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Turning Rust to Gold: Bringing Alchemy Beast in the new Generation


TwinMaelstrom

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[spoiler=Monsters]

[spoiler=Alchemy Beast, Aretos the Tin]

Wind-Level 3-Rock/Effect-500/500

This card cannot be Normal Summoned/Set. This card can attack your opponent directly. You can activate each of the following effects of “Alchemy Beast, Aretos the Tin” once per turn.
(i) During either player's turn, when a monster effect is activated that would affect an “Alchemy” monster(s) you control: You can discard this card; negate the activation.
(ii) If this card inflicts Battle Damage to your opponent: You can target 1 monster on the field; Return it to the hand.
(iii) If this card is banished: You can add 1 “Alchemy Seal” Spell Card from your Deck to your hand, except “Alchemy Seal Tin Spell Circle”.

 

 

 

[spoiler=Alchemy Beast, Ekenas the Mercury]

Water-Level 3-Rock/Effect-500/500

This card cannot be Normal Summoned/Set. This card can attack your opponent directly. You can activate each of the following effects of “Alchemy Beast, Ekenas the Mercury” once per turn.
(i) During either player's turn, when a Spell/Trap card or effect is activated that would affect an “Alchemy” monster(s) you control: You can discard this card; negate the activation.
(ii) If this card inflicts Battle Damage to your opponent: You can target 1 Set Spell/Trap Card your opponent controls; Draw 1 card. While you control a face-up “Alchemy Beast” monster, that card cannot be activated.
(iii) If this card is banished: You can add 1 “Alchemy Seal” Spell Card from your Deck to your hand, except “Alchemy Seal Mercury Hourglass”.

 

 

 

[spoiler=Alchemy Beast, Leon the Lead]

Earth-Level 3-Rock/Effect-500/500

This card cannot be Normal Summoned/Set. This card can attack your opponent directly. You can activate each of the following effects of “Alchemy Beast, Leon the Lead” once per turn.
(i) During either player’s turn: You can discard this card and target 1 banished “Alchemy” card, except “Alchemy Beast, Leon the Lead”; either Special Summon that target or add that target to your hand.
(ii) If this card inflicts Battle Damage to your opponent: You can Special Summon 1 “Alchemy Beast” monster from your hand, then add 1 “Alchemy Kettle Chaos Distil” from your Deck to your hand.
(iii) If this card is banished: You can add 1 “Alchemy Seal” Spell Card from your Deck to your hand, except “Alchemy Seal Lead Compass”.

 

 

 

[spoiler=Alchemy Beast, Moonface the Silver]

Dark-Level 3-Rock/Effect-500/500

This card cannot be Normal Summoned/Set. This card can attack your opponent directly. You can activate each of the following effects of “Alchemy Beast, Ouroboros the Bronze” once per turn.
(i) During either player’s turn: You can discard this card and Target 1 face-up card; This turn, the target’s effects are negated.
(ii) If this card inflicts Battle Damage to your opponent: You can target 1 of your banished “Alchemy Beast” monsters, except “Alchemy Beast, Moonface the Silver”; Special Summon that target.
(iii) If this card is banished: You can add 1 “Alchemy Seal” Spell Card from your Deck to your hand, except “Alchemy Seal Silver Key”.

 

 

 

[spoiler=Alchemy Beast, Ouroboros the Bronze]

Light-Level 3-Rock/Effect-500/500

This card cannot be Normal Summoned/Set. This card can attack your opponent directly. You can activate each of the following effects of “Alchemy Beast, Ouroboros the Bronze” once per turn.
(i) During either player's Damage Step, when an “Alchemy” monster you control battles: You can discard this card; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
(ii) If this card inflicts Battle Damage to your opponent: You can target 1 banished “Alchemy Seal” Spell Card, except “Alchemy Seal Bronze Scale”; Add that target to your hand.
(iii) If this card is banished: You can add 1 “Alchemy Seal” Spell Card from your Deck to your hand, except “Alchemy Seal Bronze Scale”.

