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Uria, Lord of Searing Flames [COMPARISON]


  

17 members have voted

  1. 1. Did we get screwed with the real release?

    • Nah, it's pretty good.
      1
    • GIMME GIMME GIMME THAT ANIME EFFECT
      13
    • Doesn't matter either way.
      3


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Hello again, it's time for another anime/IRL card comparison! This time, it's time to go all the way back to GX to the most gimped of the Sacred Beasts (not counting lolArmityle, but we can address that next month), poor Uria.

 

TCG/OCG:

Uria, Lord of Searing Flames

FIRE - Level 10 - Pyro/Effect - 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.

 

ANIME:

Uria, Lord of Searing Flames

DIVINE - Level 10 - Divine-Beast/Effect - 0/0

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect or by sending 3 Trap Cards you control to the Graveyard. This card gains 1000 ATK and DEF for each Trap Card in your Graveyard. Once per turn, you can target 1 face-down Spell/Trap Card your opponent controls and destroy it. Spell/Trap Cards cannot be activated in response to this effect or its activation. During your Main Phase, if this card is in your Graveyard because it was destroyed on the field, you can discard 1 Trap Card to Special Summon this card from your Graveyard. This card cannot activate its effects on the field during the turn it was Special Summoned from the Graveyard by its own effect, also, if you control another monster when this monster is Special Summoned this way, it cannot attack this turn.

 

So, what's the damage, in YCM's opinion? Personally, even in the GX era, removing its ability to be Summoned using any Trap Cards (not just Continuous) really hurt any chances of serious use, and I'm really disappointed that it didn't get to keep its revival effect.

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I feel that GY Uria effect where you could discard to Special Summon itself could've been adapted at least. Either make it so you can Special Summon it from the hand or GY by sending 3 Continuous Traps you control to the GY, or make it so you can banish 1 Continuous Trap from your GY to Special Summon it. Other than that, Uria would probably have been abused A LOT if it included just any Traps, at least at the time of its release a decade ago.

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Compulsory, Bottomless, all D.D. Warriors, Karma Cut, Phoenix Wing Wind Blast, Skill Drain, there's a bunch of cards from that era that could have made the investment of 3 cards not worth it in a way that'd go around the revival. There's also Professor Banner's card that would have been a powerful counter to them had he been alive to fight them (Macro Cosmos).

 

The number would only shrink with some sort of immunity, but I guess they only got that when Mound of the Bound Creator and Fallen Paradise were introduced into the game.

Hmmm it'd be beautiful. Metaverse can also instantly refill your field when targeted by removal.

 

The anime effect would certainly be more powerful. All Traps is always gonna give you more options than just Continuous Traps, but the revival effect is what I'd want the most. In the anime they didn't care about the Traps being face-up though, not that the cards that do stuff when popped face-down would make a difference at this point in the game, but would have had a place back in the GX era for sure. 

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So, what I'm getting at here is that:

 

A) The anime version would have been good, but not gamebreaking, at the time it came out (especially due to how much hand control existed as a real concept during that point, which nobody has mentioned yet, which could delay or even prevent its revival).

B) Nowadays, if it had the anime effect, it would be a fun meme boss in Paleozoics due to how it functions, and its buffed Night Beam effect could be silly in the mirror match.

C) Changing from DIVINE/Divine-Beast to FIRE/Pyro was pretty much irrelevant.

 

That about right?

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It's honestly not that broken with the anime effects. Sure, it'd gain more ATK by just generalizing Trap Cards as opposed to Continuous. But that's most of what it is. A high ATK beater. Sure, it has a removal effect, but it only applies to Set Spell/Trap Cards. Plus the revival effect comes with its own restrictions, so it wouldn't be all that bad to revive this. As is now, there's very little point in playing the real life version of this card.

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the only thing i feel we were robbed on, is the revival effect. IRL uriah isn't all that bad of a card when built around it, but the fact that it is so. damn. frail. is the largest problem. give it a "Discard 1 continuous trap" revival effect, and it would be a respectable boss beater. but without that, it's just a big, unorthodox beater, and not even a really notable one.

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