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Make a Spell/Trap Card Game


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Yggdrasil-The Goddess Tree

Field Spell

When this card is activated: Return all face-up "Goddess" continuous spells to the hand. All "Goddess" cards are treated as Valkyries. All Goddess Spells you control are treated as level 1 Fairy/Effect monsters with ATK/DEF equal to the number of Valkyries you control x 400 (they maintain there other effects). 

Yes I know there are other Goddess cards. No I don't like how this turned out.

Next:

A card that supports the 4 Cataclysmic monsters. 

 

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1 hour ago, Loleo said:

No I don't like how this turned out.

No biggie, it's just a game. Anywho, since you have that little thorn, I think this could have worked better if you either Special Summoned them directly from the Spell & Trap Zone similarly to how a monster Trap does and assigning stats according to certin criteria, like the number of Valkyrie monsters in the GY or something, or returning to hand/banishing them and Special Summoning Tokens, again with the criteria of your liking. IDK, some ideas that you could use.

1 hour ago, Loleo said:

A card that supports the 4 Cataclysmic monsters. 

How come I didn't know of these cards? Is people using them? Because I kinda liked them, specially the (guess which) WATER one, not only because waifu lol, but ok effect. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tattvasaṃgraha Tantra, Book of Principles

Normal Spell

Reveal 1 "Cataclysmic" monster in your hand; Special Summon up to 2 Level 4 or lower monsters with the same Attribute of the revealed monster, but negate its effects, also you cannot use that monster(s) as material for a Summon during this turn. You can banish this card from your GY, then target 1 monster you control; destroy it (this effect is treated as being activated by your opponent). You can only use 1 "Tattvasaṃgraha Tantra, Book of Principles" effect per turn, and only once per turn.

 

...huh... I normally don't use super HOPT and now I used twice in a row in the same game lol. Oh well.

 

Next: A Trap Card that supports Pikeru and Curran

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"Magician of Ebon and White" [Trap/Continues]

If this card is activated, and you control no monster(s) or control only Spellcaster-type monster(s), You can Special Summon 1 "White Magician Pikeru" or 1 "Ebon Magician Curran" from your Deck or GY. While this card is face-up on the field, double the amount of LP gained from Spellcaster-type monster(s) effects, and double any effect damage dealt by Spellcaster-Type monster(s) you control. During the Standby Phase: You can add "Trail of the Princess" from your Deck or GY to your hand, if you control a face-up "White Magician Pikeru" or "Ebon Magician Ebon". You can only activatge "Magician of Ebon and White" once per a turn. You can only control 1 "Magician of Ebon and White".

 

1 Spell/Trap card support Pendulums

Edited by Speedynox101
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Secondary Strike

Trap

Activate only if every monster you control is removed from the field while your opponent controls at least 1 Special Summoned Effect Monster. Special Summon 1 Gemini Monster from your Hand Deck or Graveyard. It is unaffected by card effects this turn. Your Opponent cannot select Normal Monsters you control for attacks.

Next, how about a spell that supports Level 2 monsters.

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Biscuit Metamorphosis

Quick-Play Spell

Send any number of monsters you control to the GY; gain 1000 LP for each card sent to the GY this way.

Doggo biscuits made out of monsters. First I thought of a factory, but I realized that was the most horrifying thing ever... so this is just a metamorphosing ray or something... yeah

 

Next: A Spell / Trap that turns itself into a monster with high stats

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Titanium Reflect Slime

Normal Trap

When your opponent's Special Summoned monster declares a direct attack: Special Summon this card as an Effect monster, but this card is still treated as a Trap card (WATER/Aqua/Level 11/ATK 2000/DEF 3000), and if you do, it gains this effect:

● (Quick Effect): You can target 1 other card you control; destroy it, and if you do, increase this card's ATK or DEF equal to the total Level/Ranks of all face-up Special Summoned monsters on the field x100 until the end of this turn, but only this card cannot attack this turn. 

Next: A Continuous Spell/Trap involving Fusion monsters.

