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#21
Flash Flyer - Sakura

Flash Flyer - Sakura

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(I totally didn't rip out the round 2 theme for Leaderboard from here...)

 

Majespecter Rescue

Normal Spell

(1) Add up to 3 face-up "Majespecter" monsters with different names in your Extra Deck to your hand. 

 

Well, at least you can retrieve your Pendulums now if scales are shot and stuff (because MR4 sucks for them). 

 

========

Changes Attributes and/or Types on the field or GY.


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#22
Lystern

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Magical Surgery

Continous Trap Card

 

Activate this card by declaring 1 Attribute. As long as this card is face-up on the field, monsters on the field and GY becomes that Attribute.

-----------

Punishes Special Summoned monsters


#23
SkaterTheDJWolf

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Minecraft Lava Trap

Trap Card

When your opponent Special Summons a monster from the Extra Deck while you have 0 cards in your Extra Deck: Destroy that monster, then inflict damage to your opponent equal to its original ATK.

 

 

Edit: Added archetypal "0 cards in Extra Deck" clause and changed ATK to original ATK.

 

 

 

Banishes as cost


Edited by SkaterTheDJWolf, 27 December 2017 - 10:56 AM.


#24
Lystern

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Reasonable Offering

Continous Trap Card

 

You can control only 1 face-up "Reasonable Offering". During your turn, banish 1 monster from your GY; Special Summon 1 monster from your hand or GY with same Level as banished monster.

(Metaphys players, assemble!)

-------------------

D-Defense



#25
SkaterTheDJWolf

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D-Defense

Trap Card

"Destiny HERO" monsters cannot be destroyed by battle this turn. Any battle damage you take from battles with "Destiny HERO" monsters this turn is halved.

 

 

 

 

"Memelord - Sudden All-Star"

Special Summons from the hand very fast



#26
Lystern

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Memelord - Sudden All-Star

Quick Play Spell

 

When your opponent Special Summons monster(s) from Extra Deck: Special Summon "Memelord" monsters from your hand as many as possible.

----------------

Aroma Brewing



#27
Darj

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Aroma Brewing

Quick-Play Spell

Target 1 Plant monster you control: It is unaffected by your opponent's card effects this turn. Also, if your LP is higher than your opponent's, that target gains ATK equal to the difference. You can banish this card from your GY: Special Summon 1 "Aroma" monster from your Deck or GY, and if you do, gain LP equal to half that monster's ATK or DEF (whichever is higher). You can only use this effect of "Aroma Brewing" once per turn.

 

Note:

The card is intended to be able to Summon "Aroma" Link monsters even if they have no DEF. Not sure if the "ATK or DEF" in the effect would disable Links from being targets.

 

 

Next:

Sulfide Scythe


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— Don’t forget.
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you are not alone.

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Credits: cat6757(dA) - Neko-Slay(dA)


#28
Naidraug

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Sulfide Scythe
Equip Spell
The equipped monster can attack directly in addition to attacking a monster each turn. Once per turn, you can send this card you control to the GY: the monster this card was equipped to deals piercing battle damage for the rest of the duel.

-----

"Polymerization" spell or trap card
What to do with this. I'll figure it out.

#29
Darj

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Temporal Polymerization

Quick-Play Spell

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, but return it to the Extra Deck at the start of the next Phase, and if you do, Special Summon 1 of the Fusion Materials used for its Fusion Summon from your GY, if any. You can banish this card and 2 "Polymerization" from your GY; Add 1 "Polymerization" Spell Card or "Fusion" Spell Card form your Deck to your hand. You can only use each effect of "Temporal Polymerization" once per turn.

 

 

Next:

Silica Scimitar


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— Don’t forget.
Always, somewhere,
someone is fighting for you.
— As long as you remember her,
you are not alone.

Stand

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Credits: cat6757(dA) - Neko-Slay(dA)


#30
Flash Flyer - Sakura

Flash Flyer - Sakura

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Silica Scimitar

Equip Spell

Equip only to a Normal Monster. You can only use each of this card name's effects once per turn. (1) If the equipped monster battles an opponent's monster: You can destroy that opponent's monster, then the equipped monster gains ATK equal to half the destroyed monster's ATK. (2) You can banish this card you control; your opponent takes damage equal to the deficit between the equipped monster's ATK at activation and its original ATK.

 

(Idea should be that when the 2nd effect is applied, its ATK at the time you trigger this effect is factored in [including the boosts], and then you subtract the original ATK from it. Now to see if Vanilla decks enjoy the new power play card.)

 

=====

"Morphtronic" card

 

Rua.dek will require far more than this to be remotely good in today's game, but let's start something.


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#31
Draconus297

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Morphtronic Assist
Normal Spell
Select and activate 1 of the following effects:
●Special Summon 1 "Morphtronic" monster from your hand.
●Change the Battle Position of 1 face-up "Morphtronic" monster you control: Special Summon up to 2 "Morphtronic" monsters from your Graveyard whose Level is less than or equal to the target's.
You can banish this card from your Graveyard during your opponent's turn: Add 1 "Morphtronic" card from your Deck to your hand, also, if you control 1 or more cards with a Morph Counter on them; you can draw 1 card for each.

