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Make a Spell/Trap Card Game


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We have threads for all of the ED summons and some of the Main Deck monster stuff (barring Toons/Spirits at time of posting), but nothing for Spell/Trap Cards. So, let's fix that, shall we?

 

(Rules are exactly the same from nearly every other game, though the form is technically smaller due to less options for S/T. Pick up to 2 of these options for the next user to do in their card.)

  • Name
  • Attribute
  • Card Type (Normal, Continuous, Ritual, Quick-Play, Field, Counter)
  • Overall function(s); can specify if generic/Archetype/series support and particular things that you'd like for this to do / not do.

Also some general rules (outside usual site stuff):

 

1. Make sure your card follows established standards for the actual game. In this case, don't make anime/manga-only stuff and make sure your stuff doesn't violate any existing mechanics.

 

2. Don't post overly broken cards in this section. It is your job to balance them out. 

 

3. Be reasonable with prompts and don't ask the next user to make something crazy effect-wise (i.e. something that would require a ton of ruling clarification). Same goes with being overbearing with what the next card should do; can leave a general idea, but leave it up to the next member on how to address it.

 

4. I reserve right to skip prompts if they do not follow rules, but hopefully this doesn't happen. (So far, this has not needed to be enforced)

 

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With that being said, here's a start up prompt.

 

Spell Card

Type-specific support.

 

(You can choose any Type you want and can be any type of Spell. Ideally, try to avoid giving more support to Types that already got a ton of them [see Dragon, but it's your choice].)

 

 

P.S. If someone wants to make the remaining game threads for Toons/Spirits/Flip monsters, etc, go ahead.

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(Well Sakura, the Create a Card game kinda allows anyone to make any card they want, so...)

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(Also, Skater made a card that helps me! Cause I'm a furry, get it?)

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Rank-Up-Magic Algebraic Force

Quick-Play Spell

Once per turn, you can target 1 Xyz monster you control, choose a number between 1 and 6, change the target's Rank to that number, and if you do, target 1 Xyz monster in your Extra Deck whose Rank is exactly 2 Ranks higher than the first target, Special Summon it using the first target as Xyz Material. (Xyz Material on the first target also becomes Xyz Material for the second target.)

 

Just so you know, I have never used RUMs before, so Idk if this is good or bad or broken.

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Glorious Fusion

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(Well Sakura, the Create a Card game kinda allows anyone to make any card they want, so...)

====

(Also, Skater made a card that helps me! Cause I'm a furry, get it?)

===

Rank-Up-Magic Algebraic Force

Quick-Play Spell

Once per turn, you can target 1 Xyz monster you control, choose a number between 1 and 6, change the target's Rank to that number, and if you do, target 1 Xyz monster in your Extra Deck whose Rank is exactly 2 Ranks higher than the first target, Special Summon it using the first target as Xyz Material. (Xyz Material on the first target also becomes Xyz Material for the second target.)

 

Just so you know, I have never used RUMs before, so Idk if this is good or bad or broken.

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Glorious Fusion

 

I know about the Create-A-Card game, though this one permits you to be a bit more specific. Last time I checked, you just provide a name in there; here, you can add more of a structure. 

 

[Also because it is kinda stagnating now, but probably due to the rest of these threads existing. Think of it as having multiple avenues to make stuff]

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Anyway...

 

Wife, the Badly Written Misogynist

Normal Trap

Special Summon this card as an Effect Monster (Warrior/Level 7/EARTH/ATK 2000/DEF 2000). (This card is NOT treated as a Trap Card). Once per turn, if this card battles an opponent's monster with equal or lesser ATK than it: You can destroy that opponent's monster, then your opponent takes 500 damage. 

 

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Counter Trap Card

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Gate of Miracles

Continuous Spell

Once per turn, this card cannot be destroyed by a card effect. If a monster you control is destroyed by battle or by card effect, you can Special Summon a Fairy monster from your deck with the same level, ignoring it's summoning conditions. You can only control 1 "Gate of Miracles".

 

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"Cloudian" Field Spell

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Cloudian Expanse

Field Spell

(1) When a "Cloudian" monster is Summoned: Distribute Fog Counters on "Cloudian" monsters you control, equal to the Level of that monster. (2) The effects of "Cloudian" monsters that lists Fog Counters in their card text become Quick Effects. (3) "Cloudian" monsters cannot be destroyed by card effects.

 

Hopefully I didn't just turn Cloudians into Drancia 2.0 with this. (Also pseudo-negates their Defense self-destruct effect)

 

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"U.A." card

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  • 3 weeks later...

