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[Written] Chromatic Archetype


Fukato

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This archetype is based around their Field Spell to deal damage.

 

[spoiler=Monsters]

 

Chromatic-Eyes Medallic Magician

LIGHT Spellcaster Level 6

0/2400

Effect: If you control no monsters and no Spell/Traps in your Spell/Trap Card Zones, you can Special Summon this card (from your hand). Once per turn: You can shuffle 1 card in your hand into your Deck; add 1 "Chromatic" Spell/Trap from your Deck to your hand.

 

Chromatic-Eyes Monollic Magician

LIGHT Spellcaster Level 6

0/2400

Effect: If you control exactly 1 "Chromatic-Eyes" monster (and no other monsters), you can Special Summon this card (from your hand or GY). Once per turn: You can shuffle 1 card in your hand into your Deck; add 1 "Chromatic-Eyes" monster from your Deck to your hand.

 

Chromatic-Eyes Double Guardian

LIGHT Warrior Level 4

0/1600

Effect: When this card is Normal Summoned: You can Special Summon 1 "Chromatic-Eyes" monster from your hand, and if you do, change this card to Defense Position.

 

Chromatic-Eyes Ebony Arm Prince

LIGHT Warrior Level 8

0/3000

Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Chromatic-Eyes" monster you control while you control "Chromatic Colosseum". Cannot be destroyed by battle or card effects, also, neither player takes battle damage from battles involving this card. If this card battles an opponent's monster and you activated the effect of "Chromatic Colosseum": You can inflict 1000 damage to your opponent.

 

Chromatic-World Ebony Arm Prince

DARK Warrior Level 8

0/3000

Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 face-up "Chromatic-Eyes" monster you control while you control "Chromatic Colosseum". Cannot be destroyed by battle or card effects, also, neither player takes damage from battles involving this card. (Quick Effect): You can shuffle 1 card in your hand into your Deck, then target 1 card your opponent controls; return it to the bottom of their Deck. You can only use this effect of "Chromatic-World Ebony Arm Prince" once per turn.

 

 

 

 

[spoiler=Spells/Traps]

 

Chromatic Colosseum

Field Spell Card

Effect: When this card is activated: Each player gains 1500 LP. When a monster attacks: Each player can pay 200 LP to inflict 200 damage to their opponent. Once per turn, if you control "Chromatic-World Ebony Arm Prince": You can shuffle 1 card in your hand into your Deck; draw 2 cards.

 

Chromatic Linum Form

Normal Spell Card

Effect: Shuffle 1 card in your hand into your Deck, then target 1 "Chromatic-Eyes" monster in your GY; Special Summon it. You can banish this card from your GY; Special Summon 1 "Chromatic-Eyes" monster from your Deck. You can only use each effect of "Chromatic Linum Form" once per turn.

 

Chromatic Crystal

Normal Spell Card

Effect: If you Special Summoned a "Chromatic-Eyes" monster this turn: You can Normal Summon 1 "Chromatic-Eyes" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY; add 1 "Chromatic-Eyes" monster from your GY to your hand.

 

Chromatic Boundary Shield

Equip Spell Card

Effect: Equip only to a "Chromatic-Eyes" monster or "Chromatic-World Ebony Arm Prince". The equipped monster cannot be targeted by your opponent's card effects, also it can attack all monsters your opponent controls, once each. If this card is sent to the GY while equipped to a monster: You can add 1 "Chromatic-Eyes" monster from your GY to your hand. You can only use this effect of "Chromatic Boundary Shield" once per turn.

 

Chromatic Whirlwind

Normal Trap Card

Effect: If your opponent activates a card effect while you control a "Chromatic" card: Target 1 card your opponent controls; return it to the bottom of their Deck. You can banish this card from your GY; this turn, your opponent cannot attack you directly.

 

Chromatic Dawnbreaker

Continuous Trap Card

Effect: Once per Battle Phase, if you control a "Chromatic-Eyes" monster or "Chromatic-World Ebony Arm Prince": You can target 1 monster on the field; switch it to Attack Position, also it must attack all of its controller's opponent's monsters, if able. Once per turn, during your End Phase, if you control "Chromatic Colosseum": You can gain LP equal to the amount of LP you paid to activate card effects this turn.

 

 

 

 

[spoiler=Extra Deck]

 

Chromatic-Eyes Rising Monk

LIGHT Spellcaster Link 2

0

Link Markers: Down-Left, Down-Right

Effect: 1+ "Chromatic" monsters

Cannot be destroyed by battle, also neither player takes damage from battles involving this card. If a "Chromatic-Eyes" monster or "Chromatic-World Ebony Arm Prince" this card points to battles: You can activate "Chromatic Colosseum" twice during that battle.

 

Chromatic-Eyes Dimension Magician

LIGHT Spellcaster Rank 6

0/2800

Effect: 2 Level 6 Spellcaster monsters

Cannot be destroyed by battle or card effects, also neither player takes damage from battles involving this card. When this card is Xyz Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes 0. (Quick Effect): You can detach 1 Xyz Material from this card; this card gains an additional attack this turn.

 

Chromatic-World Dimension Magician

DARK Spellcaster Rank 7

0/3000

Effect: 3 Level 7 DARK Spellcaster monsters

You can also Xyz Summon this card using a face-up "Chromatic-Eyes Dimension Magician" you control. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects, also neither player takes damage from battles involving this card. (Quick Effect): You can detach all Xyz Materials from this card, then send any number of cards from your hand to the GY; this card gains a number of additional attacks equal to the number of cards sent to the GY by this effect this turn (including the detached materials), also other monsters you control cannot attack this turn. Each time you inflict damage to your opponent by the effect of "Chromatic Colosseum", inflict 200 damage to your opponent.