 

 

 

[spoiler=Alchemy Beast, Salamandra the Steel]

Fire-Level 3-Rock/Effect-500/500

This card cannot be Normal Summoned/Set. This card can attack your opponent directly. You can activate each of the following effects of “Alchemy Beast, Salamandra the Steel” once per turn.
(i) During either player’s turn: You can discard this card and target 1 monster you control, except “Alchemy Beast, Salamandra the Steel”; Banish that target, then add 1 “Alchemy” Spell/Trap Card from your Deck to your hand, except “Alchemy Seal Steel Lamp”.
(ii) If this card inflicts Battle Damage to your opponent: You can destroy 1 card in your opponent’s hand or they control.
(iii) If this card is banished: You can add 1 “Alchemy Seal” Spell Card from your Deck to your hand, except “Alchemy Seal Steel Lamp”.

 

 

 

[spoiler=Alchemy Spectre, Negledo]

Dark-Level 4-Spellcaster/Pendulum/Effect-Scale 1-1700/0

Pendulum Effect: When this card is activated: You can add 1 “Alchemy” Spell/Trap card from your Deck to your hand. You can only use this effect of “Alchemy Spectre, Negledo” once per turn. Any card sent to the GY is banished instead. If you do not control a face-up “Alchemy Beast” monster this effect is negated.
Monster Effect: If this card is Summoned: You can target up to 5 of your banished “Alchemy” cards (min 2); Shuffle those targets into your Deck, then draw 2 cards. During either player’s turn: You can banish 1 “Alchemy Beast” monster you control; Draw 1 Card. You can only use each effect of “Alchemy Spectre, Negledo” once per turn.

 

 

 

[spoiler=Alchemy Spectre, Albedo]

Light-Level 4-Spellcaster/Pendulum/Effect-Scale 1-1700/0

Pendulum Effect: During your opponent’s turn: You can activate 1 “Alchemy Seal” Spell Card from your hand. You must control an “Alchemy Beast” monster to activate and resolve this effect. You can only use this effect of “Alchemy Spectre, Albedo” once per turn.
Monster Effect: While this card is face-up on the field, any card sent to the GY is banished instead. If you do not control a face-up “Alchemy Beast” monster this effect is negated. You can only use each of the following effect of “Alchemy Spectre, Albedo” once per turn.
(i) If this card is Summoned: You can add 1 “Alchemy Seal” Spell Card from your Deck to your hand.
(ii) During either player’s turn: You can banish 1 “Alchemy” card from your hand; This turn, “Alchemy Beast” monsters you control cannot be destroyed in battle.

 

 

 

[spoiler=Amnael, The Alchemy Supreme]

Light-Level 8-Spellcaster/Effect-1800/1800

This card cannot be Normal Summoned/Set. If an “Alchemy” card you control is destroyed, except “Amnael, The Alchemy Supreme”: You can banish all “Alchemy” monster you control; Special Summon this card (from your hand). This card is also treated as an EARTH, FIRE, WIND, WATER, and DARK monster. This card gains 100 ATK and DEF for every banished card. While this card is face-up on the field: Any card sent to your GY are banished instead. During your opponent’s turn, you can activate “Alchemy Seal” Spell Cards from your hand. You can only control 1 face-up “Amnael, The Alchemy Supreme”. You can each of the following effect of “Amnael, The Alchemy Supreme” once per turn.
(i) During your turn: You can banish 1 “Alchemy” card from your hand or you control, except this card; Add 1 of your banished “Alchemy Seal” Spell Cards to your hand or add 1 “Alchemy Seal” Spell Card from your Deck to your hand.
(ii) During your opponent’s turn: You can banish 1 “Alchemy” card from your hand or you control, except this card; Draw 1 card. This turn, “Alchemy Beast” monsters you control cannot be destroyed in battle or card effects.
(iii) If a monster would be summoned: You can discard 1 “Alchemy Beast” with the same Attribute; Negate the Summon, and if you do, banish it.

