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I'm making a Splatoon-related deck... How's it look so far?


mottscurry

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MOBILE USERS NEED TO PRESS "FULL VERSION" AT THE BOTTOM OF THE PAGE IN ORDER TO VIEW THIS DECK!

 

SPLATOON DECK (22 cards)

I'm working on a deck inspired by both Splatoon games. It includes the Inklings, Octolings, Squid Sisters, Off the Hook, and many cards based on Sub and Special Weapons. The archetype is FLIP effect-based, but with special mechanics. It may even be considered a broken mechanic. The mechanic involves the monsters being able to be flipped back face-down after the effect has been activated, meant to resemble the Inklings and Octolings' abilities to dive into their ink and pop out to shoot. Also, since in Splatoon, each team only has 4 players, you can only control 4 Inklings or 4 Octolings at a time. Also, the deck seems to have a primary focus of targeting specific card ZONES rather than the cards themselves, many of them at least, not all of them. Last thing, the Extra Deck monsters can also be flipped face-down.

 

[spoiler=Main & Extra Deck]

MAIN DECK (15 cards)

I only will be showing monster cards in this preview. There are only going to be Low- and Mid-leveled monsters in this main deck. Also, I am working on Spells and Traps, but I would like some feedback before I follow through with those.

 

[spoiler=Categories]

​LOW-LEVELED MONSTERS (12 cards)

[spoiler=Cards]

INKLING GUNNER GIRL

LV 2 - ATK/ 300 - DEF/1100 - Aqua / Tuner / Effect - WATER

[spoiler=Details]

1O0jvXP.jpg

 

[EFFECT] 

 

This card's name is treated as "Inkling" while on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Discard 1 card; destroy up to 2 of your opponent's face-down cards.

 

INKLING ROLLER BOY

LV 2 - ATK/ 900 - DEF/ 700 - Aqua / Effect - WATER

[spoiler=Details]

idMtKHW.jpg

 

[EFFECT] 

 

This card's name is treated as "Inkling" while on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Discard 1 card; destroy any cards your opponent controls in his/her monster and Spell/Trap card zones that are directly across from this card.

 

INKLING SLOSHER GIRL

LV 3 - ATK/ 500 - DEF/1400 - Aqua / Effect - WATER

[spoiler=Details]

fXNTjfP.jpg

 

[EFFECT]

 

This card's name is treated as "Inkling" while on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Discard 1 card; Your opponent takes damage equal to the amount of monsters you control x 400.

 

INKLING BLASTER BOY

LV 3 - ATK/ 800 - DEF/1100 - Aqua / Effect - WATER

[spoiler=Details]

eO3evGf.jpg

 

[EFFECT] 

 

This card's name is treated as "Inkling" while on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Discard 1 card; select 1 of your opponent's Spell/Trap zones; destroy any Spell/Trap cards that are adjacent to the zone you selected.

 

INKLING SPLATLING BOY

LV 3 - ATK/1500 - DEF/1500 - Aqua / Effect - WATER

[spoiler=Details]

1s26L28.jpg

 

[EFFECT] 

 

This card's name is treated as "Inkling" while on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Discard 1 card; destroy 1 monster your opponent controls and 1 Spell/Trap card your opponent controls.

 

OCTOLING GUNNER

LV 3 - ATK/1600 - DEF/ 300 - Aqua / Tuner / Effect - DARK

[spoiler=Details]

YzOyNUn.jpg

 

[EFFECT] 

 

This card's name is treated as "Octoling" while on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Banish 1 card from your hand; banish up to 2 of your opponent's face-down cards.

 

INKLING CHARGER GIRL

LV 3 - ATK/1800 - DEF/ 700 - Aqua / Effect - WATER

[spoiler=Details]

lAOpFeA.jpg

 

[EFFECT] 

 

This card's name is treated as "Inkling" while on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Discard 1 card; send the top card of your opponent's deck and 1 card from your opponent's hand to the Graveyard.

 

OCTOLING BLASTER

LV 4 - ATK/1100 - DEF/ 800 - Aqua / Tuner / Effect - DARK

[spoiler=Details]

tGlr9L9.jpg

 

[EFFECT] 

 

This card's name is treated as "Octoling" while on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Banish 1 card from your hand; select 1 of your opponent's Spell/Trap zones; Banish any Spell/Trap cards that are adjacent to the zone you selected.

 

INKLING DUALIE GIRL

LV 4 - ATK/1200 - DEF/1000 - Aqua / Effect - WATER

[spoiler=Details]

M2I8sX0.jpg

 

[EFFECT] 

 

This card's name is treated as "Inkling" while on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Discard 1 card; monsters your opponent controls in the monster zones adjacent to the monster zone directly across from this card are destroyed.

