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Tokencumbrance


Guest BGMCANN0N

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Guest BGMCANN0N

Tokencumbrance

[Continuous Trap]

Tokens cannot be used as Fusion, Synchro, or Link Material for a Summon. Tokens cannot be Tributed. If a monster attacks a Defense Position Token, the controller of the attacking monster inflicts piercing battle damage to their opponent.

 

[spoiler=Word Play]Token + Encumbrance

 

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Ooh, anti-token.

I like that it's a trap since you can surprise your opponent with it, interrupting their plans. The fact that tokens can't be used for any [existing] summons really ruins combos involving stuff like Grinder Golem, Gofu, and Scapegoat.

 

Another deck it ruins pretty hard are Mecha Phantom Beasts. 

 

As a card that's supposed to punish the use of tokens, it does its job very nicely. Well done!

 

Edit: Another good point is that cards like Ojama Trio and Mithra would also more effectively clog your opponent's field while giving you potential to do some major damage. Combined with what Sakura mentioned below, it could turn out to be an effective OTK with Chaos MAX (assuming the piercing stacks). Figured this wasn't worth another post, so I just included it in an edit.

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IDK, floodgates tend not to be good design by nature, and considering the amount of Token engines nowadays, it'll hurt with consideration for the new format (you know, above Gofu stuff, etc). It does its job well though; that much is certain. (As if Tewart emergency limiting Gofu didn't already hit Decks enough). 

 

Then again, you can always force the opponent to have Tokens out (i.e. Ojamas can do this with Trio/Duo; need to look at other cards that can put Tokens on the opponent's board) and then punch them hard with the double piercing.

 

(Now to wonder if Chaos MAX and Orichalc can stack on double damage in addition to this, due to their own effects because that'd really be evil.)

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I get that it's a utility card, but I might have it so it at least summons a token to your opponents side of the field, then while they control that token, all tokens they control get the effect.

 

This way it has something relevant it can do immediately while also giving synergy to the Decks that would clog your opponent's field.

 

If you do that though, I might put it down to just piercing damage or have an actual defense stat on the token you Summon to their field.

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Not a fan of the card. As Sakura pointed out, floodgates are frowned upon, and Tokens are just picking on relevance because of Link Monsters, and now you want to push them back with this? I'm not cool with that, personally. If you want to disrupt Tokens that badly, you can resort to Token Feastevil, Thanksgiving, Power Filter, etc.

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Since the feedback is leaning more towards the card being too strong as a floodgate, I think softening the effect by adding a "the turn they are summoned" on the first part would make it a bit more fair vs having it just be continuous the whole time. That way, they're still punished for using tokens, but the tokens will only be unusable for a turn instead of the duration of this card being face-up.

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Guest BGMCANN0N

Not a fan of the card. As Sakura pointed out, floodgates are frowned upon, and Tokens are just picking on relevance because of Link Monsters, and now you want to push them back with this? I'm not cool with that, personally. If you want to disrupt Tokens that badly, you can resort to Token Feastevil, Thanksgiving, Power Filter, etc.

I don't want to push them back necessarily... Basically, as most of my cards being casual in nature, hence placing this in CC, I made it more for thematic flavor purposes. Admittedly, I kind of miss Ojama Trio's niche for some gimmicky control decks I used to play prior to the birth of the Link Era. Anyhow I did tone down at the very least the double piercing jazz so people don't die for attempting to use Scapegoat.

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It is definitely a meta call side deck card, and I'm not a fan of "you can't play" cards, but the concept is amusing to me. Tokens haven't been as relevant since Goat Control days.

I think there should be a window for the opponent. Something other than card removal to work around this card. Or at the very least, I think the piercing part is going overboard. IMO, let the rest of your deck come up with a way to work around the Tokens rather than giving them all the triumph card in one piece. Maybe only restrict this during the turn the Tokens appear, kind of like Loose 1 Turn. 

 

Then there's the other bit where you gotta set this turn 1 and go first to really make it work against Grinder Golem plays... Kind of slow unless you are already disrupting things with Ojama Trio and such.

 

I like the idea behind the card, but again, it seems a little overboard.

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