Ultimagamer Posted October 29, 2017 Report Share Posted October 29, 2017 This archetype will have the same themes in mind as mecha phantom beasts did, but in a counter-based format Dream Mouse Level 1 / Light / Beast / 100 attack / 100 defense Every “Dream” counter on this card increases this card’s level by 1. When this card is summoned, place one “Dream” counter on this card. During your main phase, if this card is in your graveyard, you can remove 2 “Dream” counters from anywhere on the field, special summon this card. If summoned this way, this card cannot be used as link material. You can only summon “Dream Mouse” twice per turn with this effect. Dream Spider Level 2 / Light / Beast / 100 attack / 200 defense Every “Dream” counter on this card increases this card’s level by 1. When a “Dream” counter is placed on a card you control, you can place a “Dream” counter on this card. You can remove 2 “Dream” counters from anywhere on the field, and if you do, special summon 1 “Dream” monster from your graveyard, with a level lower than this card’s level and if you do, place 1 “Dream counter on that monster. You can only use this effect once per turn. Dream Citizen Level 3 / Light / Warrior / 500 attack / 500 defense Every “Dream” counter on this card increases this card’s level by 1. When a “Dream” card or effect is activated, you can place 1 “Dream” counter on this card. Once per turn you can remove 2 “Dream” counters from anywhere on the field, monsters you control cannot be destroyed by battle until your next standby phase. Dream Guard Level 4 / Light / Warrior / 800 attack / 800 defense Every “Dream” counter on this card increases this card’s level by 1. When a “Dream” monster you control, except “Dream Guard” has it's level increased, place 1 “Dream” counter on this card. You can remove 2 “Dream” counters from anywhere on the field, add 1 “Dream” monster from your deck to your hand with a level less than or equal to this card’s level. Dream Warrior Level 5 / Light / Warrior / 1000 attack / 1000 defense You can normal summon this card without tributing by removing 3 “Dream” counters from anywhere on the field. You can only use this effect of “Dream Warrior” once per turn. If this card battles an opponent’s monster ( quick effect ), you can remove 2 “Dream” counters from anywhere on the field; this card’s attack and defense become equal to the opponent’s monster’s attack points + 100. Dream KnightLevel 6 / Light / Warrior / 1200 attack / 1200 defense You can remove 3 “Dream” counters from anywhere on the field to special summon this card from your hand. You can only use this effect of “Dream Beast” once per turn. If this card battles an opponent’s monster either without a “Dream” counter, or with less “Dream” counters than this card; you can destroy that monster at the start of the damage calculation. Dream MagicianLevel 7 / Light / Warrior / 1400 attack / 1400 defense If this card is normal or special summoned, you can place 4 “Dream” counters on this card. Once per turn, you can remove 5 “Dream” counters from anywhere on the field; target 1 “Dream” monster in your GY with level less than or equal to this card’s, special summon that monster. You can only use the effect of “Dream Magician” up to twice per turn. Dream Jack Level 8 / Light / Warrior / 1600 attack / 1600 defense Cannot be normal summoned or set. Must first be special summoned from your hand by tributing 1 monster from either player’s field with at least 1 “Dream” counter on them, including at least 1 “Dream” monster. If this card is summoned, you can place “Dream” counters on this card up to the number of “Dream” counters that were on the monsters used for this card’s summon. While this card has at least 1 “Dream” counter on it, your opponent cannot activate trap effects. Dream Queen Level 9 / Light / Warrior / 1800 attack / 1800 defense Cannot be normal summoned or set. Must first be special summoned from your hand by tributing 2 monsters from either player’s field with at least 3 “Dream” counters on them, including at least 1 “Dream” monster. If this card is summoned, you can place “Dream” counters on this card up to the number of “Dream” counters that were on the monsters used for this card’s summon. While this card has at least 3 “Dream” counters on it, your opponent cannot activate spell effects. Dream King Level 10 / Light / Warrior / 2000 attack / 2000 defense Cannot be normal summoned or set. Must first be special summoned from your hand by tributing 3 monsters from either player’s field with at least 5 “Dream” counters on them, including at least 1 “Dream” monster. If this card is summoned, you can place “Dream” counters on this card up to the number of “Dream” counters that were on the monsters used for this card’s summon. While this card has at least 5 “Dream” counters on it, your opponent cannot activate monster effects. Dream World Spell - Field During your draw phase, you can add 1 “Dream” card from your GY to your hand instead of doing your normal draw. If this card leaves the field because of an opponent’s card effect, you can place 2 “Dream” counters on all face up cards on the field. Dream Universe Spell - Field During each standby phase, place 1 “Dream” counter on every face up card on both player’s fields. Once per turn, you can discard 1 “Dream” monster; place “Dream” counters on the field equal to the monster’s level. Dream Artillery Spell - Continuous “Dream” monsters you control gain 200 attack and defense for every “Dream” counter on those cards. Dream Production Spell - Continuous During each standby phase, place 1 “Dream” counter on each face up card on the field. Once per turn, you can tribute 1 “Dream” monster you control, and if you do, place counters on face up cards on the field equal to that monster’s level. Dream WealthSpell - Normal Activate by removing any number of “Dream” counters from either players field. Draw 1 card for every 3 “Dream” counters removed by this effect. You cannot draw cards by card effects or for your normal draw phase for the next 2 of your turns. You can only activate 1 “Dream Wealth” per turn. Dream AmbushTrap - NormalActivate by tributing 1 monster you control with “Dream” counters on it; destroy cards your opponent controls up to the number of “Dream” counters on the tributed monster. You can only activate 1 “Dream Ambush” per turn. Dreamer’s DefensesTrap - Continuous While you control a “Dream” monster with a “Dream” counter on it, you take no effect and no battle damage. If a “Dream” monster you control would be destroyed by battle, you can remove a “Dream” counter from anywhere on the field instead. Link to comment Share on other sites More sharing options...
Ultimagamer Posted November 9, 2017 Author Report Share Posted November 9, 2017 Bump Link to comment Share on other sites More sharing options...
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