires out and the dust begins to settle, she sees the damage she's done. A lake-sized crater, surrounding the five of them. The tyrant king left sobbing on what little earth remains, entirely a broken man, begs for death.  The archmages disable the barrier and look to Zero to make a choice.  Finally realizing the gravity of her power and the responsibility it requires, she sheds a single tear and sheaths her sword as she declares: "If death is your wish, then I will deny it.  You will remained locked up for the rest of your days, to atone for the brand you gave me, and the havoc you've wreaked upon the world."

 

 

 

 

[spoiler=Damus the Tyrant King]

 

ZgmCIkM.png

 

NULL / Warrior / Link / Pendulum / Effect / 3150 ATK / Link-4

Blue Scale 3 / Red Scale 10 / Arrows:

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can banish this card and 1 face-up "Elemagus" Link Pendulum Monster in your Extra Deck; Banish up to 4 cards your opponent controls and/or in their GY. You can only use this effect of "Damus the Tyrant King" once per turn.

 

Monster Effect:

"2+ Link Monsters, including at least 1 "Elemagus" monster + 1 monster your opponent controls

Must first be Link Summoned to your opponent's side of the field. Cannot be used as a Material for a Summon. Once per turn, during your Standby Phase, declare 1 Attribute; this monster becomes that Attribute. Once per turn, during your End Phase, Tribute 1 other monster or destroy this card. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone, and if you do, you can Special Summon 1 face-up "Elemagus" Link Monster from your Extra Deck or GY. You can only use this effect of Damus the Tyrant King" once per turn. There can only be 1 "Damus the Tyrant King" on the field.

 

 

[spoiler=Lore]

Damus, the ruthless necromancer king, uses his wit and cunning to press ever-forward toward conquering the world. His army is comprised of a legion of coerced knights and foot-soldiers, alongside an endless hoard of undead warriors. He is a cruel man, willing to sacrifice anyone or anything to achieve his goals. Years ago, he discovered a civilization of powerful mages whose magic was conjured from the light of the sun and moon. He sought to tap into this unparalleled power by insisting they join him, just as those whom he'd conquered before did, but the mages scoffed at him and spit at his feet. He then returned to his generals and gave one final order: To annihilate all but the children; to brand their cheeks and take them in as slaves, to be raised for the sole purpose of spreading his tyrannical rule.  Now, years later, he seeks out the one child that got away, in fear that she may one-day pose a grave threat. A blue-haired girl whose name was kept secret, whose parents were two of the most powerful archmages in the world. He will stop at nothing until she is dead.

 

 

 

 

 

 

[spoiler=Ritual Pendulum Monsters]

 

[spoiler=Tyrion the Avatar Elemagus]

 

FA35PZ6l.png

 

9 / LIGHT / Spellcaster / Ritual / Pendulum / Effect / 2650 ATK / 1850 DEF

Blue Scale 10 / Red Scale 3

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can add 1 "Elemagus" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, switch this card's Pendulum Scales until the end of the next turn. You can only use this effect of "Tyrion the Avatar Elemagus" once per turn."

 

Monster Effect:

"You can Ritual Summon this card with any "Elemagus" Ritual Spell. Must first be Ritual Summoned, and can only be Ritual Summoned by Tributing and/or banishing "Elemagus" monsters. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Gains these effects, based on the number of different Attributes among face-up "Elemagus" monsters in your Extra Deck.

• 2+: All "Elemagus" monsters you control gain 500 ATK and DEF.

• 4+: The first time each face-up "Elemagus" card in your Extra Monster Zone(s) or Pendulum Zones would be destroyed by an opponent's card effect each turn, it is not destroyed.

• 5+: You can banish 1 card on the field and 1 face-up "Elemagus" monster in your Extra Deck. You can only use this effect of "Tyrion the Avatar Elemagus" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Zestria the Avatar Elemagus]

 

2m6xb7Al.png

 

8 / FIRE / Spellcaster / Ritual / Pendulum / Effect / 2550 ATK / 1450 DEF

Blue Scale 10 / Red Scale 3

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can banish 2 face-up "Elemagus" monsters in your Extra Deck, and if you do, draw 1 card, also, after that, switch this card's Pendulum Scales until the end of the next turn. You can only use this effect of "Zestria the Avatar Elemagus" once per turn."