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Super Vehicroid Connection Zone

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Continuous Spell Card

Effect:

(This card's name is always treated as "Vehicroid Connection Zone".)
When this card is activated: You can reveal 1 Machine "Roid" Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand. Once per turn: Fusion Summon 1 Machine "Roid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated. This card cannot be destroyed by card effects, and its activation and effect cannot be negated.

 

Next: Malicevorous support.

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Corrupt Feast

Spell

Discard 1 or 2 DARK monsters; Special Summon an equal number of Level 2 DARK Fiend monsters from your Deck, then, if you Special Summon 2 "Malicevorous" monsters with different names with this effect, you can Special Summon 1 "Malicevorous" monster from your GY with a different name than the monsters Summoned by this effect.  If you control no monsters when you activate this card, your opponent cannot activate monster or trap effects in response to this card's activation or effect.  You cannot Special Summon monsters from your Extra Deck while you control a monster Special Summoned by this effect except Xyz Monsters.  You can only activate 1 "Corrupt Feast" per turn.

 

Make a non-Ritual Spell/Trap that tributes 3 monsters as cost.

 

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Triple Cross

Trap

Activate only when your opponent activates a monster effect that banishes or destroys one or more monsters you control, and only by Tributing 3 monsters you control, at least one of which must be a monster that would have been banished or destroyed by the effect. Negate that effect, and if you do: Gain control of that monster. Also, you may add 1 monster from your Deck to your Hand with the same name as one of the monsters that were Tributed for this effect. You can only activate 1 "Triple Cross" per turn.

 

Next, how about a Spell that gives your opponent Summoning materials?

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Ultimate Spy Sacrifice

Spell

Special Summon one "Ultimate Sacrifice" Token to you opponent's field in defense position (WATER level 1 Fairy/Effect 0/0) with the effect, "This card is unaffected by card effects except its own. During you Main Phase: You can reveal one monster from your hand, deck, extra deck, or GY; If this card is tributed or used as material you can treat this card as the revealed monster. If a monster summoned using this card as material leaves the field banish your hand, GY, and all other cards you control except the summoned monster. During your End phase change this card to attack position.

 

Next: Lets see a spell that gets exponentially stronger

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Link Shortage

Quick play Spell

This card becomes a Continuous Spell. Pick a number from 1 to 48; this number picked is the total number of Link Points that can be on the field at one time. After every 3 of your ended End Phases, take the number you picked, reduce it to half, round up, assign that as the new limit for both players, destroy a Link Monster(s) on the Field at random if possible until both players are below the limit again, and add 50 x the total Link Rating you removed to your own LP. If the picked number reaches 1, send this card to the GY and stop keeping a record of the picked number. If this card is sent to the GY by its own effect: (Maximum Spell Speed) The next time this card is played if there is a next time, the new picked number goes down twice as fast.

Next: Lets see a Field Spell that becomes a monster after a condition is met.

Edited by HQCardmaker
Forgot to add 'On the Field'
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12 minutes ago, HQCardmaker said:

Next: Lets see a Field Spell that becomes a monster after a condition is met.

Turn Based Sanctuary (Where your turn is sacred and interruption is forbidden)

If a player activates an effect on their opponent's turn: The turn player draws a card. If your opponent drew 3 cards by this effect: banish this card and you cannot activate cards or effects until the end of your next turn. If you drew 3 cards by this effect or this field spell leaves the field by an opponent's card effect; You can Special summon this card this card (Level 8 LIGHT Fairy/Effect 0/3000) with the effect "If this card is summoned: Draw 2 cards."

Next: Make a spell with the option of 3 effects of banned cards

Edited by Loleo
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Forbidden Treasury

Continuous Spell

While this face-up card is on the field: Play with your hand revealed. During your Standby Phase; choose 3 cards from your hand, and if you have more than 3 cards in your hand: Your opponent can Set 1 card other than your chosen 3 to their field, but it cannot be flipped face-up or activated. Once per turn, you can make your opponent randomly pick 1 of your chosen cards this turn; apply 1 of these effects based on its order:

● 1st Card - Discard your entire hand; Destroy all monsters your opponent controls.

● 2nd Card - Draw 3 cards and discard 2 cards.