 

OCTOLING SLOSHER

LV 4 - ATK/1200 - DEF/1200 - Aqua / Effect - DARK

[spoiler=Details]

Erx24NP.jpg

 

[EFFECT] 

 

This card's name is treated as "Octoling" while on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Banish 1 card from your hand; your opponent takes damage equal to the combined ATK of all your face-up Level 4 or lower monsters.

 

OCTOLING ROLLER

LV 4 - ATK/1500 - DEF/1200 - Aqua / Effect - DARK

[spoiler=Details]

DDsKIBm.jpg

 

[EFFECT] 

 

This card's name is treated as "Octoling" while on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Banish 1 card from your hand; Banish any of your opponent's cards in the monster and Spell/Trap zone directly across from this card.

 

INKLING BRELLA BOY

LV 4 - ATK/1500 - DEF/2000 - Aqua / Effect - WATER

[spoiler=Details]

u6SSe7B.jpg

 

[EFFECT] 

 

This card's name is treated as "Inkling" while on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Discard 1 card; this card, and monsters adjacent to it, cannot be destroyed by battle once this turn.

 

MID-LEVELED MONSTERS (3 Cards)

[spoiler=Cards]

ELITE OCTOLING TROOPER

LV 5 - ATK/2000 - DEF/1900 - Aqua / Effect - DARK

[spoiler=Details]

VEs9wEP.jpg

 

[EFFECT] 

 

This card's name is treated as "Octoling" while on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters. At the End Phase of your opponent's turn, you can change this card to face-down Defense Position.

FLIP: Banish 1 card from your hand; banish 1 monster your opponent controls and 1 Spell/Trap card your opponent controls.

 

ELITE OCTOLING GRENADIER

LV 5 - ATK/2300 - DEF/ 500 - Aqua / Tuner / Effect - DARK

[spoiler=Details]

Pk0Rg2s.jpg

 

[EFFECT] 

 

This card's name is treated as "Octoling" while on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters. At the End Phase of your opponent's next turn, you can change this card to face-down Defense Position.

FLIP: Banish 1 card from your hand; Banish 1 card from your opponent's hand and 1 face-down card your opponent controls. If the Banished cards are monsters, your opponent takes damage equal to the combined ATK of the monsters. If the banished cards are not monsters, your opponent takes 800 damage for each one.

 

ELITE OCTOLING COMMANDER

LV 6 - ATK/2200 - DEF/1800 - Aqua / Tuner / Effect - DARK

[spoiler=Details]

6snelzW.jpg

 

[EFFECT] 

 

This card's name is treated as "Octoling" while on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters. At the End Phase of your opponent's next turn, you can change this card to face-down Defense Position.

FLIP: Banish 1 card from your hand; Special Summon up to 2 Level 4 or lower "Octoling" monsters from your deck or Graveyard.

 

EXTRA DECK (7 cards)

[spoiler=Categories]

SYNCHRO MONSTERS (5 cards)

[spoiler=Cards]

MARINA OFF THE HOOK

LV 8 - ATK/2400 - DEF/3100 - Aqua / Synchro / Effect - DARK

[spoiler=Details]

W5tdJBA.jpg

 

[REQUIREMENTS]

 

1 DARK Tuner + 1 or more Non-tuner "Octoling" monsters

 

[EFFECT] 

 

This card's name is treated as "Octoling" While on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters and 1 "Marina" monster. At the end phase of your opponent's next turn, you can change this card to face-down defense position.
FLIP: Banish 2 cards; select and take control of as many of your opponent's monsters as possible. The monsters' names are treated as "Octoling". The selected monsters remain on your side of the field even if this card leaves the field. If the selected monsters would be destroyed, send them to your Graveyard instead of your opponent's. If they would be added to the deck, add them to your opponent's deck.

 

PEARL OFF THE HOOK

LV 8 - ATK/2600 - DEF/2400 - Aqua / Synchro / Effect - WATER

[spoiler=Details]

bqrol6y.jpg

 

[REQUIREMENTS]

 

1 Tuner + 1 or more Non-tuner "Inkling" monsters

 

[EFFECT] 

 

This card's name is treated as "Inkling" While on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters and 1 "Pearl" monster. At the end phase of your opponent's turn, you can change this card to face-down defense position.
FLIP: Discard 2 cards; select 2 Spell/Trap cards from your opponent's side of the field or Graveyard; set both cards on your side of the field OR add both cards to your hand. The selected cards cannot be destroyed by your opponent's card effects. If the selected cards would be sent to your opponent's Graveyard, send them to your Graveyard instead. If they would be added to the deck, add them to your opponent's deck.