 

Monster Effect:

"You can Ritual Summon this card with any "Elemagus" Ritual Spell. Must first be Ritual Summoned, and can only be Ritual Summoned by Tributing and/or banishing "Elemagus" monsters. While face-up on the field, this card is also LIGHT, DARK, EARTH, WATER, and WIND-Attribute. Gains these effects, based on the number of different Attributes among face-up "Elemagus" monsters in your Extra Deck.

• 2+: All "Elemagus" monsters you control gain 300 ATK and DEF.

• 3+: If an "Elemagus" card you control would be destroyed by battle or an opponent's card effect, you can activate this effect: Tribute 1 other "Elemagus" monster you control instead.

• 5+: You can Tribute 1 "Elemagus" monster; destroy 1 card on the field.

You can only use each monster effect of "Zestria the Avatar Elemagus" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Xiulan the Avatar Elemagus]

 

GJaZf7yl.png

 

5 / EARTH / Spellcaster / Ritual / Pendulum / Effect / 1750 ATK / 2250 DEF

Blue Scale 10 / Red Scale 3

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can target up to 3 of your banished "Elemagus" cards; shuffle them into the Deck, and if you do, switch this card's Pendulum Scales until the end of the next turn. You can only use this effect of "Ziulan the Avatar Elemagus" once per turn."

 

Monster Effect:

"You can Ritual Summon this card with any "Elemagus" Ritual Spell. Must first be Ritual Summoned, and can only be Ritual Summoned by Tributing and/or banishing "Elemagus" monsters. If this card is Ritual Summoned: You can activate 1 of these effects, based on the Attribute(s) of the monster(s) used for its Ritual Summon, also, this card gains that monster(s) Attribute(s). You can only use this effect of "Xiulan the Avatar Elemagus" once per turn.

LIGHT: Gain 500 LP.

DARK: Banish 1 monster on the field, until the End Phase.

FIRE: Inflict 500 damage to your opponent.

WATER: Target 1 Set Spell/Trap your opponent controls. While this card is face-up on the field, that Set card cannot be activated.

EARTH: Change 1 face-up monster your opponent controls to face-down Defense Position.

WIND: Return 1 Spell/Trap your opponent controls to the hand.

DIVINE: Draw 1 card.

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

 

 

[spoiler=Effect Pendulum Monsters]

 

[spoiler=Hikari the Luminous Elemagus]

 

lWUlVQfl.png

 

4 / LIGHT / Spellcaster / Pendulum / Effect / 1550 ATK / 1150 DEF

Blue Scale 10 / Red Scale 10

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can banish 1 face-up "Elemagus" monster in your Extra Deck, and if you do, gain 500 LP. If an "Elemagus" monster(s) in your possession is Tributed: You can destroy this card, and if you do, add 1 "Elemagus" monster from your Deck to your hand. You can only use each Pendulum effect of "Hikari the Luminous Elemagus" once per turn."

 

Monster Effect:

"If this card is Normal or Pendulum Summoned: You can activate this effect; for the rest of this turn, "Elemagus" cards you control cannot be targeted or destroyed by the effects of your opponent's DARK monsters. If a DARK monster's effect is activated: Gain 500 LP. You can only use this effect of "Hikari the Luminous Elemagus" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Malkova the Tenebrous Elemagus]

 

QFg2EDhl.png

 

5 / DARK / Spellcaster / Pendulum / Effect / 1950 ATK / 1050 DEF

Blue Scale 3 / Red Scale 3

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can banish 1 face-up "Elemagus" monster in your Extra Deck, and if you do, banish 1 card in the GYs. If an "Elemagus" monster(s) in your possession is Tributed: You can destroy this card, and if you do, draw 1 card. You can only use each Pendulum effect of "Malkova the Tenebrous Elemagus" once per turn."

