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Magical Contract Door


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Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.

 

NGL, this seems like a legitimately good card now, due to Grinder Golem and Destrudo. The latter is mostly relevant due to overlap that makes searching it a valuable secondary niche.

 

Radian is also a Lv. 7 DARK.

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The issue is still what to give your opponent, isn't it? As awesome as Grinder Golem boards are, would they be overall disruptive enough to warrant this card's -2?

giving your opponent an archetypal field spell/card like twin twisters isn't going to hurt you unless it's the mirror for the former

 

Golem is a 1-card draw 1 + 2800 body that enables more zones. If you're not a normal summon deck, then you only gain from this because you can develop a board.

 

Citing it as a -2 is sensationalizing a functional -1. Giving your opponent a card in order to 1-card Skulldeat into draw 4 return 3 + have 3 linked zones open is not bad, and you end up with a net 0 that hopefully corrected your hand. That's like calling Golem a +0 because it gives them a body at your expense (-1 hand, +1 opp) while giving you 2 bodies. And it's more relevant in that example because golem is a DARK Lv. 8 30/3 body.

 

The actual issue is that most decks would rather be mosnter heavy than spell heavy.

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I am only vaguely familiar with the kinds of stuff you're suggesting GG enables (I have been away for a while), so I was legitimately asking if the stuff is worth the cost, not contrarily saying it's not.

 

Spells, as they are, have been seemingly used more as enablers recently, right? That's why I was questioning the cost. If you're giving your opponent a spell, I took it to mean that you're often giving up an enabling play for a better enabling play.

 

You kinda hit on what I meant in your last point (monster heavy decks). If a deck is monster heavy, I assume that follows that the spells the deck uses are selectively powerful (or at least ones that you'd rather keep). Yeah, you can have an archetypal spell, TwiTwi, or (best yet) another Door to give your opponent, but you could also be stuck with, say, Brilliant Fusion (which could be hit/miss), Raigeki/Dark Hole, Soul Charge, Set Rotation, etc. At which point, the card is dead (if not used), or possibly not worth the cost (if used).

 

As much as I love GG, I don't actually see the need to search it when it doesn't have bricking chances on its own while the searcher for it does.

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As much as I love GG, I don't actually see the need to search it when it doesn't have bricking chances on its own while the searcher for it does.

3 copies of grinder is inferior to 3 copies of grinder + 3 more, slightly less absurd copies.

 

Considering it is the play-starting card of decks it is used in, you want as many copies as possible, even if they aren't quite as good as the original.

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This card is a -2 but considering a single Grindr Golem can give you up to 10 Link Materials by itself (bounce 4 times with Akashic, Security Dragon and Firewall Dragon x2) it's probably worth it. The 2-card combos Grindr Golem has are pretty obscene, too - so if you're running some FTK involving Grindr Golem it's definitely worth it. 

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Why not just use Doomdog Octhros to search for Grinder Golem? Be less of a pain that way I feel.

Octhros has to go Field -> Grave.

 

Which means you 99% of the time are normal summoning it. Which doesn't work with Golem, who can't be summoned the same turn that you NS a monster.

 

and if you're waitign a turn to do grinder golem it's losing the potency

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  • 2 weeks later...

May not be what gets out Grinder Golem-especially with the slots this card would occupy usually still filled with a complementing Scapegoat/Gofu (yes, even considering the limitation of the latter), but this what's basically turning Grinder Golem into the banlist's version of D-HERO Malicious - 3 or none's likely the way Konami'll go with Grinder Golem now, especially since they'll know anything between'll have players run this in the empty slots. 

 

And frankly, I'm thinking Grinder may get the hit too, right in the same period the Witch's Apprentice Link counterpart comes out. At that point,everything'll have an easy way to access the Extra Deck through Links in a far more space-saving way (I mean, Perpetual could help too, but the WA Link can recycle itself.) 

 

So yes, Contract Door's got a good niche now-looking forward to seeing more Archetypes get its useful magic as well-especially Archfiends, if their support goes further (and it should, they've pioneered all the protection and hand-fixing we take for granted now, let 'em go out strong)

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