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Ancient Gears could be tier 1 if Konami would give them good supports


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Anything could be tier 1 with the right support, in my opinion the statement is too obvious to be worth being stated.

 

 

This site is weird (fix your stuff)

 

What i'm getting at. Most of the ancient gear main deck spells, monsters and trap are 5-6 years old with a much slower game. If they were given new supports with even half decent effects that other archtypes get, they could be tier 1.

 

 

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This site is weird (fix your stuff)

 

What i'm getting at. Most of the ancient gear main deck spells, monsters and trap are 5-6 years old with a much slower game. If they were given new supports with even half decent effects that other archtypes get, they could be tier 1.

The same could be said for nearly anything. In fact its happened before. You're not a visionary for acknowledging this for one archetype.
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The same could be said for nearly anything. In fact its happened before. You're not a visionary for acknowledging this for one archetype.

 

 

Your reply does not make sense.

 

What I am saying is very simple concept to follow:

 

1. I am acknowledging ancient gear potential as an archetype. Some archetypes have more potential to do well than others no matter how much new supports they get. Example BEWD, which is still a tier 2 deck despite getting new supports each year. The reason for that is due to the archetype revolving around vanillas.

 

2. Ancient gear archetype is outdated. They have 1 trap and most of their spell/trap and monsters were released around the time GX was still on television.

 

3. I am acknowledging and stating that given up to date cards (whether retrain or new) that can keep up with the speed of the current meta, that they can easily be tier 1.

 

4. I am stating that  Konami made a very grave mistake of proving Ancient gear with solid extra deck cards and new spell but leaving the entire skeleton (main deck) to summon them severely underpowered.

 

Another perfect example of an imbalance in archetype are desstiny heroes. They have solid spell/traps but their main and extra deck monsters have 2005-2006 release monster effects making them overall a bad archetype. They can easily be better if they weren't crippled with having weak monsters.

 

 

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Your reply does not make sense.

 

What I am saying is very simple concept to follow:

 

1. I am acknowledging ancient gear potential as an archetype. Some archetypes have more potential to do well than others no matter how much new supports they get. Example BEWD, which is still a tier 2 deck despite getting new supports each year. The reason for that is due to the archetype revolving around vanillas.

 

2. Ancient gear archetype is outdated. They have 1 trap and most of their spell/trap and monsters were released around the time GX was still on television.

 

3. I am acknowledging and stating that given up to date cards (whether retrain or new) that can keep up with the speed of the current meta, that they can easily be tier 1.

 

4. I am stating that  Konami made a very grave mistake of proving Ancient gear with solid extra deck cards and new spell but leaving the entire skeleton (main deck) to summon them severely underpowered.

 

Another perfect example of an imbalance in archetype are desstiny heroes. They have solid spell/traps but their main and extra deck monsters have 2005-2006 release monster effects making them overall a bad archetype. They can easily be better if they weren't crippled with having weak monsters.

 

You could have started with this in your opening post, you know?

 

Still, I agree with both Highlander and Kano: every archetype can be tier 1 with the right support. E.g. Cloudians could go nuts with better Fog Counter generation due to Turbulence and Smoke Ball spam.

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Your reply does not make sense.

 

What I am saying is very simple concept to follow:

 

1. I am acknowledging ancient gear potential as an archetype. Some archetypes have more potential to do well than others no matter how much new supports they get. Example BEWD, which is still a tier 2 deck despite getting new supports each year. The reason for that is due to the archetype revolving around vanillas.

 

2. Ancient gear archetype is outdated. They have 1 trap and most of their spell/trap and monsters were released around the time GX was still on television.

 

3. I am acknowledging and stating that given up to date cards (whether retrain or new) that can keep up with the speed of the current meta, that they can easily be tier 1.

 

4. I am stating that Konami made a very grave mistake of proving Ancient gear with solid extra deck cards and new spell but leaving the entire skeleton (main deck) to summon them severely underpowered.

 

Another perfect example of an imbalance in archetype are desstiny heroes. They have solid spell/traps but their main and extra deck monsters have 2005-2006 release monster effects making them overall a bad archetype. They can easily be better if they weren't crippled with having weak monsters.

You are not paying attention.

 

Everything you are saying is true.

 

It, however, goes without saying, as it can apply to literally anything. And therefore does not need saying.

 

We are not saying you are wrong. We are saying you are foolish for bringing it up because it's obvious.

 

As an example, if Konami made some HERO monsters that let them do their thing without reliance on the opponent, Spells that rewarded them for doing what they were already going to do, and of course added more unconditional consistency across the board, with maybe some new Extra Deck monsters, they could be a Tier 1 deck.

 

Now replace HERO with any other archetype. If I were to post that as the only subject of a topic all its own, for anything from Ice Barriers to Fire Fists, I'd be laughed off the forum.

 

Do not be surprised that that is exactly what's happening here.

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You could have started with this in your opening post, you know?

 

Still, I agree with both Highlander and Kano: every archetype can be tier 1 with the right support. E.g. Cloudians could go nuts with better Fog Counter generation due to Turbulence and Smoke Ball spam.

 

[Write out clear detail argument explaining point. Clicks post. Post shows up blank FIX yourwebiste YGOCARDMAKER.]

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Are we just going to skip over the part where Babymon said he thinks Ancient Gears have more potential than Blue-Eyes did despite Blue-Eyes actually being competitive (not getting into details about degree of competitiveness--it is fact that Blue-Eyes were competitive at one or two points and Ancient Gears never have been)

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