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Big Business Archetype


Perry Ellis.

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Big Business, the world of Corporate Takeovers and where the more you own,  the more you control your own destiny. In this archetype gain advantage over your opponent by controlling more cards in hand than your opponent. 

 

[spoiler=Monsters]

B.B.  Salesman

4* Light

Warrior/Effect

Once per turn, when this card is summoned, you can draw equal to the number of “B.B.” monsters on your field. If you have 3 or more cards in hand than your opponent, your opponent must set Spells before activating them. During the End Phase, if you have more cards in your hand than your opponent, “B.B.” monsters you control gain 200 ATK and DEF points times the difference.

1600/1300

 

B.B. Accountant

4* Light

Warrior/Effect

When this card is summoned, you can send “B.B.”  Spell/Trap cards from your Deck to the GY equal to the number of “B.B.” monsters on your field.  If you have 3 or more cards in hand than your opponent, All non-"B.B." monsters lose 500 ATK. During the End Phase, if you have more cards in your hand than your opponent, gain Life Points equal to the difference times 200.

1700/1400

 

B.B. Lawyer

4* Light

Warrior/Effect

If a “B.B.” monster is special summoned, You can special summon this card from your hand. Once per turn during either player’s turn and if you have 3 or more cards in hand than your opponent, when your opponent activates a monster effect, you can send 2 cards from your hand to the GY; negate the effect. 

1500/1200

 

B.B. Mail Runner

3* Light

Warrior/Effect

When this card is summoned, shuffle from your GY to the Deck cards in either player’s GY equal

to the number of “B.B.” monsters on your field. If this card is sent to the GY (by battle or by card effect): You can reveal 3 “B.B.” cards from your Deck, have your opponent randomly add 1 of them to your hand, and shuffle the rest back into the Deck. You can only use each effect of “B.B. Mail Runner” once per turn.

1100/800

 

B.B. Assistant

2* Light

Warrior/Effect

Once per turn during either player’s turn, if your opponent activates a card effect that adds a card to the hand, you can send this card from your hand to the GY; for the rest of this turn, each time your opponent adds a card to their hand, draw 1 card.

0/0

[spoiler=Extra Deck Monsters]

B.B. Vice President

Link 2

D/R

Warrior/Link/Effect

2 B.B. monsters

Once per turn, you can tribute 1 level 4 or lower monster linked to this card, draw cards equal that monster’s level then discard 1 card. When a “B.B.” monster declares an attack and you have more cards in your hand than your opponent, your opponent cannot activate card effects until the end of the Damage Step. When this card is sent to the GY, add 1 “B.B” card from your deck to your hand.

1800

 

 

B.B. CEO

Link 3

UR/DL/L

Warrior/Link/Effect

This card is unaffected by link monster effects and monster’s whose levels are equal or lower than the combined level(s) of the monsters this card is linked to. If you have more cards in your hand than your opponent, your opponent cannot add cards to the hand (except during the Draw Phase). Once per turn, you can destroy one card this card is linked with, then randomly discard 2 cards from your opponent’s hand.

2100

 

 

 

 

[spoiler=Spells/Traps]

B.B. Stock Exchange

Field Spell

Once per turn, while you control a face up “B.B.” monster and you have more cards in your hand than your opponent; activate the following effects based on how many more cards you have than your opponent.

+1: draw 1 card.

+2: all “B.B.” monsters this turn cannot be destroyed by card effects.

+3: destroy 1 face up card.

+>4: Draw 2 cards for your normal draw during your Draw Phase.

 

B.B. Corporate Retreat

Normal Spell

Target 1 “B.B.” monster in the GY, special summon that monster. For the rest of this turn it cannot be destroyed by battle. Except during the turn this card was sent to the GY; when a “B.B.” monster would be destroyed, you can banish this card from your GY instead of destroying the monster.

 

 

 

B.B. Board Meeting

Quick Play Spell

Once per turn during your Draw Phase, before you draw; You can shuffle any number of “B.B.” cards from your hand into the Deck, then draw cards equal to the number of cards shuffled into the deck +1. Once per turn except the turn this card was sent to the GY, you can banish this card from the GY then draw 1 card.

 

Let's Make a Deal

Quick Play Spell

If you have more cards in your hand than your opponent, you opponent draws until they have the same number of cards in hand as the controller of this card; then destroy face up cards on the field equal to the number of cards your opponent just drew. You can only activate the effect of "Let's Make a Deal" once per turn.

 

B.B. Hostile Takeover

Normal Trap

If your opponent has more cards in their hand than you do, your opponent must discard cards until you control the same amount; then draw cards equal to the number of cards your opponent discarded. Once per turn except the turn this card was sent to the GY, You can banish this card from the GY, target 1 card your opponent controls; Return it to the hand then if you do, draw 1 card.

 

 

 

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