Jump to content

Photo

Make a Spell/Trap Card Game

- - - - -

  • Please log in to reply
250 replies to this topic

#221
8bit Moonside

8bit Moonside

    Member

  • Members
  • PipPip
  • 53 posts
    Last Visit Jul 14 2019 12:27 PM
  • Discord:8bit Moonside#8526

Traffic Blast

Normal Spell

Target 1 "Cracking Dragon" you control; destroy all monsters your opponent controls with equal or lower Level to that target, also, until the End Phase of this turn, that target gains ATK equal to the combined Levels of the destroyed monsters x 100. You can only activate one "Traffic Blast" per turn.

 

A Lunalight field spell



#222
AstralStarZero

AstralStarZero

    Advanced Member

  • Advanced Members
  • PipPipPip
  • 346 posts
    Last Visit Today, 07:39 PM
Lunalight Arena
Field Spell Card
The activation and effects of “Lunalight” Monster effects cannot be negated by your opponent’s card effects. Once per turn, you can target 1 “Lunalight” Card in your Pendulum Zone or face-up in your Extra Deck; Special Summon it and if you do, you can send 1 “Lunalight” Spell/Trap or “Luna Light Perfume” from your Deck to the GY. Once per turn, during the End Phase, you can take 1 “Lunalight” Card or “Luna Light Perfume” in your GY or among your banished cards and either add it to your Hand (if it is in your GY) or return it to the GY (if it is among your banished cards).

Next:
Crusadia Apocrypha

#223
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,771 posts
    Last Visit Today, 06:41 PM
  • Discord:https://discord.gg/DzHf9s3

dcxfj8b-83cd464a-bd0f-4d38-b86b-06c67ce1

 

Crusadia Apocrypha

Counter Trap Card

 

Lore: When a Spell/Trap or monster effect is activated, while you control a "Crusadia" monster: Negate the activation, and if you do, destroy cards on the field equal to the Link Rating of the "Crusadia" Link Monster you control with the highest Link Rating (if any), also inflict damage equal to the highest original ATK among the "Crusadia" monsters you currently control if you control a "World Legacy" monster. You can banish this card from your GY; Set 1 "Crusadia" Spell from your Deck. You can only use 1 effect of "Crusadia Apocrypha" per turn, and only once that turn.

 

 

NEXT UP: 

 

A Tindangle draw Spell with a GY effect, perhaps?


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#224
Gorlois

Gorlois

    Member

  • Members
  • PipPip
  • 78 posts
    Last Visit 16 minutes ago
Fermat’s Gift
Continuous Spell
You can target 1 face-down Defence Position monster you control; flip it face-up, and if it is a “Tindangle” monster, draw 1 card. You can banish this card from the GY, then discard 1 “Tindangle” card; draw 2 cards. You can only use each effect of “Fermat’s Gift” once per turn.

Next: An Equip Spell that would go well in the Side Deck.

#225
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 89 posts
    Last Visit Today, 05:25 PM

Forbidden Apple

Equip Spell Card

The owner of a monster equipped with this card cannot add cards to their hand outside of their Draw Phase.

 

Simple, effective. Not sure if good though

 

Next: A Spell with a good coin toss effect.



#226
Tinkerer

Tinkerer

    The Aloof One

  • Elite Members
  • 4,936 posts
    Last Visit 5 minutes ago
  • Alias:Tinkerer

ninja'd

 

/skip


Hello, fine peoples!

Oh hey, something notable I guess

#227
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,771 posts
    Last Visit Today, 06:41 PM
  • Discord:https://discord.gg/DzHf9s3
Ninja'd.

 

dd9azb1-3d953e7c-e8e0-4854-9986-ce6b3875

 

Toss of Truth

Normal Spell Card

 

Lore: Toss a coin and call it. If you called it wrong, negate the effects of 1 face-up card on the field, until the end of the next turn. If you called it right, repeat the process until you call it wrong, then banish cards from the field, but not more than the number of results you called right, also return those banished cards to the field during the end of the next Standby Phase. You cannot attack directly, nor activate other Normal Spells, during the turn you activate this effect.

 

 

NEXT UP: 

 

How about Field Spell whose effect is based off a classic board game, your choice! The catch? The name of that board game cannot appear anywhere in the Field Spell's name.


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#228
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 89 posts
    Last Visit Today, 05:25 PM

Bids and Bidders

Field Spell Card

After this card has been activated, the turn player can declare a zone on his opponent's side of the field once per turn: Both players must elect to pay any amount of LP from 0 to 3000. If the turn player has paid the bigger amount of LP, his opponent cannot use that zone until he, in his turn, declares to pay any amount of LP that is at least 100 LP higher than the amount paid by the turn player. This zone prohibition effect remains even if this card leaves the field.

