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Yugioh's Adventures in Wonderland


TwinMaelstrom

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It looks like we all just fell down the Rabbit Hole and found ourselves in the amazing world of Wonderland. Through our story we get to meet the amazing creature of Wonderland. We follow our hero and she wanders through the many wonders of Wonderland. As she fights the many villains festering in Wonderland. Come on, following me, lets see what's gonna happen.
 

[spoiler=Monsters]
[spoiler=Creatures of Wonderland]
[spoiler=Wonderland White Rabbit]
Light-Level 2-Beast/Effect-1200/700
If this card is Summoned: You can add 1 “Wonderland” Field Spell Card from your Deck to your hand. You can target 1 Level 3 or lower “Maiden of Wonderland” monster you control; Special Summon “Maiden of Wonderland” monster from your Deck, that it 1 Level higher, then destroy the target. During either player’s turn: You can send this face-up card you control to the GY; Activate 1 “Wonderland” Field Spell directly from your GY. You can only use each effect of “Wonderland White Rabbit” once per turn.


 
[spoiler=Wonderland Guide Kyata]
Light-Level 3-Insect/Effect-1200/1600
If this card is Normal Summoned or flipped face-up: You can Special Summon “Misery Maiden of Wonderland, Alice” from your Deck. During either player’s turn: You can send this card from your hand or from face-up on your side of the field to the GY; This turn, face-up “Wonderland” cards you control cannot be destroyed by your opponent’s card effects. During either player’s turn, except the turn this card was sent to the GY: You can target 1 “Wonderland” Field Spell Card in your GY or you control; Shuffle both this card and the target into the Deck, then add 1 “Wonderland” Field Spell Card directly from your Deck, with a different name than the target. You can only use each effect of “Wonderland Guide Kyata” once per turn.


 
[spoiler=Wonderland Mystery Cheshire]
Light-Level 4-Beast/Effect-1600/1000
You can target 1 “Maiden of Wonderland” monster you control; Destroy that target, then add 1 “Wonderland Dark” monster from your Deck to your hand. You can only use this effect of “Wonderland Mystery Cheshire” once per turn. During either player’s turn: You can banish this card you control. During the next Standby Phase, return this card banish by this effect to the field, and if you do, shuffle 1 “Wonderland” monster from your hand or GY into your Deck, except “Wonderland Mystery Cheshire”, then you can Special Summon 1 Level 4 or lower “Maiden of Wonderland” monster form your hand or GY.


 
[spoiler=Wonderland Mercury Maker]
Light-Level 4-Warrior/Effect-1500/1200
This card cannot be destroyed by battle or by an opponent’s card effects. You can only use effect of the following effect of “Wonderland Mercury Maker” once per turn.
(i) If this card is Summoned: You can add 1 Level 4 or lower “Maiden of Wonderland” monster from your Deck to your hand.
(ii) You can banish this card from your GY; Add 1 “Wonderland” Trap Card from your Deck or GY to your hand. You must control a “Maiden of Wonderland” monster to activate and resolve this effect.



 
[spoiler=Villains of Wonderland]
[spoiler=Wonderland Dark Heart Knight]
Dark-Level 4-Warrior/Effect-1700/1100
If this card is Normal Summoned of flipped face-up: You can send 1 “Wonderland” card from your Deck to your GY, except a “Wonderland Dark” monster. When this card destroys an opponent’s monster by battle and sends it to the GY: You can Pay 1500 Life Points; Discard 1 “Wonderland” card and look at your opponent’s hand, then add 1 card from their hand to your hand that is the same type of card (Monster, Spell, or Trap) as the discarded card. If this card is sent from your hand or field to the GY: Special Summon 1 “Wonderland Dark” monster from your hand or GY, except “Wonderland Dark Heart Knight”. You can only use 1 “Wonderland Dark Heart Knight” effect per turn and only once that turn.


