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[ANIME] VRAINS 023 stuff


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[spoiler=DNA]

HelixxDreadrat-JP-Anime-VR.png

Helixx Dreadrat
Level 5 | DARK | Fiend | Effect
1200/2000
If you control a Link Monster in the Extra Monster Zone, you can Normal Summon this card without Tributing. If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Helixx Dreadrat" once per turn. You cannot Normal Summon/Set the turn you activate this effect.
 
HelixxMarmotroll-JP-Anime-VR.png
 
Helixx Marmotroll
Level 5 | DARK | ? | Effect
2600/0
If there are no monsters on the field, you can Normal Summon this card without Tributing by sending 1 "Helixx" card from your hand to the GY. The first time you would take battle damage from an attack involving this card each turn, you do not.
 
(The Type is blurry in the screenshot, but let's assume that it is Fiend like the rest of the Deck is.)
 
HelixxGothiclone-JP-Anime-VR.png
 
Hellix Gothiclone
Link 2 | DARK | Fiend | Link | Effect
ATK 0
N / S
2 "Helixx" monsters
At the start of the Damage Step, if this card battles an opponent's monster: This card's ATK becomes equal to the ATK of the opponent's battling monster until the end of this turn. The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can Tribute 1 monster this card points to; inflict damage to your opponent equal to the ATK the Tributed monster had on the field.
 
HelixxNecroDarwin-JP-Anime-VR.png
 
Hellix Necro Darwin
Link 2 | DARK | Fiend | Link | Effect
ATK 1800
N / W
2 "Helixx" monsters
Your opponent's monsters cannot attack this co-linked card. When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can make that damage to you 0, then this card's ATK becomes double its current ATK until the end of this turn.

GraveyardIncubation-JP-Anime-VR.png


Graveyard Incubation
Normal Spell
Target 2 "Helixx" monsters in your GY with the same name; Special Summon them, but change their ATK/DEF to 0, they have their effects negated, they cannot attack or be Tributed, also they cannot be used as material for a Summon, except for the Link Summon of a "Helixx" monster. You can only activate 1 "Graveyard Incubation" per turn.

 

RegenerationCure-JP-Anime-VR.png

 

Regeneration Cure

Normal Trap

When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then Special Summon 1 "Helixx Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).

 

(Token doesn't do anything of importance, so I won't post it.)

 

====

As before, I use compass directions to denote Link Markers and mean the exact same as "Top / Left / Bottom, etc."

 

 

[spoiler=Gouki]

GoukiOctostretch-JP-Anime-VR.png

 

Gouki Octostretch

Level 1 | EARTH | Warrior | Effect

? / 0

During damage calculation, if an opponent's monster attacks: You can discard this card; any battle damage you take from that battle is halved. When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can discard this card; any damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.

There will likely be more later on in terms of Main Deck (and thread will be updated next week as necessary), but make of these as you will.

 

(Unknown ATK at this time)

 

GoukiDarkMask-JP-Anime-VR.png

 

Gouki Dark Mask

Equip Spell

Equip only to a "Gouki" monster. The first time the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. If the equipped monster activates its effect: Inflict 500 damage to your opponent. You can use this effect of "Gouki Dark Mask" up to twice per turn. You cannot Link Summon.

 

GoukiPoisonMist-JP-Anime-VR.png

 

Gouki Poison Mist

Normal Spell

If you control a "Gouki" monster: Inflict 700 damage to your opponent, also Set Spells and Traps your opponent currently controls cannot be activated this turn.

 

GoukiSerpentSplash-JP-Anime-VR.png

 

Gouki Serpent Splash

Quick Play Spell

Target 1 "Gouki" Link Monster you control whose current ATK is higher than its original ATK; inflict damage to your opponent equal to the difference between its original ATK and current ATK. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Gouki Serpent Splash" per turn.

 

(There's another Gouki Spell, but will be talked about next week as it is still unclear on what it does.)

 

 

You may assume that more Hellixes [Main Deck/support, etc] will show up next week, in which case, thread may be updated or clearer details for stuff with placeholder entries.

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Or they just retain the name (though I probably should check if doing so will trigger any unintended support). We'll find out when they get ported to an actual set.

 

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But yeah, Hellixes (or Helixx, w/e you prefer to call them) are somewhat meh right now. Gothiclone isn't too bad, but getting them out is somewhat difficult at this time because both Main Deck monsters require a certain condition to be filled in order to be NS'd without Tributing. (I mean, Rat does have a SS condition from the GY, but that's it).

 

As I noted in the OP, they likely will get more cards next episode, but you least have something to work off of.

 

Octostretch is nice. Dark Mask has that Link sealing thing which sucks (and supposedly just there for thematic reasons). Mist is great for keeping backrow gone. Serpent Splash only really works if you use Cobra (or whatever else) to Tribute everything for OTK plays. (Well, I guess trigger Thunder Ogre enough first)

====

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