 

Pretty easy to guess what board game I chose, huh

 

Next: I am actually entertained. I choose to be ninja'd so that the next person does Black D'Sceptyr's prompt again.



#229
Gorlois

Gorlois

    Member

  • Members
  • PipPip
  • 78 posts
    Last Visit 16 minutes ago

Monsterfleets

Field Spell

When this card is activated: Take 1 "Monsterfleets" from your Deck or GY and activate it in your opponent's Field Zone. Once per turn, during your Standby Phase: Declare 1 card name; choose 1 random card in your opponent's hand, and if it is a card with the declared name, destroy it. During the End Phase, if you have no cards in your hand: Destroy as many cards in the Field Zones as possible, then take 2000 damage.

 

Next: Like Transmission Gear, another Spell/Trap that allows the players to play rock-paper-scissors.



#230
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 89 posts
    Last Visit Today, 05:25 PM

Six-Sided Roshambo

Trap Card

During the End Phase, if this card is set on your side of the field, you must activate it (Except during the turn it was set), then play a game of rock-paper-scissors with your opponent. Activate one of these effects depending on the result (If a tie occurs, play again):

  • Play rock and win: Special Summon a Monster from your hand or GY to your side of the field, ignoring its summoning conditions, then destroy it during the next End Phase.
  • Play paper and win: Add 1 Spell Card from the Deck to your hand. You can activate it immediately if you are able and desire to do so.
  • Play scissors and win: Add 1 Trap Card from the Deck to your hand, or set it on your side of the field.
  • Play rock and lose: Your opponent Special Summons a Monster from their hand or GY to their side of the field, ignoring their summoning conditions. That monster is destroyed during the next End Phase.
  • Play paper and lose: Your opponent adds 1 Spell Card from the Deck to their hand. They can activate it immediately if they are able and desire to do so.
  • Play scissors and lose: Your opponent adds 1 Trap Card from the Deck to their hand, or set it to their side of the field.

 

well that was fun

 

Next: A Spell/Trap that allows you to remain playing the game with 0 LP under a certain condition (said condition is up to you).



#231
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,771 posts
    Last Visit Today, 06:41 PM
  • Discord:https://discord.gg/DzHf9s3

Done and done. (but you won't be, thanks to...)

 

ddbfy1b-a28679ea-60db-4a33-824f-6b9531f8

 

Paradoxian Passover

Continuous Trap Card

 

Lore: When you would take damage that is higher than your LP, when there are no Paradox Counters on this card, place 1 Paradox Counter on this card, then your LP becomes 0. Each time you would take 500 or more damage while there is a Paradox Counter on this card, place 1 Paradox Counter on this card for every 500 damage you would have taken, instead. While there is a Paradox Counter on this face-up card, you cannot lose the Duel by your LP becoming 0. When the 8th Paradox Counter is placed on this card, you lose the Duel. If you have no Traps in your GY, you can activate this card from your hand. 

 

 

NEXT UP: 

 

Should be simple this time around. A Field Spell with an Alternate Win Condition is what I'd like to see right about now. The catch? It can't involve damage or LP being at a certain level to get the A.W.C.


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#232
Libracor

Libracor

    Spooky Member

  • Advanced Members
  • PipPipPipPip
  • 463 posts
    Last Visit 13 minutes ago

Victor's Visions

Field Spell

 

Either Player may activate the effect of this Face-Up card, but only once per turn. During your Main Phase 1: Target 1 monster you control and 1 monster your opponent controls: Place 1 Victor's Counter on those targets. During the Battle Phase, neither player can take LP damage (but LP can still be paid as a cost) and only monsters with Victor's Counters may declare an attack, and only against monsters that have Victor's Counters. At the end of the Battle Phase, if a monster has 3 or more Victor's Counters, the Player that controls that monster wins the Duel.

 

Next, how about a trap that punishes Tribute Summoning (I'm not salty, Monarchs, you're salty)



#233
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 89 posts
    Last Visit Today, 05:25 PM

Sabotage Through Sacrifice

Continuous Trap Card

While this card is face-up on the field, tributed monsters are returned to the deck instead of being sent to the GY, and Tribute Summoned monsters can't activate their effects.

 

Next: A Spell/Trap card that shuts down Link Summoning or Link Monsters in general.



#234
AstralStarZero

AstralStarZero

    Advanced Member

  • Advanced Members
  • PipPipPip
  • 346 posts
    Last Visit Today, 07:39 PM
Code Breaklink
Continuous Trap Card
This card’s effect cannot be negated.
When this card is activated, return all co-linked Monsters to the Extra Deck. Link Monsters must be Summoned with materials equal to the Link Monster’s Link Rating. Any Link Monster that is Summoned without using a number of Link Material equal to the Link Rating of the Link Monster is banished Face-Down.