 

 

 

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An interesting concept that burns the opponent to death, but slowly and painfully. Sounds great.

 

Chromatic-Eyes Medallic Magician

Empty field, SS this from the hand. OPT, shuffle a card from hand into the Deck, search a Chromatic S/T. Well, it isn't the most consistent searcher, can be a dead card if you don't draw this on the first turn and offers a +0. The 2400 DEF is a good amount, but still this looks quite restrictive. I'd change the restriction to "if you control no Spell/Traps" only.

 

Chromatic-Eyes Monolic Magician

One Chromatic, SS this from hand or GY. OPT, shuffle a card from the hand and search a Chromatic monster. Making a monster Special Summonable from the GY with no cost can be easily abusable, especially if it isn't OPT. I'd make it like Cyber Dragon, so you can easily Summon this as first card, search Medallic and SS it to get a free Rank 6 engine.

 

Chromatic-Eyes Double Guardian

NS: SS a Chromatic from the hand and change this to Defense Position. Well, honestly, they all have some sort of way to Special Summon themselves. Why not making it "discard a card, SS a Chromatic from the GY" to give the Archetype more recovery and late game possibilities?

 

Chromatic-Eyes Ebony Arm Prince

SS only by banishing a Chromatic and if you have the Field Spell. Protection from destruction, can't deal battle damage. -1000 if this battles and you use the Field Spell. Ok so, the protection/damage is perfect and allows you to smash into a monster even if it has 0 ATK. Basically this is one of the few win conditions here. It changes a -200 -200 (so at the end you both have the same LP) into a -200 -1200. The Summoning condition is okay, considering you can search it.

 

Chromatic-World Ebony Arm Prince

Same Summoning condition and protection. OPT, Quick Effect: shuffle a card from hand and return a card to the bottom of the Deck. It won't be considered a "Chromatic-Eyes", so it can't be searched and some cards specifically say Chromatic-Eyes, so that could be a problem. But it's okay, it's a different card, also the only form of removal so far. This Archetype shuffles a lot to activate effects, and that's nice, considering all the high Level monsters that can potentially be bricky.

 

Chromatic Colosseum

+1500 to both players. When a monster attack, each player can pay 200 to inflict 200 damage. OPT, if you control World, you can shuffle a card from the hand, draw 2 cards. Synergy with: Nurse Burn (that's a Spell that can be easily used instead of Rain of Mercy); Dark Room of Nightmare (possible win condition, you still have to deal more damage than you pay); all Beatdown Decks, instead of running Gagaga Cowboy for the last damage. The free OPT +1 might need to be nerfed, but requires a specific monster, so it must be tested first. I like the concept for the Archetype, except all the monsters have 0 ATK, so you'll have to play defensively dealing bits of damage each turn. 

 

Chromatic Linum Form

Shuffle a card from the hand, SS a Chromatic from the GY. GY effect; SS a Chromatic from the Deck. The card was already good before the GY effect. A recovery card? Great. The GY effect, though, might be quite broken, just because it's from the Deck. It needs to be nerfed somehow, with a cost or making it so it Summons from hand/GY.

 

Chromatic Crystal

You can Normal Summon another Chromatic. GY effect: add a Chromatic from GY to the hand. Well, there's only one monster you want to Normal Summon. So, yeah, I feel like this isn't going to be the most useful card here - you can just use the regular Normal Summon for one Guardian each turn. The GY effect is basic, but good.

 

Chromatic Boundary Shield

The Chromatic equipped monster can't be targeted and can attack all monsters one each. If sent to the GY: add a Chromatic from GY to the hand. Just perfect. It makes a Chromatic almost completely invulnerable, and has great synergy with the concept of the Deck. Great recovery too. Of course, it does its job only with the Princes, but that's okay.

 

Chromatic Whirlwind

If the opponent activates a card, return a card to the bottom of the Deck. GY effect, your opponent can't attack directly this turn. Basic removal, and unusual yet smart GY effect. I like this card, it's linear but it's really nice.

 

Chromatic Dawnbreaker

Once per Battle Phase, you can switch a monster to Attack Position and it has to attack all monsters. During the EP, gain the amount of LP you paid. So this is how you win, basically. It makes Shield obsolete, and this will always be run at 3. The attack-all-monsters is definitely something the Field Spell could've done instead of the drawing effect, and this could've been just a recovery card to not completely outclass Shield.

 

Chromatic-Eyes Rising Monk

Link 2, DL and DR

Can't be destroyed by battle and you don't receive damage. If a linked Chromatic battles, you can use Colosseum twice. This is a super cool card. It fits the Archetype and speeds up the burning. I like that. Just a (quite useless) note: tecnically, you can use a Monk to Summon another one, but I don't see why someone should do that. Just warning in case someone finds out a startegy that involves Special Summoning lots of monsters.

 

Chromatic-Eyes Dimension Magician

2 Level 6 Spellcasters

Protection from battle and destruction, no damage. When XYZ Summoned: the ATK of a monster your opponent controls becomes 0. Detach: extra attack. It's okay. Why would you reduce the ATK of a monster? I mean, Chromatics can't be destroyed and you won't receive damage anyway. Maybe useful in non-pure Chromatic Decks. The multiple attacking feature would be good, but right now it's kinda useless because you can just use the following monster instead.

 

Chromatic-World Dimension Magician

Rank-Up from Chromatic-Eyes Dimension Magician.

Protection from battle and destruction, no damage. Quick Effect, detach all materials, discard any number of card and for each of those +1 attack. No other monsters can attack this turn. -200 each time you deal damage because of Colosseum. Ultimate boss monster. It's perfect as it is. Can combo perfectly with Dark Room, exactly like how Trickstars do.

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