Done and done. (but you won't be, thanks to...)
Continuous Trap Card
Lore: When you would take damage that is higher than your LP, when there are no Paradox Counters on this card, place 1 Paradox Counter on this card, then your LP becomes 0. Each time you would take 500 or more damage while there is a Paradox Counter on this card, place 1 Paradox Counter on this card for every 500 damage you would have taken, instead. While there is a Paradox Counter on this face-up card, you cannot lose the Duel by your LP becoming 0. When the 8th Paradox Counter is placed on this card, you lose the Duel. If you have no Traps in your GY, you can activate this card from your hand.
Should be simple this time around. A Field Spell with an Alternate Win Condition is what I'd like to see right about now. The catch? It can't involve damage or LP being at a certain level to get the A.W.C.
I mean, s'not like I'm wholly obsessed with
the greatest antagonist in Yugioh history some random Duel Spirit or something...
Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.
And remember kids...
In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.