 

Monster Effect:

"If this card is Normal or Pendulum Summoned: You can activate this effect; for the rest of this turn, "Elemagus" cards you control cannot be targeted or destroyed by the effects of your opponent's LIGHT monsters. If a LIGHT monster's effect is activated: You can target 1 of your banished "Elemagus" Spells/Traps; shuffle it into the Deck. You can only use this effect of "Malkova the Tenebrous Elemagus" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Solfyr the Igneous Elemagus]

 

cgAuidjl.png

 

[spoiler=Alternate Art]

 

R2jhoPZl.png

 

 

 

4 / FIRE / Spellcaster / Pendulum / Effect / 1750 ATK / 950 DEF

Blue Scale 10 / Red Scale 10

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can banish 1 face-up "Elemagus" monster in your Extra Deck, and if you do, inflict 500 damage to your opponent. If an "Elemagus" monster(s) in your possession is Tributed: You can destroy this card, and if you do, destroy 1 monster on the field. You can only use each Pendulum effect of "Solfyr the Igneous Elemagus" once per turn."

 

Monster Effect:

"If this card is Normal or Pendulum Summoned: You can activate this effect; for the rest of this turn, "Elemagus" cards you control cannot be targeted or destroyed by the effects of your opponent's WATER monsters. If a WATER monster's effect is activated: Inflict 500 damage to your opponent. You can only use this effect of "Solfyr the Igneous Elemagus" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Veruvia the Aqueous Elemagus]

 

qchJafQl.png

 

5 / WATER / Spellcaster / Pendulum / Effect / 1450 ATK / 1550 DEF

Blue Scale 3 / Red Scale 3

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can banish 1 face-up "Elemagus" monster in your Extra Deck, and if you do, add 1 "Elemagus" Spell/Trap from your Deck to your hand, except "Elemagus' Temple". If an "Elemagus" monster(s) in your possession is Tributed: You can destroy this card, and if you do, destroy 1 Spell/Trap on the field. You can only use each Pendulum effect of "Veruvia the Aqueous Elemagus" once per turn."

 

Monster Effect:

"If this card is Normal or Pendulum Summoned: You can activate this effect; for the rest of this turn, "Elemagus" cards you control cannot be targeted or destroyed by the effects of your opponent's FIRE monsters. If a FIRE monster's effect is activated: You can target 1 "Elemagus" Spell/Trap in your GY; shuffle it into the Deck. You can only use this effect of "Veruvia the Aqueous Elemagus" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Bomei the Verdurous Elemagus]

 

GpsPBpyl.png

 

4 / EARTH / Spellcaster / Pendulum / Effect / 750 ATK / 1950 DEF

Blue Scale 10 / Red Scale 10

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can banish 1 face-up "Elemagus" monster in your Extra Deck, and if you do, target 1 Set card your opponent controls; destroy it. If an "Elemagus" monster(s) in your possession is Tributed: You can destroy this card, and if you do, place 1 "Elemagus" Pendulum Monster with a different Attribute from those monster(s) from your Deck in your Pendulum Zone. You can only use each Pendulum effect of "Bomei the Verdurous Elemagus" once per turn."

 

Monster Effect:

"If this card is Normal or Pendulum Summoned: You can activate this effect; for the rest of this turn, "Elemagus" cards you control cannot be targeted or destroyed by the effects of your opponent's WIND monsters. If a WIND monster's effect is activated: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use this effect of "Bomei the Verdurous Elemagus" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Leia the Zephyrous Elemagus]

 

p5f9zvll.png

 

5 / WIND / Spellcaster / Pendulum / Effect / 1150 ATK / 1850 DEF

Blue Scale 3 / Red Scale 3

 

[spoiler=Effects]

Pendulum Effect:

"You cannot Pendulum Summon monsters, except "Elemagus" monsters. This effect cannot be negated. You can banish 1 face-up "Elemagus" monster in your Extra Deck, and if you do, target 1 face-up card your opponent controls; return it to the hand. If an "Elemagus" monster(s) in your possession is Tributed: You can destroy this card, and if you do, place 1 "Elemagus" Pendulum Monster with the same Attribute as 1 of those monster(s) from your Deck in your Pendulum Zone. You can only use each Pendulum effect of "Leia the Zephyrous Elemagus" once per turn."