 
[spoiler=Wonderland Dark Heart Queen]
Dark-Level 8-Spellcaster/Effect-2800/2600
You can destroy 2 cards you control, including at least 1 “Wonderland” card, then Special Summon this card from your hand, or GY. If this card is Summoned: Target 1 monster on the field, except this card; Destroy that target. If your opponent’s summons a monster, you can destroy 1 “Wonderland” card in your hand or you control; Destroy that target. You can only use this effect of “Wonderland Dark Heart Queen” once per turn. During the End Phase: Destroy 1 “Wonderland” monster you control, and if you do, you can Add 1 “Wonderland” Spell/Trap Card from your Deck to your hand. If this card is sent to the GY: You can Special Summon 1 “Wonderland Dark Blood Queen” from your hand or GY. You can only control 1 Spellcaster-Type “Wonderland Dark” monster.


 
[spoiler=Wonderland Dark Blood Queen]
Dark-Level 8-Spellcaster/Effect-2600/2800
You can destroy 2 cards you control, including at least 1 “Wonderland” card, then Special Summon this card from your hand, or GY. If this card is Summoned: You can Draw 1 Card, then your opponent can draw 1 card, if they do Draw 1 card. You can only use this effect of “Wonderland Dark Blood Queen” once per turn. If your opponent has more total cards in their hand and their side of the field than you do: Your opponent must discard 1 card or pay 800 Life Points to Summon a monster or activate a card or effect. If this card is sent to the GY: You can Special Summon 1 “Wonderland Dark Heart Queen” from your hand or GY. You can only control 1 face-up “Wonderland Dark Blood Queen.” You can only control 1 Spellcaster-Type “Wonderland Dark” monster.


 
[spoiler=Wonderland Dark Dragon, Jabberwok]
Dark-Level 8-Dragon/Effect-3000//2500
Destroy this card if you control a face-up “Maiden of Wonderland” monster. You can only control 1 face-up “Wonderland Dark Dragon, Jabberwok.” You can only use each of the following effects of “Wonderland Dark Dragon, Jabberwok” once per turn.
(i) If a Level 4 or higher “Maiden of Wonderland” monster you control is destroyed or you control a face-up “Wonderland Dark” monster: You can Special Summon this card from your hand or GY.
(ii) During either player’s turn: You can destroy 1 “Wonderland” monster in your hand or you control, except this card: Destroy 1 card your opponent controls or 1 random card in their hand.
(iii) If this card is destroyed, except by its own effect: You can Special Summon 1 Level 4 or higher “Maiden of Wonderland” monster from your Deck or GY.



 
[spoiler=Heroes of Wonderland]
[spoiler=Misery Maiden of Wonderland, Alice]
Light-Level 2-Warrior/Effect-1000/800
If this card is Normal Summoned or flipped face-up: You can add 1 Level 4 or lower LIGHT “Wonderland” monster from your Deck to your hand, except a “Maiden of Wonderland” monster. If you control a face-up Level 4 or lower LIGHT “Wonderland” monster, except a “Maiden of Wonderland” monster: You can banish this card from your GY; Special Summon 1 Level 4 or lower “Maiden of Wonderland” monster from your hand or GY, except “Misery Maiden of Wonderland, Alice”. You can only use this effect of “Misery Maiden of Wonderland, Alice” once per turn. You can only control 1 face-up “Maiden of Wonderland” monster.


 
[spoiler=Wondering Maiden of Wonderland, Alice]
Light-Level 3-Warrior/Effect-1400/300
If this card is Summoned: You can activate 1 “Wonderland” Field Spell Card directly from your Deck. During either player’s turn: You can send 1 “Wonderland” Field Spell from your hand or from face-up on your side of the field to the GY; Activate 1 “Wonderland” Field Spell Card with a different name directly from your GY. If this card is sent to the GY: You can add 1 “Wonderland Dark” monster from your Deck to your hand. You can only use each effect of “Wondering Maiden of Wonderland, Alice” once per turn. You can only control 1 face-up “Maiden of Wonderland” monster.


