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Make a Spell/Trap Card Game

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#41
Flash Flyer - Sakura

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Toon Advancer

Continuous Spell

Toon monsters you control can attack on the turn they are Summoned. You do not pay LP to attack with Toon monsters. 

 

(Eliminates their passive nature on summon and also screw the LP cost for the first ones)

 

===

Card with a Dark Law effect if you control an "archetype" monster


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#42
Draconus297

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Ramparts of the Ice Barrier
Continuous Trap
While you control a face-up "Ice Barrier" monster, all cards that would be sent to your opponent's Graveyard are banished instead. Once per turn, during your opponent's turn, you can target 1 face-up monster your opponent controls with a Level: Special Summon 1 "Ice Barrier" monster from your hand or Graveyard whose Level is less than or equal to the target's.

A Normal Trap with a draw effect that would be harmless in the anime, but devastating in competitive play.
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#43
Darj

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Infestation Surge

Continuous Trap

All monsters your opponent controls are treated as "Steelswarm" monsters. While you control a "lswarm" monster, any card sent to your opponent's GY is banished instead. During either player's Main Phase or Battle Phase: You can target 1 "lswarm" monster in your GY; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 "lswarm" monster. Also, once during this turn, if you would Tribute a monster(s) for the Tribute Summon of a "lswarm" monster, you can Tribute 1 monster your opponent controls as if you controlled it.

 

Meh, I was already working on the previous prompt so I will post it anyway.

 

 

Overdrive Draw

Normal Trap

During your opponent's turn, at damage calculation: Double the battle damage you take from this battle, and if you do, draw 1 card. If this card is in your GY: You can banish this card from your GY and pay 5000 LP: Draw 2 cards, also gain 2000 LP during the End Phase of this turn. You can only use this effect of "Overdrive Draw" once per turn.

 

AFAIK player's don't have more than 4000 LP in the anime so they would auto-lose whenever they tried to play this unless they gained massive LP previously. In competitive play, however, it's possible to play it.

 

 

Next:

Selenate Spear


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#44
SkaterTheDJWolf

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Selenate Spear

Equip Spell

Equip only to a Pendulum monster. It gains 300 ATK and DEF. Th equipped monster can attack directly, but when it does so using this effect, all battle damage your opponent takes is halved.

 

 

 

Exception to 34

Protection from effects



#45
Flash Flyer - Sakura

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Exception to 34

Equip Spell

Equip only to a monster you control. The equipped monster is unaffected by your opponent's effects. If this card is sent to the GY while it was equipped to a monster: Target 1 monster you control; equip it to that monster. 

 

 

Watered down version of a S/T card on the banlist (for this case, Feb 5, 2018)


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#46
Sebi Evalon

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Pot of Wants
Normal Spell
If you control no Spell/Trap cards, draw 1 card.
======================

"Pendulumgraph" card

"Purgatory is a sad place anyway..."


My Archetypes:


The Users I look up to as a Mentor:


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Name Change History


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#47
Draconus297

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/skip, got ninja'd
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But I am a Pokémon of my own


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#48
Flash Flyer - Sakura

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You know you could've just made a Pendulumgraph card and left your last one in there. Or just import it to the AGM generics.

/shrug

 

Antimatter Pendulumgraph

Continuous Spell

You can only use the (2) effect of this card's name once per turn. Your opponent cannot target Spellcaster monsters you control with monster effects. You can destroy up to 2 "Magician" Pendulum Monsters in your Monster Zone and/or Pendulum Zone; banish an equal number of cards your opponent controls, face-down.

 

Welp, RIP Double Iris getting banned, but maybe it's a good thing. Get all of the Pendulumgraphs out, your opponent can't do nothing except non-targeting removal (destruction, battle).

 

 

Galaxy/Photon support card


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#49
Sebi Evalon

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Galaxy Jump
Normal Trap
Target 1 "Galaxy" or "Photon" monster you control, it becomes Level 8, and if it does, add 1 "Cipher" or "Galaxy-Eyes" monster from your GY to your hand. Once per turn, except the turn this card was sent to the GY, you can banish this card from your GY, "Galaxy", " Photon" and "Cipher" monsters you control cannot be targeted or destroyed by card effects till the End Phase.
===================================

Prismic Motion
Supports Pendulums
(Preferably Magicians, but I'm not picky)

"Purgatory is a sad place anyway..."


My Archetypes:


The Users I look up to as a Mentor:


Goal:



Name Change History


99% of people die when they are killed. If you are part of that 1% who won't, put this in your Signature.

#50
Draconus297

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I would have, but I'm not going to go into detail balancing a Pendulumgraph late at night with a flu. However, if you remember how Devastating Deal worked before I deleted it, and you think it would be a good idea in the AGM, please do post it in the Generics thread.

Prismic Motion
Continuous Spell
Once per turn, during your turn, you can target 1 face-up Pendulum card on the field: Destroy that target, and add 1 Pendulum monster from your Deck or Graveyard to your hand whose Pendulum Scale is less than or equal to the target's. Once per turn, during your opponent's turn, you can increase the ATK of 1 face-up monster on the field by the combined Pendulum Scale of all Pendulum monsters you control x100. You can only control 1 "Prismic Motion".

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#51
AbitTricky

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Loaded Die

Spell - Equip

When this card is equipped to a monster: You can roll a six-sided die, then apply the result.
● 1: Discard all monsters from your hand.
● 2-5: Special Summon 1 monster from your hand with a Level equal or lower than the result, and if you do, equip this card to it.
● 6: Re-roll.

