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[Written] Chaos Phantom Archetype


Thomas★Zero

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So Chaos Phantoms are themed around complete lock down where if your opponent has 4 or more Emptiness Counters on their cards nasty effects will kick in and their boss Link Monster with 10 or more counters will enable all the effects of your main deck monsters from the grave. In addition their Spells and Traps provide summoning, offensive and defensive support to them along with a their own powerful counter trap.

 

Chaos Phantom Limb Breaker

lv 1 DARK

Fiend/Effect

Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. During each of your End Phases, if their are 5 or more "Emptiness Counters" on the field, you can target 1 card in your opponents hand: banish the targeted card face down. You can only activate this effect of "Chaos Phantom Limb Breaker" once per turn.

ATK/0 DEF/0

 

Chaos Phantom Heart Stopper

lv 1 DARK

Fiend/Effect

Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, the ATK of all Monsters your opponent controls becomes 0.

ATK/0 DEF/0

 

Chaos Phantom Skin Peeler

lv 1 DARK

Fiend/Effect

Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, the DEF of all Monsters your opponent controls becomes 0.

ATK/0 DEF/0

 

Chaos Phantom Soul Shatter

lv 1 DARK

Fiend/Effect

Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, your opponent cannot activate face down Spell/Trap cards.

ATK/0 DEF/0

 

Chaos Phantom Mind Hacker

lv 1 DARK

Fiend/Effect

Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, your opponent cannot activate card effects from their hand by discarding them.

ATK/0 DEF/0

 

Chaos Phantom Zero Identity

DARK

Link: UL, U, UR

Fiend/Link/Effect

2+ DARK Fiend Monsters

Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls or all monsters in zones this card points to. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 10 or more "Emptiness Counters on the field, apply the effects of all "Chaos Phantom" Monsters in your GY that involve 5 or more "Emptiness Counters" being on the field.

ATK/0 LINK-3

 

Chaos Graveyard

Field Spell Card

You can Normal Summon 1 "Chaos Phantom" Monster in addition to your Normal Summon/Set. Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, your opponent cannot activate card effects from their GY.

 

Chaos Surge

Continuous Spell

Increase the ATK and DEF of all Monsters with an original ATK or DEF of 0 by 500 for each Monster in your GY with an original ATK or DEF of 0. You can banish this card from your GY; place 1 "Emptiness Counter" on 1 card your opponent controls.

 

Chaos Guard

Continuous Spell

All Monsters with an original ATK or DEF of 0 cannot be targeted for attacks. You can banish this card from your GY; Special Summon 1 "Chaos Phantom" Monster from your Deck or GY to your side of the field.

 

Chaos Blank

Counter Trap

Activate this card when your opponent activates a Spell/Trap card or activates a Monster effect while their are 3 or more "Emptiness Counters" on the field. Negate the activation of that card or effect and banish that card face down.

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