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Q&A with the Draconus #4


Draconus297

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Ask any question that comes to mind, I'll answer them.

 

Getting the FAQ out of the way:

●I don't call it an AMA because I think that's a stupid name, that's all it is.

●My name, literally translated, is "Dragon Lord 297". No, not nuts or anus. That joke was never funny.

●The 297 is really easy to understand once you break it into its prime factorization- I really like the number 3, and 11 was the favorite number of a friend of mine.

●My card design philosophy is "would this be fun to play as, play against, and/or watch in progress?" If two or more of those answers are "no", I don't make it, and I generally don't like it.

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A. That's actually a really hard one. I can't narrow down any one particular Monster or Spell, but my favorite Trap for the longest time was Solemn Wishes. However, even that has gained some serious competition from Humid Winds and Predaplanet.

 

B. To be honest, I did it on a whim. I thought it would be cool to compile a card pool out of customs, but I didn't really expect much of anything from it. Now it's the single longest thread in Groups, we have multiple threads centered around us, and my member group is a really cool-looking "AGM Founder" title. When I started the AGM, I did not expect to be calling Konami every week or so to try to get us an officially sanctioned online Duel simulator, but here we are.

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I've said my piece in the AGM thread, but here's the condensed version: I think they're a ridiculous idea. The problem is not and was never with the way ED mechanics work, it's with cards and archetypes designed without much forethought. On top of that, Links suffer from a bunch of issues thus far, including but not limited to being locked to a specific Deck or small set of Decks (unlike early Synchro and Xyz, which anyone could splash in any Deck with little issue), disallowing Defense Position so your avenues of style are severely limited, being another Summoning method that ignores Levels as a gameplay mechanic which limits you even further . . . it's anti-fun, limits interesting design more than encourages it, and yet quite a few Decks will now need them to function, cramping up the tight 15-card Extra Deck.

 

Yes, that is the condensed version.

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In the most general terms, I want to make my living on enjoyment. I'm a writer, a designer of games, a creator. If I could make my living making things that entertain people and sharing my own worldview, I could honestly say I've achieved my life goal.

 

Life without fun just isn't worth living, y'know?

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While that's really subjective (especially because of my apparently very weird, skewed priorities), in my personal opinion the hardest game I've ever played would actually be the licensed SpongeBob movie game, because I really, really suck at normal platforming. I mean, I can beat Super Mario Sunshine and its infamously BS panchinko machine in one go, but heaven forbid I get through the last standard platforming level in a frickin' licensed game.

 

In terms of easy games, I'd honestly have to say it was Pokémon X. I didn't have to try once, and I was chronically over-leveled even after I turned the Experience Share off. It's sad when you can beat the Champion with one Pokémon, but . . . well, there it is.

 

But yeah, in terms of my style of gameplay, I enjoy thinking my way through things- ergo why I enjoy things like Zelda, all those old PC puzzle games, and RPGs of just about every variety- but I absolutely suck at precise control (I hate platforming and rhythm games).

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