 

 

The Tricky 5



#52
Flash Flyer - Sakura

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Devastating Deal
Normal Spell
Shuffle 5 monsters from your Graveyard into your Deck: Draw 2 cards. When this card would be sent to the Graveyard after resolving, you can either banish all cards in your hand, or place this card into your opponent's hand. You can only activate 1 "Devastating Deal" per turn.

With a HOPT clause and the requirement that you either give it to your opponent or nuke your entire hand, I'd say I've made a less busted Pot of Avarice.

 
Praise based thread notifications via email that I actually can reference this.
 


 
The Tricky 5
Quick-Play Spell
You can only activate 1 "The Tricky 5" per turn. (1) Return 1 "The Tricky" you control to the hand; Special Summon as many Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) as possible to your field. "Tricky Tokens" cannot declare an attack, also destroy them during the End Phase.

 

 

"Ubeldrache" support card

(So AGM users who didn't contribute to the project, now's your chance)


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#53
Darj

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IMO these kind of prompts are awkward, since they restrict to users familiar with AGM, or require users to research on the AGM archetype. Regardless, I took it for fun:

 

Übeldrache Dominance
Continuous Trap
If you would Tribute a card to activate a card or effect or to Tribute Summon a Dragon monster, you can Tribute this card instead. During the Main Phase or Battle Phase, you can: Tribute 1 monster you control or in your hand; immediately after this effect resolves, Tribute Summon 1 Dragon monster face-up. You can only use this effect of "Übeldrache Dominance" once per turn. You can activate this card from your hand during a turn that you Tributed a card.

 

 

Next:

Lovely Shadows


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— As long as you remember her,
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#54
Sebi Evalon

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Lovely Shadows
Normal Spell
Send 1 LIGHT monster from your Deck or hand to the GY, then target 1 of your banished LIGHT or DARK monsters, Special Summon that target. If this card is in the GY, except the turn this card was sent to the GY, you can banish this card from your GY, Special Summon 1 LIGHT or DARK monster from your hand or GY. You can only use each effect of "Lovely Shadows" once per turn.
=========================

Swinging Fate
Pendulum Support (again)

"Purgatory is a sad place anyway..."


My Archetypes:


The Users I look up to as a Mentor:


Goal:



Name Change History


99% of people die when they are killed. If you are part of that 1% who won't, put this in your Signature.

#55
Lystern

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Swinging Fate

Quick-play Spell

 

If you control cards in your Pendulum Zone with same Scale: Destroy them, then place 1 Pendulum monster from face-up Extra Deck to your Pendulum Zone. You can banish this card from your GY, then target 1 Pendulum monster you control; place it in Pendulum Zone.

----------------------

Cards Of Sorrow



#56
Draconus297

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Cards of Sorrow
Normal Trap
If you control no cards, you can activate this card from your hand. If 3 or more cards you controlled were destroyed by your opponent this turn: Draw a number of cards equal to the number of cards your opponent controls. You can only activate this effect of this card's name once per turn.

Waltz of Frost and Flame
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#57
SkaterTheDJWolf

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Waltz of Frost and Flame

Spell

If you control a WATER monster and a FIRE monster: Target cards your opponent controls, up to the number of monsters you control: Destroy those targets. You can only activate 1 "Waltz of Frost and Flame" per turn. 

 

 

 

Supports Toons

Field Spell

 

(please make it better than Toon Kingdom I haven't forgotten you my Toon homies)



#58
Flash Flyer - Sakura

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(You should really make it yourself then, considering Kingdom is still pretty good; despite the power creep.)

 

Toon Country

Field Spell

If you do not control a Toon monster, destroy this card. Toon monsters you control are unaffected by your opponent's card effects. Once per turn, if a Toon monster you control is sent to the GY: You can Special Summon 1 Toon monster from your Deck, ignoring Summoning conditions. This card's name is treated as "Toon World" while in the Field Zone or in the GY. 

 

(Anti-Kaiju protection would be nice, but I'm not slapping that on just to say "screw off Gameciel".)

 

 

"Skyfang Brigade" card


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#59
Flash Flyer - Sakura

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Guess I'm using this to give them something Konami should've, but didn't.

 

Skyfang Brigade Ambush

Quick-Play Spell

You can only activate 1 "Skyfang Brigade Ambush" once per turn. [1] Special Summon 1 "Skyfang Brigade" monster from your Deck.

 

===

Yes, this does make Dyna and Lafarl a lot easier to get out and trigger stuff, but that's really about it. Then again, the Deck still struggles with recovering their stuff from the GY on a faster basis, but that's just something that'll need to be worked on once Skyfangs get added to AGM. (No seriously, everything is here but mostly to see if Tewart/KoA shit on the names in TCG.)

 

Thematically, think about pirates doing sneak attacks. 

===

 

"Gouki" card


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#60
Draconus297

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Gouki Rapid Tag
Continuous Spell
"Gouki" monsters you control gain ATK equal to their Level x100, or their Link Rating x200. Once per turn, if you Link Summon a "Gouki" Link monster: You can Special Summon 1 "Gouki" monster from your hand or Graveyard whose Level is less than or equal to the combined Link Rating of all "Gouki" monsters you control. At the start of the Battle Phase, if the monster on the field with the highest ATK is a "Gouki" monster, you can activate this effect: Your opponent cannot activate card effects until the end of the Battle Phase.

Board presence, ATK numbers, protection in case your opponent came packing Evenly Matched or Crystal Wing, what more could you ask for?

Predaplant support (assume Legacy format)
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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