 

Monster Effect:

"If this card is Normal or Pendulum Summoned: You can activate this effect; for the rest of this turn, "Elemagus" cards you control cannot be targeted or destroyed by the effects of your opponent's EARTH monsters. If a EARTH monster's effect is activated: You can target 1 face "Elemagus" Spell/Trap you control; return it to the hand. You can only use this effect of "Leia the Zephyrous Elemagus" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

 

 

[spoiler=Spells]

 

[spoiler=Elemagus' Temple]

 

s4XiGRkl.png

 

Field Spell

 

[spoiler=Effects]

Effect:

"When this card is activated: You can add 1 "Elemagus" monster from your Deck to your hand. While an "Elemagus" card is in your Pendulum Zone, "Elemagus" monsters you control cannot be targeted or destroyed by the effects of your opponent's monsters that share an Attribute with them. If this card would be destroyed by an opponent's card effect: You can banish 1 face-up "Elemagus" monster in your Extra Deck instead. Once per turn, during your End Phase, shuffle 1 of your banished "Elemagus" monsters into the Deck or destroy this card. You can only activate 1 "Elemagus' Temple" per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Elemagus' Voyage to the East]

 

gGdzNQil.png

 

Ritual Spell

 

[spoiler=Effects]

Effect:

"This card can be used to Ritual Summon any "Elemagus" Ritual Monsters from your hand or Pendulum Zone. You must also Tribute monsters from your hand, and/or banish face-up "Elemagus" monsters in your Extra Deck, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During either player's turn, except the turn this card was sent to the GY: You can banish this card and 1 "Elemagus" monster from your GY; add 1 "Elemagus" Ritual Spell from your Deck to your hand. You can only use this effect of "Elemagus' Voyage to the East" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Elemagus' Voyage to the West]

 

NVWPsBNl.png

 

Ritual Spell

 

[spoiler=Effects]

Effect:

"This card can be used to Ritual Summon any "Elemagus" Ritual Monsters from your hand or Extra Deck. You must also Tribute monsters from your hand, and/or banish face-up "Elemagus" monsters in your Extra Deck, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During either player's turn, except the turn this card was sent to the GY: You can banish this card and 1 "Elemagus" monster from your GY; add 1 "Elemagus" Ritual Spell from your Deck to your hand. You can only use this effect of "Elemagus' Voyage to the West" once per turn."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Elemagus' Voyage to the North]

 

5fww1Udl.png

 

Continuous Spell

 

[spoiler=Effects]

Effect:

"Each time an "Elemagus" monster(s) is banished: Place 1 Enlightenment Counter on this card for each of those monsters (max. 5). You can remove any number of Enlightenment Counters from this card, apply this effect, depending on the number of Enlightenment Counters removed. You can only use this effect of "Elemagus' Voyage to the North" once per turn.

• 1: All monsters your opponent currently controls lose 300 ATK and DEF.

• 3: Add 1 "Elemagus" Ritual Spell from your Deck to your hand.

• 4: Add 1 "Elemagus" Ritual Monster from your Deck to your hand."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

 

 

[spoiler=Traps]

 

[spoiler=Elemagus' Voyage to the South]

 

nu2Ann3l.png

 

Normal Trap

 

[spoiler=Effects]

Effect:

"Target 1 "Elemagus" monster you control; during this turn, if you Ritual Summon exactly 1 "Elemagus" Ritual Monster with a card that requires the use of monsters, that card can be used as the entire requirement. The Ritual or Link Monster that was Ritual or Link Summoned using that card gains this effect.

• Gains 100 ATK and DEF for each face-up card in any Extra Deck, also, if this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

[spoiler=Elemagus' Aether Portal]

 

Q2ylL2pl.png

 

Continuous Trap

 

[spoiler=Effects]

Effect:

"During the End Phase: You can add 1 "Elemagus" Pendulum Monster from your Deck to your Extra Deck, face-up, but you cannot Summon or activate cards, or the effects of cards, with that name until the next End Phase. During your opponent's Main Phase or Battle Phase, if you have 2 "Elemagus" cards in your Pendulum Zones, with active Pendulum Scales of 3 and 10: You can banish 1 face-up "Elemagus" monster in your Extra Deck; immediately after this effect resolves, Pendulum Summon 1 "Elemagus" monster from your hand or Extra Deck. You can only use each effect of "Elemagus' Aether Portal" once per tun."

 

 

[spoiler=Lore]

[insert backstory here]

 

 

 

 

 

 

Happy to hear any constructive criticism. :)

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*sigh* Here we go again.