Transmist

Continuous Trap Card

You can only use the effect of "Transmist" once per turn. (1) You can target up to 3 monsters on the field; shuffle them into the Deck, then both players Summon as many monsters as possible with the same Type, up to the number of monsters that were returned to their Main Deck. Their effects are negated.

 

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Column Sealing

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Column Sealing

Trap Card

Banish all cards in the same column as this card. Target all Monster Zones and Soell and Trap Zones in the same column as this card: When this card leaves the field, those Zones cannot be used.

 

 

Banishes self from GY to activate an effect

“However, In a Shipwreck”

(Basically ran “translation train wreck” through a translator a bunch of times and got this)

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Google Translate is shiiiiit! But yeah, let's do this.

 

However, In a Shipwreck

Counter Trap

You can only activate 1 card with this card's name once per turn. (1) When a monster you control is destroyed: Pay 1000 LP; Special Summon that monster, ignoring Summoning conditions, then you can destroy 1 other card on the field.

 

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Spell Card

Something to support undersupported Types / Archetypes.

 

(You can choose whatever)

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Well that's vague. I guess Pokemon AKA Gladiator Beasts don't have a Pokeball yet.

 

Capture Capsule

Spell - Normal

Return 1 "Gladiator Beast" monster on your side of the field or GY to your Deck. If your opponent controls more monsters than you do (Quick Effect): You can banish this card from your GY; Special Summon 1 "Gladiator Beast monster from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.

 

 

Make a Equip Spell that makes the Scrap Archetype good without breaking the overall theme of the archetype.

 

(Instant like from me if you actually pull this off. If you can't just go generically good Equip Spell With a similar power level to Moon Mirror Shield)

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  • 1 month later...

The Invincible Scrappy

Equip Spell

Equip only to a Level 4 or lower “Scrap” monster. The equipped monsters gains 1000 ATK and cannot be destroyed by battle. When that monster is destroyed: Special Summon it from the GY and equip it with this card from the GY. When the equipped monster is used to Synchro Summon a Synchro monster: That monster gains 1000 ATK, also the first time it would be destroyed, it is not destroyed.

 

 

 

So, it allows you to spam a Scrap’s effect and use it as fodder, basically.

 

 

“Reasonably Triggered”

Does something crazy when you take damage

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  • 2 weeks later...

Alright.

 

Xtreme Jester

Normal Trap

You can only use this card name's (2) and (3) effects once per turn. (1) Special Summon this card as a monster (Spellcaster/DARK/Level 4/ATK 1500/DEF 1500). (This card is not treated as a Trap.) (2) (Quick Effect): You can have this card gain ATK and DEF equal to the combined ATK and DEF of all other monsters you control, but destroy this card at the end of the turn, then you take damage equal to half this card's ATK when it left the field. (3) If this card is in your GY: You can Set it in your Spell & Trap Zone.

 

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Generic Field Spell

(Basically, Field that can work in any Deck, and not be limited to a certain Archetype, Type, Attribute, etc.)

 

Please design proof this, because there is a very high chance certain meta Decks can abuse it. 

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The Great Wall (we doing the Chinese one or the one that our president wants Mexico to pay for on the southern border?)
Field Spell
Monsters you control cannot be targeted or destroyed by an opponent's effects. Each time your opponent's monster declares an attack, your opponent must activate 1 of these effects.
● Lose LP equal to half that monster's ATK or DEF, whichever is higher.

● Destroy that monster after damage calculation, then banish that monster, face-down.

 

Meh, I guess a combination of the two. I'll let you come up with theories on how this is thematically structured.

 

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"Majespecter" support card

 

http://yugioh.wikia.com/wiki/Majespecter

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  • 2 weeks later...

(I totally didn't rip out the round 2 theme for Leaderboard from here...)

 

Majespecter Rescue

Normal Spell

(1) Add up to 3 face-up "Majespecter" monsters with different names in your Extra Deck to your hand. 

 

Well, at least you can retrieve your Pendulums now if scales are shot and stuff (because MR4 sucks for them). 

 

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Changes Attributes and/or Types on the field or GY.

  • Like 1
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Minecraft Lava Trap

Trap Card

When your opponent Special Summons a monster from the Extra Deck while you have 0 cards in your Extra Deck: Destroy that monster, then inflict damage to your opponent equal to its original ATK.

 

 

Edit: Added archetypal "0 cards in Extra Deck" clause and changed ATK to original ATK.

 

 

 

Banishes as cost

Edited by SkaterTheDJWolf
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Reasonable Offering

Continous Trap Card

 

You can control only 1 face-up "Reasonable Offering". During your turn, banish 1 monster from your GY; Special Summon 1 monster from your hand or GY with same Level as banished monster.

(Metaphys players, assemble!)

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D-Defense

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