 
[spoiler=Righteous Maiden of Wonderland, Alice]
Light-Level 4-Warrior/Effect-1700/1400
You can destroy 1 “Wonderland Dark” monster you control and target 1 Level 4 or lower LIGHT “Wonderland” monster in your GY, except a “Maiden of Wonderland” monster; Special Summon that target. If this card is sent to the GY: You can destroy 1 “Wonderland Dark” monster you control; Special Summon 1 “Fate Maiden of Wonderland, Alice” from your hand or Deck. You can only use each effect of “Righteous Maiden of Wonderland, Alice” once per turn. You can only control 1 face-up “Maiden of Wonderland” monster


 
[spoiler=Fate Maiden of Wonderland, Alice]
Light-Level 6-Warrior/Effect-2400/1800
You can send 1 “Righteous Maiden of Wonderland, Alice” you control to the GY; Special Summon this card (from your hand).  During either player’s turn: You can send this card from your hand to the GY and target up to 2 “Maiden of Wonderland” monsters in your GY, except “Fate Maiden of Wonderland, Alice”; Shuffle those targets into the Deck, then Special Summon Level 4 or lower LIGHT “Wonderland” monsters from your Deck equal to the number monster shuffled into the Deck by this effect, except “Maiden of Wonderland” monsters. If a “Wonderland Dark” monster you control leaves the field: Add 1 “Wonderland” Trap Card from your Deck to your hand. If this card is sent to the GY: You can add 1 “True Queen Maiden of Wonderland, Alice” from your Deck or GY to your hand. You can only use each effect of “Fate Maiden of Wonderland, Alice” once per turn. You can only control 1 face-up “Maiden of Wonderland” monster.


 
[spoiler=True Queen Maiden of Wonderland, Alice]
Light-Level 8-Warrior/Effect-3000/2800
This card cannot be Normal Summon/Set. This card must first be Special Summoned by its own effect. If there at least 3 Field Spell Cards in your GY: You can Send 1 “Fate Maiden of Wonderland, Alice” you control to the GY; Special Summon this card (from your hand). You can only control 1 face-up “Maiden of Wonderland” monster. This card unaffected by your opponent’s Spell/Trap effects. You can only use each effect of the following effect of “True Queen of Wonderland, Alice” once per turn. 
(i) If this card is Summoned: Destroy all “Wonderland Dark” monsters you control, if you do, activate 1 “Wonderland Discovered Paradise” from your hand, Deck, or GY, then Draw cards equal to number of monsters destroyed by this effect.
(ii) During either player’s turn, if your opponent activates a card or effect: You can target 1 LIGHT “Wonderland” monster in your GY, except a “Maiden of Wonderland” monster; Special Summon that target. This turn, LIGHT “Wonderland” monsters you control cannot be destroyed by battle or card effects.
(iii) If this card leaves the field: Special Summon 1 “Wonderland Dark” from your Deck, or GY.



 

 

[spoiler=Spell]

[spoiler=Wonderland Garden of Destiny]

Field Spell

When this card is activated: Add 1 “Misery Maiden of Wonderland, Alice” from your Deck to your hand. If this face-up card in the Field Zone is sent to the GY or banished: You can add 1 “Maiden of Wonderland” monster from your GY to your hand. You can only activate 1 “Wonderland Garden of Destiny” per turn. You can only activate 1 of the following effect per turn and only once per turn.
(i) If you control a face-up LIGHT “Wonderland” monster, except a “Maiden of Wonderland” monster: You can send 1 “Wonderland” card from your hand to the GY; Special Summon 1 LIGHT “Wonderland” monster from your GY, except a “Maiden of Wonderland” monster.
(ii) If you control a face-up “Wonderland Dark” monster: You can banish 1 “Wonderland” card from your GY; Special Summon 1 Level 3 or lower “Maiden of Wonderland” monster from your GY.

 

 

 

[spoiler=Wonderland Forest of Magic]

Field Spell

When this card is activated: You can add 1 LIGHT “Wonderland” monster from your Deck to your hand, except a “Maiden of Wonderland” monster. Once per turn, if you control a face-up LIGHT “Wonderland” monster: You can send the top card of your Deck to the GY; Add 1 “Wonderland” Field Spell Card from your Deck to your hand, except “Wonderland Forest of Magic.” You can only activate 1 “Wonderland Forest of Magic” per turn.

 

 

[spoiler=Wonderland Wilds of Madness]

Field Spell

When this card is activated: You can add 1 LIGHT “Wonderland” monster from your GY to your hand, except a “Maiden of Wonderland” monster. While you control a face-up LIGHT “Wonderland” monster: LIGHT “Wonderland” monsters you control cannot be destroyed by card effects. Once per turn: You can reveal 3 "Wonderland" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY. If this face-up card in the Field Zone is sent to the GY or banished: You can Special Summon 1 Level 4 or lower “Maiden of Wonderland” from your hand or GY. You can only activate 1 “Wonderland Wilds of Madness” per turn.

