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5 Field Spells That Tell a Story


Armoire

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Funny idea came to mind. Inspired by Final Countdown, these cards were made to offer a sense of time for the game. They give the flow of duels an extreme change of pace each time the Field Spell changes, adding to more fun.

Their design wants the story to be started ASAP and they try their best to make sure they stay for the next part.

 

Note: The effects are mandatory.

 

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[spoiler=Lore]You can only activate this card from your hand if you control no Field Spell Cards or if "Doomsday Story" is face-up on the field. Cannot be targeted by card effects. Once per turn: The turn player can pay 1000 LP to Special Summon 1 monster from their GY, but its effects are negated. During your opponent's End Phase: Send this card to the GY; activate 1 "Primal Story" from your hand, Deck, or GY.

 

 

 

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[spoiler=Lore]Can only be activated by the effect of "Creation Story". If you control no Field Spell Card: You can discard this card; add 1 "Creation Story" from your Deck or GY to your hand. This card cannot be targeted by card effects. All monsters on the field are unaffected by other card effects and must attack if able. During your opponent's End Phase: Send this card to the GY; activate 1 "Glorious Story" from your hand, Deck, or GY.

 

 

 

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[spoiler=Lore]Can only be activated by the effect of "Primal Story". If you control no Field Spell Card: You can discard this card; add 1 "Creation Story" from your Deck or GY to your hand. This card cannot be targeted by card effects. If a monster on the field destroys another monster by battle or inflicts battle damage: The controler of that monster draws 1 card. Battle damage both players take is doubled. During your opponent's End Phase: Send this card to the GY; activate 1 "Melancholy Story" from your hand, Deck, or GY.

 

 

 

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[spoiler=Lore]Can only be activated by the effect of "Glorious Story". If you control no Field Spell Card: You can discard this card; add 1 "Creation Story" from your Deck or GY to your hand. This card cannot be targeted by card effects. Negate the effects of all monsters on the field. Both players skip their each of their Battle Phases while this card is face-up on the field. During your opponent's End Phase: Send this card to the GY; activate 1 "Doomsday Story" from your hand, Deck, or GY.

 

 

 

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[spoiler=Lore]Can only be activated by the effect of "Melancholy Story". If you control no Field Spell Card: You can discard this card; add 1 "Creation Story" from your Deck or GY to your hand. This card cannot be targeted by card effects. When this card is activated: Send all monsters on the field to the GY. Effects cannot be activated in response to this card's activation. Neither player can Normal Summon or Special Summon until the end of the next turn. During your opponent's End Phase: Send this card to the GY; activate 1 "Creation Story" from your hand, Deck, or GY.

 

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