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{Writen} Phantom Knights-Retrains


Darksider555

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Phantom Knight's Dark Castle

Field Spell

 

All DARK monsters you control gain 300 ATK and DEF. You can activate 1 of these effects, depending on the number of "Phantom Knights" cards with different names in your Graveyard and Banished Zone:
● 2+: Send 1 "Phantom Knights" card from your Deck to your Graveyard.
● 4+: Add 1 "The Phantom Knights" card from your Graveyard to your hand.
● 6+: Target 1 DARK Xyz Monster you control: Attach 1 of your banished "Phantom Knights" cards to that target as an Xyz Material.
● 8+: Target 1 of your banished "Phantom Knights" cards: return it to the Graveyard.
You can only use 1 effect of "Phantom Knight's Dark Castle" per turn, and only once per turn.

 

Phantom Knights' Spear

Continuous Spell

 

Each time a "Phantom Knights" monster(s) is Normal or Special Summoned, gain 500 LP. Once per turn; You can Special Summon 1 "Phantom Knights" monster from your hand. You can only this effect of " Phantom Knights' Spear" once  per turn, and only that turn. During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

 

Phantom Knights Assembly

Continuous Spell

 

Once per turn; You can discard 1 card, add 1 "Phantom Knights" card from your Deck to your hand. You can only this effect of " Phantom Knights Assembly "once  per turn, and only that turn. Once per turn; You can target 1 "Phantom Knights" monster you control: its Level becomes another "Phantom Knights" monster's on the field, until the end of this turn. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead.

 

The Phantom Knights of Mist Claws

Normal Trap

 

Target 1 of your banished "The Phantom Knights" monsters; Special Summon it. Once per turn (Quick Effect) except the turn this card was sent to the GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon it, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.

 

The Phantom Knights of Wrong Magnetring

Normal Trap

 

When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap Card.)
● During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap Card); draw 2 cards.

 

The Phantom Knights of Lost Vambrace

Normal Trap

 

Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)

 

The Phantom Knights of Tomb Shield

Counter Trap

 

When your opponent activates a Spell/Trap Card:you can either: Discard 1 "The Phantom Knights" card or send "The Phantom Knights" card from your Deck to the GY, negate the activation and if you do destroy it. You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "The Phantom Knights of Tomb Shield" once per turn.

 

The Phantom Knights of Cloven Helm

DARK/ Level 4/ Warrior/ Effect

1500 / 500

 

When this card is Normal Summoned: You can target 1 Level 4 or lower "The Phantom Knights" monster in your Graveyard; Special Summon it. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.

 

 

The Phantom Knights of Shadow Veil

DARK/ Level 4/ Warrior/ Effect

1600/ 300

 

If this card is Normal or Special Summoned, you can Special Summon 1 "The Phantom Knights" monster from your hand. You can only this effect of " The Phantom Knights of Shadow Veil" once  per turn, and only that turn. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Shadow Veil" once per turn.

 

 

The Phantom Knights of Cursed Javelin

DARK/ Rank 3/ Warrior/ Xyz /Effect

2 Level 3 monsters

1600 / 0

 

You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.  If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

 

Dark Requiem Xyz Dragon

DARK/ Rank 5/ Dragon/ Xyz /Effect

3000/2500

 

3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" or a "The Phantom Knights" monster as Xyz Material, it gains these effects.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
● During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard.

 

Odd-Eyes Rebellion Dragon

DARK/ Rank 7/ Dragon / Xyz / Pendulum Scale 11 / Effect

2 Level 7 Dragon-Type monsters

3000/2500

 

Pendulum Effect

Once per turn, during either player's turn, if a monster effect is activated: You can negate that effect until the end of this turn.

Monster Effect

If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: This card can attack all monsters your opponent controls, once each. This card inflicts Piercing damage.Once per turn (Quick Effect): You can detach 1 Xyz Material from this card; Destroy 1 monster your opponent controls and apply 1 of these effects:

  • Inflict damage equal to it's ATK 
  • Gain LP equal to it's ATK.

If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

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