● 3rd card - Target 1 Level 4 monster in your GY; Special Summon it, and if you do, replace its effects (if any) with this one:

● While this card is in your GY; You can  target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card, but reduce this card's Level by 1.

Next:

Odd-Eyes Gates, but it Fusion Summons using Normal monsters (I.e Fusion of Odd-Eyes and 3 Blue-Eyes or Dark Magician, Red-Eyes or Neos.)

Edited by Blue Arcana
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On 11/20/2021 at 11:26 AM, Blue Arcana said:

Forbidden Treasury

Continuous Spell

While this face-up card is on the field: Play with your hand revealed. Once per turn, you can choose 3 cards from your hand, and if you have more than 3 cards in your hand: Your opponent can Set 1 card other than your chosen 3 to their field, but it cannot be flipped face-up. Once per turn, your opponent can randomly choose 1 of the revealed cards in your hand; apply 1 of these effects:

● 1st Card - Discard your entire hand; Destroy all monsters your opponent controls.

● 2nd Card - Draw 3 cards and discard 2 cards.

● 3rd card - Target 1 Level 4 monster in your GY; Special Summon it, and if you do, replace its effects (if any) with this one:

● While "Forbidden Treasury" is in your GY; You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card, but reduce this card's Level by 1.

Next:

Odd-Eyes Gates, but it Fusion Summons using Normal monsters (I.e Fusion of Odd-Eyes and 3 Blue-Eyes or Dark Magician, Red-Eyes or Neos.)

Time to make another Red-Eyes fusion

 

Odd-Eyes Awakening

Quick Play Spell

Target 1 "Odd-Eyes" monster you control; it gains the effect "until the end of the turn this card can be substituted for any named normal monster as material for a fusion summon, then fusion summon one monster using 1 monster on your field and up to 2 monsters from your deck.

 

Next: Post a friendly version of a "Toxic" spell

Edited by Loleo
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5 hours ago, Loleo said:

Time to make another Red-Eyes fusion

 

Odd-Eyes Awakening

Quick Play Spell

Target 1 "Odd-Eyes" monster you control; it gains the effect "until the end of the turn this card can be substituted for any named normal monster as material for a fusion summon, then fusion summon one monster using 1 monster on your field and up to 2 monsters from your deck.

Need to post a "Next" for the next card

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999204521_MoraliusExecutioner.thumb.jpeg.6ff4e1c1dc91381da805ca0edb261765.jpeg

Moralius Executioner:

When this card is summoned you can activate one of these effects:

- Add a "Moralius" Equip Spell from your deck to your hand.

- Add a "Moralius" Equip Spell from your banished cards to your hand.

- Discard two cards and then target one monster your opponent controls. Destroy that target.

You can only use the effect of "Moralius Executioner" once per turn.

ATK 1800

DEF 1600

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  • 1 month later...

Tripler Tactical.torrent

Quick-Play Spell

Activate when your opponent activates a monster effect during your Main Phase this turn. Send 1 Cyberse monster from your hand or field to the GY; Activate 1 of these effects.

- Set 1 Spell/Trap from your opponent's GY to your field.

- Special Summon 1 Token.exe (Cyberse/Level 8/DEF 0) its Attribute and ATK equals the activated monster's ATK and Attribute.

- Add the top 2 cards from your opponent's Deck to your hand.

 

Next:

Take a support card for a type or Attribute and make a similar version of that card for another type (i.e. an Emergency Teleport for Reptiles, an Icarus Attack for Pyro, etc.)

 

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Retrain of Oasis of Dragon Souls

Pit of Vengeful Souls

Continuous Trap

Special Summon 1 monster from your GY in Defense Position, also it becomes Zombie-type. If that monster is removed from the Field, destroy this card. If this card is removed from the Field, destroy the Target monster.

 

Dark Contract with Triplicate Forms

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Okay.

Dark Contract with Triplicate Forms

Quick-Play Spell

You can target up to two monsters in your Graveyard that have the same name as a monster on your field; pay 500 LP, and if you do, special summon the targeted monsters to your side of the field, but if you do, their effects are negated.

Next:

A new "Trap Hole"-esque trap lol

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