 

Actually, unlike certain other Link-Pendulums I've seen *coughOddeyescybersedragoncough*, you know that Pendulums are NOT MONSTERS in the Pendulum Zone. Therefore, they DON'T POINT TO ANYTHING!!!!! THEY ARE NOT LINK MONSTERS NOW! I'm looking at you, Cyberse Dragon. However, there is one major Attribute fail I see:

 

All monsters have Attributes and cannot be without an Attribute. Conflicted Elemagus and Tyrant King must be modified. Also, Twilight Elemagus cannot have two Attributes; Maybe an effect that also treats it as the other Attribute can help.

 

The idea of Pendulum Rituals is nice, as well as Pendulum Links, but for the former, Ritual Summoning is so costly when Pendulum Summoning is just... so... much... easier. Also, for the Links, you forgot a Summon Condition that allows it to be Pendulum Summoned if you can Pendulum Summon a certain Level, because Links don't have Levels, as demonstrated by Cracking Dragon.

 

Why are Zestrion and Turion clones?!?! That's boring. Also Voyage to The East/West, you basically copied and pasted the effects.

 

The Effect Pendulums counteracting the opposite element is just... amazing.

 

The mismatched Scales might be what will keep these in Experimental; Konami said they would, and we thought they would, but they never actually did.

 

Overall, good archetype, but Zero definitely needs some work.

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No, you can post Pendulum Monsters with asymmetric Scales in the regular area; nothing experimental about them. What's keeping these in Experimental is the fact that they are Link Pendulums and the dual/lack of Attributes for some of the Link Pendulums.

 

They are permitted in here, though you should explain why this is the case. 

 

=====

As such, he does not need to make changes to the Attributes. 

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Thanks for the critique.  A few great points, though some of these idiosyncrasies were meant to fulfill a purpose within the archetype.  I placed this in Experimental more for the strange mechanics than the Link Pendulum aspect (which may actually come to exist).  This entire archetype came from three inspirations:

1: The "banish from face-up Extra Deck" cost used in Zefra Divine Strike.

2: The multi-Attribute effect on Invoked Elysium and Elemental Mistress Doriado.

3: The Pendulum-Scale switching effect of Zefraath.

 

I've been a Zefra fanatic ever since Zefraath was released, and I've always loved combining mechanics together in strange ways.  So I read up on all the multi-Attribute monsters and decided to make a Ritual Pendulum deck.  Zestria was the first one I made for this set, and was vastly different in the beginning, so I digress that I am willing to change things.  When I realized the limitations of such a thing come Link format, I decided to add in the Link Pendulums as an after-thought, and went back recently to remake the whole archetype for more connected-ness between the Main and Extra Deck.

 

As for the Rituals, they're mostly used for their generic cyclical Pendulum effects, each one feeding into the next: Tyrion adds 1 to the Extra Deck for free (like Zefraath). > Zestria banishes 2 from the Extra Deck to draw 1. > Xiulan shuffles up to 3 banished "Elemagus" cards into the Deck.  The goal of the archetype is to fill up the Extra Deck with monsters to be used as a mana pool for the cards on the field to cast their spells (use their effects), more than simply a place to summon from.  I'm definitely going to circle back and change either Tyrion or Zestria's monster effects, as well as the Ritual Spells.  I couldn't come up with anything for the second card and made only one change (Ritual Summon from Pendulum Zone or Extra Deck).  Also, the Pendulum effects of the Main 6 monsters activate whenever an "Elemagus" monster is Tributed, either by effect, Tribute Summon, or Ritual Summon.  So when you summon one of the Avatars, you'll immediately be able to destroy 1 of the Pendulum Zone mosnters in order to activate its effect on top of the chain, also adding itself to the total number of different Attributes in the face-up Extra Deck, stacking the effects of the Ritual monsters.  So Ritual Summoning itself provides synergy in the archetype.