N/C:
Evil-Sealing Oak

#235
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,872 posts
    Last Visit 8 minutes ago
Evil-Sealing Oak
Continuous Trap
Banish 1 Plant monster from your Graveyard to activate this card. Once per turn, you can target 1 Special Summoned monster your opponent controls (Quick Effect): That target's Continuous Effects are negated, also it cannot be used as Material for a Summon. These changes apply until the end of the turn, even if this card leaves the field. If this face-up card in a Spell/Trap Zone is sent to the Graveyard: You can Special Summon up to 2 of your banished Plant monsters. You can only activate this effect of "Evil-Sealing Oak" once per turn.

Spiritual Summon Art - Eternal Blaze
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#236
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 89 posts
    Last Visit Today, 05:25 PM

Spiritual Summon Art - Eternal Blaze

Trap Card

Target 1 FIRE monster in your hand or GY: Special Summon it to your side of the field, then, if that monster has the word "Hiita" on its original card name, Special Summon 1 FIRE monster from your deck, and, if the conditions are appropriate, you can choose to Summon a monster from your Extra Deck that can use the two Special Summoned monsters as materials.

 

Next: A spell/trap card with a draw effect, named "Pitiful Excuses"



#237
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,771 posts
    Last Visit Today, 06:41 PM
  • Discord:https://discord.gg/DzHf9s3

How about TWO draw effects on that sucker, @Kazuchika Okada ?

 

Pitiful_Excuses.png

 

Pitiful Excuses

Continuous Spell Card

 

Lore: When this card is activated, negate the effects of the next monster(s) that is Summoned this turn (even if this card leaves the field). Each time a card or effect is activated that would negate the effects of another card(s), draw 1 card immediately after it resolves. Before resolving a card or effect that would target and/or destroy this card: Draw 1 card. 

 

 

NEXT UP:

 

In the same vein as Labyrinth of Nightmare, make a Spell/Trap that has, as its name, the name of a Series 10 Booster Pack. Bonus points if it supports one of the main Archetypes of its name-dropped pack (but you do have to mention which if it's not obvious.)


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#238
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,872 posts
    Last Visit 8 minutes ago
Savage Strike
Quick-Play Spell
Target 1 face-up monster you control that was Summoned from the Extra Deck: For the rest of the turn, your opponent's monsters on the field have their effects negated unless they have battled the target this turn, but all monsters your opponent controlled when this card was activated cannot be destroyed by battle. For the rest of the turn, each time that target battles: You can Special Summon 1 Level 4 or lower monster with the same original Type and Attribute as that target, but all monsters Summoned this way are destroyed at the end of the Battle Phase. You can only activate 1 "Savage Strike" per turn.

Take a wild guess as to who would use this.

Here's a fun one: Create a card that, in the vein of "Good Goblin Housekeeping" or "Spell Power Grasp", requires running multiples of it specifically to proc, but that has a secondary card that accomplishes some secondary purpose (eg, "also, if "Upstart Goblin" is in your Graveyard")
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#239
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 89 posts
    Last Visit Today, 05:25 PM

Ghost Covenant

Trap Card

When you activate this card, you can reveal as much cards with "Ghost Covenant" in their original name in your hand or set on your side of the field as possible, activate them, and then Special Summon monsters from your GY up to the number of "Ghost Covenant" cards activated. Alternatively, if a card with "Monster Reborn" in its original name is in your GY, you can also Special Summon monsters from your opponent's GY. You cannot Special Summon any other monsters the turn you activate this card.

 

Next: A card that indirectly helps summon a monster with a really hard requirement (Meaning a card that could for example, help in summoning Gate Guardian or FGD, but has no mention of the card name or its material in its card text).



#240
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,872 posts
    Last Visit 8 minutes ago
Darkfire Emergency
Normal Trap
If your opponent Special Summons exactly 1 monster from their Extra Deck during Main Phase 1: Special Summon 1 monster from your hand, Extra Deck, or Graveyard with "If this card is destroyed by battle" in its card text; it becomes the Battle Phase, and your opponent's Summoned monster must attack the Summoned monster. While this card is in your Graveyard, monsters on the field cannot leave the field by their own effects. You can only activate 1 "Darkfire Emergency" per turn.

Take a wild guess. Fun fact: That Graveyard effect makes PSY-Frames entirely unplayable, Rokkets aggressively bad, and Yosenjus unable to bounce themselves.

Create a "Fusion"/"Polymerization" card that grants the Summoned monster an effect.
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users