 

 

[spoiler=Wonderland Kingdom of Glass]

Field Spell

When this card is activated: Destroy all LIGHT “Wonderland” monster you control, if you do, Special Summon 1 “Wonderland Dark” monster from your hand or GY. Once per turn, if you control a face-up “Wonderland Dark” monster: You can destroy 1 “Wonderland” monster you control; Destroy 1 card on the field. If you control a face-up “Maiden of Wonderland” destroy this card. If this face-up card in the Field Zone is sent to the GY or banished, while there are at least 2 other Field Spell Cards in your GY: You can Special Summon 1 “Fate Maiden of Wonderland, Alice” from your hand or GY. You can only activate 1 “Wonderland Kingdom of Glass” per turn.

 

 

[spoiler=Wonderland Mountains of Darkness]

Field Spell

When this card is activated: Destroy all LIGHT “Wonderland” monsters you control and add 1 “Wonderland Dark Devouring Dragon” from your Deck or GY to your hand. Once per turn, if you control a face-up “Wonderland Dark Devouring Dragon”: You can send 1 LIGHT “Wonderland” monster from your hand or Deck to the GY, except a “Maiden of Wonderland” monster; Add 1 “Wonderland Dark” monster from your Deck to your hand, except “Wonderland Dark Devouring Dragon.” If this face-up card in the Field Zone is sent to the GY or banished, while there are at least 3 other Field Spell Cards in your GY: You can send 1 LIGHT “Wonderland” monster and 1 DARK “Wonderland” monster from your hand or side of the field to the GY; Special Summon 1 “True Queen Maiden of Wonderland, Alice” from your hand or Deck, ignoring summoning conditions. You can only activate 1 “Wonderland Mountains of Darkness” per turn.

 

 

[spoiler=Wonderland Discovered Paradise]

Field Spell

When this card is activated: Destroy all “Wonderland Dark” monsters you control, then Special Summon LIGHT “Wonderland” monster from your GY up to the number of monsters destroyed by this effect, except “Maiden of Wonderland” monsters. “Wonderland” cards you control cannot be targeted by your opponent’s card effects. Once per turn: You can send 1 “Wonderland” card from your hand to the GY and target 1 LIGHT “Wonderland” monster in your GY, except a “Maiden of Wonderland” monster; Special Summon that card, if you do Draw 1 card. If this card would be destroyed, by an opponent’s card: You can send 1 “Wonderland” card from your hand or field to the GY, except this card, instead. If you do not control a face-up “True Queen Maiden of Wonderland, Alice” destroy this card. You must have at least 4 “Wonderland” Field Spells in your Graveyard to activate this card. You can only activate 1 “Wonderland Discovered Paradise” per turn.

 

 

 

 

[spoiler=Traps]

[spoiler=Fate of Wonderland]

Normal Trap

Target 1 LIGHT “Wonderland” monster you control; Destroy that target, then 1 Level 4 or lower Special Summon 1 “Maiden of Wonderland” monster from your Deck, if you do, destroy 1 monster on the field with a lower Level than the Special Summon monster. If this card is destroyed: You can add 1 Level 4 or lower “Maiden of Wonderland” from your Deck to your hand.

 

 

 

[spoiler=Wonderland Mad Party]

Normal Trap

This turn, face-up “Wonderland monsters you control are unaffected by your opponent’s card effects. If this card is sent to the GY by a card effect: You can Special Summon 1 LIGHT “Wonderland” monster from your hand or GY, except a “Maiden of Wonderland” monster.

 

 

[spoiler=Treats of Wonderland]

Normal Trap

Destroy 1 LIGHT “Wonderland” monster you control; Special Summon 1 “Wonderland Dark” monster from your hand or GY. During either player’s turn, except the turn this card was sent to the GY, if you control a face-up “Wonderland Dark” monster: You can banish this card; Add 1 “Wonderland” Field Spell Card from your Deck or GY to your hand.

 

 

 

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