 

 

 

 

 

[spoiler=Spells]

[spoiler=Alchemy Seal Tin Spell Circle]

Normal Spell

Banish 1 “Alchemy” card you control; Special Summon as many “Alchemy Beast” monsters from your hand as possible, but return them to your hand during the End-Phase. If this card is banished: Special Summon 1 “Alchemy Beast, Aretos the Tin” from your Deck or Special Summon 1 banished “Alchemy Beast, Aretos the Tin”. You can only activate 1 “Alchemy Seal Tin Spell Circle” per turn.

 

 

 

[spoiler=Alchemy Seal Mercury Hourglass]

Normal Spell

Banish 1 “Alchemy” card in your hand; Draw 2 card, then skip your next Draw Phase. If this card is banished: Special Summon 1 “Alchemy Beast, Ekenas the Mercury” from your Deck or Special Summon 1 banished “Alchemy Beast, Ekenas the Mercury”. You can only activate 1 “Alchemy Seal Mercury Hourglass” per turn.

 

 

 

[spoiler=Alchemy Seal Lead Compass]

Normal Spell

Add 1 “Alchemy Seal” Spell Card from your Deck to your hand, except “Alchemy Seal Lead Compass.” If this card is banished: Special Summon 1 “Alchemy Beast, Leon the Lead” from your Deck or Special Summon 1 banished “Alchemy Beast, Leon the Lead”. You can only activate 1 “Alchemy Seal Lead Compass” per turn.

 

 

 

[spoiler=Alchemy Seal Silver Key]

Normal Spell

Activate 1 “Alchemy Kettle Chaos Distil” from your Deck. If this card is banished: Special Summon 1 “Alchemy Seal Silver Key” from your Deck or Special Summon 1 banished “Alchemy Beast, Moonface the Silver”. You can only activate 1 “Alchemy Seal Tin Spell Circle” per turn.

 

 

 

[spoiler=Alchemy Seal Bronze Scale]

Normal Spell

Banish 1 “Alchemy Beast” monster you control; Banish 1 card your opponent controls. If this card is banished: Special Summon 1 “Alchemy Beast, Ouroboros the Bronze” from your Deck or Special Summon 1 banished “Alchemy Beast, Ouroboros the Bronze”. You can only activate 1 “Alchemy Seal Bronze Scale” per turn.

 

 

 

[spoiler=Alchemy Seal Steel Lamp]

Normal Spell

Shuffle 2 banished “Alchemy” cards into your Deck and target 1 banished “Alchemy Beast” monster, except “Alchemy Beast, Salamandra the Steel” and 1 banished “Alchemy Seal” Spell Card, except “Alchemy Seal Steel Lamp”; Special Summon the first target, if you do, add the second target to your hand. If this card is banished: Special Summon 1 “Alchemy Beast, Salamandra the Steel” from your Deck or Special Summon 1 banished “Alchemy Beast, Salamandra the Steel”. You can only activate 1 “Alchemy Seal Steel Lamp” per turn.

 

 

 

 

 

[spoiler=Traps]

[spoiler=Alchemy Kettle Chaos Distil]

Continuous Trap
If you control 2 or more “Alchemy Beast” monsters: You can activate directly this card from your hand. You can reveal 3 “Alchemy Seal” Spell Card (in your hand); Activate this card directly from your hand. While this card is face-up on the field: Any card sent to your GY are banished instead. If this card would be destroyed: You can banish 1 “Alchemy” card from your hand or your control, except “Alchemy Kettle Chaos Distil”, instead. If this card leaves the field by an opponent’s card effect: Banish all monsters you control, then Draw 1 card for every “Alchemy Beast” banished by this effect.

 

 

 

 

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