Thomas★Zero Posted October 8, 2017 Report Share Posted October 8, 2017 So Chaos Phantoms are themed around complete lock down where if your opponent has 4 or more Emptiness Counters on their cards nasty effects will kick in and their boss Link Monster with 10 or more counters will enable all the effects of your main deck monsters from the grave. In addition their Spells and Traps provide summoning, offensive and defensive support to them along with a their own powerful counter trap. Chaos Phantom Limb Breaker lv 1 DARK Fiend/Effect Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. During each of your End Phases, if their are 5 or more "Emptiness Counters" on the field, you can target 1 card in your opponents hand: banish the targeted card face down. You can only activate this effect of "Chaos Phantom Limb Breaker" once per turn. ATK/0 DEF/0 Chaos Phantom Heart Stopper lv 1 DARK Fiend/Effect Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, the ATK of all Monsters your opponent controls becomes 0. ATK/0 DEF/0 Chaos Phantom Skin Peeler lv 1 DARK Fiend/Effect Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, the DEF of all Monsters your opponent controls becomes 0. ATK/0 DEF/0 Chaos Phantom Soul Shatter lv 1 DARK Fiend/Effect Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, your opponent cannot activate face down Spell/Trap cards. ATK/0 DEF/0 Chaos Phantom Mind Hacker lv 1 DARK Fiend/Effect Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, your opponent cannot activate card effects from their hand by discarding them. ATK/0 DEF/0 Chaos Phantom Zero Identity DARK Link: UL, U, UR Fiend/Link/Effect 2+ DARK Fiend Monsters Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls or all monsters in zones this card points to. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 10 or more "Emptiness Counters on the field, apply the effects of all "Chaos Phantom" Monsters in your GY that involve 5 or more "Emptiness Counters" being on the field. ATK/0 LINK-3 Chaos Graveyard Field Spell Card You can Normal Summon 1 "Chaos Phantom" Monster in addition to your Normal Summon/Set. Once per turn: you can place 1 "Emptiness Counter" on one face up card your opponent controls. Cards with "Emptiness Counters" on them have their effects negated. Monsters with "Emptiness Counters" cannot attack or change their battle position. If their are 5 or more "Emptiness Counters" on the field, your opponent cannot activate card effects from their GY. Chaos Surge Continuous Spell Increase the ATK and DEF of all Monsters with an original ATK or DEF of 0 by 500 for each Monster in your GY with an original ATK or DEF of 0. You can banish this card from your GY; place 1 "Emptiness Counter" on 1 card your opponent controls. Chaos Guard Continuous Spell All Monsters with an original ATK or DEF of 0 cannot be targeted for attacks. You can banish this card from your GY; Special Summon 1 "Chaos Phantom" Monster from your Deck or GY to your side of the field. Chaos Blank Counter Trap Activate this card when your opponent activates a Spell/Trap card or activates a Monster effect while their are 3 or more "Emptiness Counters" on the field. Negate the activation of that card or effect and banish that card face down. Link to comment Share on other sites More sharing options...
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