 

SQUID SISTER CALLIE

LV 8 - ATK/2700 - DEF/2600 - Aqua / Synchro / Effect - WATER

[spoiler=Details]

2B4fdFR.jpg

 

[REQUIREMENTS]

 

1 Tuner + 1 or more Non-tuner "Inkling" monsters

 

[EFFECT] 

 

This card's name is treated as "Inkling" While on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters and 1 "Callie" monster. At the end phase of your opponent's turn, you can change this card to face-down defense position.
FLIP: Discard 2 cards; All face-down defense position monsters your opponent controls are flipped face-up. Your opponent takes damage equal to the combined ATK of all defense position monsters your opponent controls. Then destroy all attack position monsters your opponent controls.

 

SQUID SISTER MARIE

LV 8 - ATK/2900 - DEF/2400 - Aqua / Synchro / Effect - WATER

[spoiler=Details]

XLF5y93.jpg

 

[REQUIREMENTS]

 

1 Tuner + 1 or more Non-tuner "Inkling" monsters

 

[EFFECT] 

 

This card's name is treated as "Inkling" While on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters and 1 "Marie" monster. At the end phase of your opponent's turn, you can change this card to face-down defense position.
FLIP: Discard 2 cards; Your opponent takes damage equal to the combined DEF of all face-up attack position monsters your opponent controls. All face-up attack position monsters your opponent controls are changed to face-down defense position. Then destroy any face-up defense position monsters your opponent controls.

 

ULTIMATE OCTOLING SHREDDER

LV 10 - ATK/3500 - DEF/3000 - Aqua / Synchro / Effect - DARK

[spoiler=Details]

4J7GSDt.jpg

 

[REQUIREMENTS]

 

1 DARK Tuner + 1 or more Non-tuner "Elite Octoling" monsters

 

[EFFECT] 

 

This card's name is treated as "Octoling" While on the field or in the Graveyard. You can only control up to 4 "Octoling" monsters. At the End Phase of your opponent's next turn, you can change this card to face-down defense position.
FLIP: Banish 3 cards from your hand; Banish up to 5 cards your opponent controls; your opponent takes damage equal to the amount of banished cards x 800.

 

XYZ MONSTERS (2 cards)

[spoiler=Cards]

HERO SISTER MARIE

RK 8 - ATK/2200 - DEF/3800 - Aqua / Xyz / Effect - LIGHT

[spoiler=Details]

PcYht7D.jpg

 

[REQUIREMENTS]

 

3 Level 8 "Inkling" monsters

You can also Xyz Summon this monster by using "Squid Sister Marie" and 2 Level 4 or lower "Inkling" monsters as Xyz material.

 

[EFFECT] 

 

This card's name is treated as "Inkling" While on the field or in the Graveyard. You can only control up to 4 "Inkling" monsters and 1 "Marie" monster. This monster cannot be Xyz Summoned if you control "Dark Sister Callie". Each turn, this monster cannot be destroyed once for every Xyz material attached to this card. At the end phase of your opponent's turn, you can detach 1 Xyz material; change this card to face-down defense position.
FLIP: Discard 3 cards; Attach up to 2 of your opponent's or your own Level 5 or lower Banished monsters to this card as Xyz material, then detach 1 Xyz material and Special Summon it on your side of the field. Monsters Special Summoned by this effect can attack your opponent directly.

 

DARK SISTER CALLIE

RK 8 - ATK/3400 - DEF/2900 - Aqua / Xyz / Effect - DARK

[spoiler=Details]

o4Ho87a.jpg

 

[REQUIREMENTS]

 

3 Level 8 "Inkling" or "Octoling" monsters

This monster can also be Xyz Summoned by using "Squid Sister Callie" and 1 "Elite Octoling" monster as Xyz material.

 

[EFFECT] 

 

This card's name is treated as "Inkling" and "Octoling" While on the field or in the Graveyard. You can only control up to 4 "Inkling" OR 4 "Octoling" monsters and 1 "Callie" monster. This monster cannot be Xyz Summoned if you control "Hero Sister Marie". Each turn, this monster gains 100 ATK for each Xyz material attached to this card. At the end phase of your opponent's next turn, you can detach 1 Xyz material from this card; change this card to face-down defense position.
FLIP: Discard 2 cards and Banish 1 card from your hand; Reveal the top card of your opponent's Extra Deck; attach it to this card as Xyz material (if your opponent's Extra Deck has no cards, attach any monster your opponent controls). When that card is detached from this monster, Special Summon it on your side of the field in face-up Attack Position and treat it as an "Octoling" monster. Monsters Special Summoned by this card's effect cannot attack your opponent directly.

 

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