The Madness Method
Trap - Normal
When you take 2000 or more damage: Destroy all cards on the field. This card can be activated the turn it was Set.
Kinda a sort of Inferno Tempest more-so resembling Mirror Force. The reason this card can activate the turn it was Set is because it was originally supposed to be a Quick-play, but the plan is that there will be less direct negation in the DPR and more settle play around, so if they're Setting in MP1 and they can take 2000 damage in the Battle Phase, you might rather want to negate the attack or attempt to destroy your opponent's Spell/Traps.
The name is referencing the point that you'd be using this while your losing, yet by taking the necessary steps you'd be losing even more if you didn't have this card, so you put a really weak monster in attack, set this MP1, go for the attack, and your opponent has to figure out if you actually have it, giving your opponent tough decisions despite the fact they're in the lead.
Pretty early in the morning for me, so I'll probably post another card by the end of the day, possibly more. If I don't probably less. Hope you comment because that's the only way for me to know that I know what I'm doing.

[DPR] Basically the card that'll make your opponent afraid when you Set Spell/Traps in the MP1
Started By Eshai, Oct 29 2017 01:12 PM
DPR Generics Inferno Tempest Mirror Force The Madness Method Trap Normal Trap
#1
Posted 29 October 2017 - 01:12 PM

[background=transparent]Duelist Port Royal (link here):[/background][background=transparent] Will be making cards, archetypes, and hosting tournaments on the Duel-Portal. If you have good ideas, like creating card art, or you would just like to test your own cards in real gameplay on the Duel-Portal, feel free to PM me or contact us on the club page.
My DPR Generics
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