For the Attribute-less monsters, it was intentionally designed that way to provide certain restrictions and benefits.  Seeing as Tyrion and Zestria focus on the Extra Deck Attributes, I wanted the Link 1 Zero to have none, both for the sake of lore, and to prevent the player from filling their Extra Deck with different "Elemagus" Attributes too quickly. Damus, essentially an Extra Deck Kaiju, forces your opponent to pick an Attribute for him each turn, making them have to be cautious with him, as his End Phase effect will activate the effect of your opposing Attribute "Elemagus" monster.  The field Spell also plays into this.  I just made him yesterday, and I considered make him DARK to start with.  I asked around online previously to see if a non-Attribute or double original Attribute monster would break the game, and the responses were by and large "not really", so I wanted to give it a test run here.  In play, its no different than a Link Monster's interaction with DEF-related cards.  Similar to how Book of Moon doesn't affect Links, Attribute-related effects don't affect the non-Attributes.  And with a card like Twilight (LIGHT and DARK) original Attribute, both Ally of Justice Catastor's and Caius the Shadow Monarch's effects would work on it, as well as supportive cards like Honest.  To summon a monster like Black Luster Soldier - Envoy of the Beginning, you would still need to banish 2 monsters (1 LIGHT and 1 DARK), not just her alone.  The reason she has two original Attributes is to activate the effects of the Light and Dark Elemagus monsters on the field, as well as to count as two different Attributes whilst in the Extra Deck (counting as 2 toward Tyrion and Zestria's effects.  I steered clear of making her EARTH, FIRE, WATER or WIND because of cards like Fuh-Rin-Ka-Zan, which I run at 2 in the deck.  Whereas the Rituals are treated as multiple Attributes on the field only, she is treated as LIGHT and DARK in all locations.  In relation to the lore, her power is related to the sun and moon.

 

For the Links, I actually didn't forget to add the "You can Pendulum Summon this card if you can Pendulum Summon Level [?]" clause, rather, I left it out on purpose.  I may change it, but the intention was to have their Pendulum effects make up for their lack of recursion.  My second intention was that once they've gone into the Extra Deck, they can then be used as [mana] to activate the other "Elemagus" cards' effects.  The loop goes like this:

Link Summon one of the variations of Zero > Gets destroyed in the Monster Zone and is placed in the Pendulum Zone > Gets destroyed in the Pendulum Zone and placed in the face-up Extra Deck > Banished from face-up Extra Deck to activate effect > Recycled from banished cards back into Extra Deck to be Summoned again

It's a long cycle, but all of them can be done in a single turn if necessary.  I loved the recycling effects of the Burning Abyss archetype, PSY-Frames and Metalfoes Mithrilium, and sought to make that a center-piece of the archetype.  The Link 4 can Special Summon 1 of the lower 3 "Zero" monsters upon her destruction in the Monster Zone and subsequent placement in the Pendulum Zone, from either the GY or face-up Extra Deck, allowing some recursion.  Damus does the same, but can summon any of the 4 variations of Zero.  He can then banish himself from the Pendulum Zone and 1 variation of Zero from the Extra Deck to banish 4 cards in our opponent's field or GY.  An extremely powerful effect, but very difficult to achieve in practice.  Due to him being the sworn enemy of the Elemagus, I made it so that he's nigh impossible to get onto on your own field (without Creature Swap).  Rather, you give him to your opponent and have to work out a way to take him down in order to get a free Re-Summon of Zero, as well as his banish 4 effect.  It's a high-risk, high-reward play that isn't meant to serve as a consistent win condition.  Rather, a curve-ball to try and strike your opponent out.

Zero herself, I'm still taking notes from friends in order to make her a more solid boss monster.  Albeit, the real boss monster is meant to be Tyrion.  Having seen the power of Nekroz and Monarchs against Extra Deck-centric archetypes, I wanted to make an archetype that can focus on its Main Deck as well, supplying two different play-styles to switch between at will.

All things considered, I'll put some more thought into the Links and Rituals, and come up with a different effect for one of the Ritual Spells.

Edit: Forgot to mention something important.

The Scale-switching effects were also made mandatory in order to prevent the player from over-extending thoughtlessly with them.  If the player wants to use multiple Ritual/Link Pendulum effects that change their scales at resolution, they must do so with a good deal of forethought so as to not end up stuck with matching scales and no Pendulum Summon.  Another important detail to note is that there are two ways to Pendulum Summon a single monster (with each) on your opponent's turn.  The Link 3 can Pendulum Summon 1 of the main 6 "Elemagus" monsters from your Main Deck by banishing an "Elemagus" mosnter from your Extra Deck or Tributing 1 you control.  The Trap as well can be used to Pendulum Summon a single monster from your hand or Extra Deck during your opponent's Main or Battle Phase.  This is used both for swarming, and to activate their on-summon protection effects, which will then activate the effect of their opposing Attribute "Elemagus" monsters if you control one.