Gives you more ability to spam, lets you revive Morphtronics more effectively, it's a searcher, AND it gives you an incentive to run Clocken and the Field Spell. Boom.

"Dragonna-bugeisha" support, please?
This thing

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#32
Darj

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Heart of the Water Blade

Trap Card

Send 1 "Dragonna-bugeisha" from your Deck to the GY. If you control a monster that lists "Dragonna-bugeisha" in its text, you can activate this card from your hand. You can banish this card from your GY; Activate 1 "Blade Dance" Quick-Play Spell that list "Dragonna-bugeisha" in its text from your Deck or GY. You can only use each effect of "Heart of the Water Blade" once per turn.

 

 

Next:

Selenite Shield


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— Don’t forget.
Always, somewhere,
someone is fighting for you.
— As long as you remember her,
you are not alone.

Stand

bkWHGLt.gifwlWp4Vr.gif
Credits: cat6757(dA) - Neko-Slay(dA)


#33
SkaterTheDJWolf

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Selenite Shield
Continuos Spell
Neither player can activate the effects of cards in the GY. Effects of cards in the GY are negated. You can only control 1 “Selenite Shield”.


Next:

Card that makes an underused, bad archetype worth playing just for that card (HEROes, Toons are suffering worse than HEROes, just something that makes a bad and/or underused archetype worth playing all by itself)

If that’s too rule-breaking...

Draw power that has something to do with Links.

#34
Flash Flyer - Sakura

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Why not both?

 

Morphtronic Deployment

Quick-Play Spell

You can only activate 1 "Morphtronic Deployment" per turn. (1) Special Summon as many "Morphtronic" or "Power Tool" monsters from your hand or GY as possible, then take 800 damage for each monster Special Summoned by this effect.

 

There you go, Rua, your Deck got a technical Soul Charge / mass summon card.

 

====

Pot of Linked Fortune

Normal Spell

You can only activate 1 "Pot of Linked Fortune" per turn. (1) During your Main Phase 1: Banish up to 3 Link Monsters with different names you control or from your Extra Deck, face-down; draw an equal number of cards.

 

==========

"Elementsaber/Elemental Lord" support card.


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#35
Lystern

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Elemental Barrier

Normal Trap

 

While you control exactly 5 "Elementsaber" and/or "Elemental Lord" monsters with same Attribute in your GY: Your opponent cannot Summon monsters with that Attribute for the rest of this turn.

--------

Anti-support for legacy Archetype



#36
SkaterTheDJWolf

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Really?

 

Screw The Money, I Have Rules!

Trap

Banish as many "Blue-Eyes" monsters or Level 1 LIGHT Tuners your opponent controls as possible: Special Summon 1 monster from your hand whose ATK is less than or equal to the ATK one of the banished monsters had on the field, ignoring its Summoning conditions.

 

 

Hanoi's Tower

Anti-Cyberse



#37
Draconus297

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Hanoi's Tower
Field Spell
Cyberse-Type monsters your opponent controls cannot be used as Material for a Summon, unless they have successfully attacked a monster you control. If your opponent Summons a Cyberse-Type monster from their Extra Deck, banish a number of cards from their Main Deck face-fown equal to the difference between the number of cards in both players' Extra Decks.

Active Defense 1
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#38
Flash Flyer - Sakura

Flash Flyer - Sakura

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Active Defense 1

Continuous Trap

(1) Monsters you control gain 300 DEF for each monster on the field. (2) The first time a monster you control would be destroyed by battle, it is not.

 

Not really great, except making you get bigger boards. If we ever get a version of SHS that do not mind running backrow, we're in business somewhat.

 

=====

Continuous card.

Focuses on Tributing monsters for effects.


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#39
Darj

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Alliance of Parshath

Continuous Spell

Once per turn: You can target 1 Fairy monster you control: this turn, if that target attacks, your opponent cannot activate cards or effects until the end of the damage step, also that target can attack directly, but any battle damage it inflicts is halved. You can Tribute 1 monster you control or in your hand, and if you do, Special Summon 1 Fairy monster with 1900 or less ATK from your Deck. You can only use this effect of “Alliance of Parshath” once per turn.

 

Next:

Saline Saber


vvb9i54.jpg

— Don’t forget.
Always, somewhere,
someone is fighting for you.
— As long as you remember her,
you are not alone.

Stand

bkWHGLt.gifwlWp4Vr.gif
Credits: cat6757(dA) - Neko-Slay(dA)


#40
5ēbì☆€√äløπ

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Saline Saber

Equip Spell

Equip only to a Pendulum Monster. The equipped monster gains 300 ATK and DEF, and inflicts piercing battle damage. Once per turn, you can tribute the equipped monster (Quick Effect): add 1 Pendulum monster with a different name from your Deck to your hand.

==========================================

 

Supports Toons


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