Ex: On your opponent's turn, you control Malkova the Tenebrous Elemagus (DARK), two Pendulum Spells (with scales 3 and 10), and Elemagus' Aeither Portal.  In your Extra Deck, you have 1 Hikari the Luminous Elemagus, and 1 other [non-specific] "Elemagus" monster.  During their Main Phase 1: You activate Aether Portals second effect, banish the non-specific "Elemagus" from your Extra Deck to Pendulum Summon Hikari.  Upon Hikari's Summon, her first effect activates:

Chain Link 1: "If this card is Normal or Pendulum Summoned: You can activate this effect; for the rest of this turn, "Elemagus" cards you control cannot be targeted or destroyed by the effects of your opponent's DARK monsters."

 

Which then activates Malkova's second effect:

Chain Link 2: "If a LIGHT monster's effect is activated: You can target 1 of your banished "Elemagus" Spells/Traps; shuffle it into the Deck. You can only use this effect of "Malkova the Tenebrous Elemagus" once per turn."

Which then activates Hikari's second effect:

 

Chain Link 3: "If a DARK monster's effect is activated: Gain 500 LP. You can only use this effect of "Hikari the Luminous Elemagus" once per turn."

 

Net gain, turn protection from your opponent's DARK monsters' targeting and destruction effects, recycled a banished "Elemagus" Spell/Trap, and gained 500 LP.

All of the opposing Attributes can be used in this manner, creating different chain link combinations depending on which monster in each pair was summoned first.  It is also possible to re-summon the Rituals from the Extra Deck during your opponent's Main or Battle Phase, and there broad-coverage effects will immediately take effect.  You could Summon Tyrion in their Battle Phase and he will grant all of your "Elemagus" monsters a 500 ATK and DEF boost, as well as protection effects, if able.  This can save one of your weaker monsters from being pulverized in a pinch.

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Obviously, you went through the trouble to carefully create these monsters with their effects and how they will be played out. I understand how hard it is to create monsters and other players tell you that your cards are not good and that they are poorly designed. Let me give you an example:

 

I've created darker versions of Numbers in my vision. When I was about to reveal my plans, Konami made the Link monsters. (Now, don't get me wrong. These new monsters are good and they are easy to use. It is just if they did not create the monsters, my Numbers, aka "Sin Numbers", would be perfect for Yuma Universe.) However, this did not stop me from creating the Sin Numbers and showing them. I had a user * cough * cough skaterthedjwolf * cough* that was trying to tell me my work was for nothing. However, the user had then told that they are good monsters with their effects and ATK/DEF.

 

There are going to be people who will try to make you feel bad with their criticism but there are people who might like your ideas and will encourage you to continue with your ideas. I finish up by saying that that alternate art of "Solfyr" was pretty good and I think you should make that as a variation like Blue Eyes.

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Obviously, you went through the trouble to carefully create these monsters with their effects and how they will be played out. I understand how hard it is to create monsters and other players tell you that your cards are not good and that they are poorly designed. Let me give you an example:

 

I've created darker versions of Numbers in my vision. When I was about to reveal my plans, Konami made the Link monsters. (Now, don't get me wrong. These new monsters are good and they are easy to use. It is just if they did not create the monsters, my Numbers, aka "Sin Numbers", would be perfect for Yuma Universe.) However, this did not stop me from creating the Sin Numbers and showing them. I had a user * cough * cough skaterthedjwolf * cough* that was trying to tell me my work was for nothing. However, the user had then told that they are good monsters with their effects and ATK/DEF.

 

There are going to be people who will try to make you feel bad with their criticism but there are people who might like your ideas and will encourage you to continue with your ideas. I finish up by saying that that alternate art of "Solfyr" was pretty good and I think you should make that as a variation like Blue Eyes.

 

Please don't advertise your own stuff in another user's thread (because more than half this post was just talking about yourself). Complimenting the user is fine, but you still need to critique them based on how they function. 

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