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Pirates Never Die; Beware the Waters of the Undersea Pirates [Written]


TwinMaelstrom

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BEWARE TRAVELER!!!!!

The waters on which you approach are haunted by the spirit of Undead Pirates. Feeding on the souls of the foolish whose dare to trespass on there waters.

TURN BACK NOW!!!!!!

[spoiler=Spoilers]
With the new "Skyfang Brigade" monsters coming out soon, I thought that I would look back at the archetype of Pirates I designed to see who did justice to the great scourers of the sea. While there pirates desire to swarm the field, mine plan to overwhelm and plunder and steal in order to win. The cards focus around "Umi" (the field spell retrain) and their Pirates Ships. The lower level monsters search, summon, and steal, while the Captain use their power to control and plunder. Set-up the graveyard, and force your opponent to watch as you plunder and destroy everything. Lets see who did Pirates betters!!!!



[spoiler=Monsters]
[spoiler=UnderSea Scout]
Water-Level 1-Warrior/Effect-500/200
If this card is Summoned: You can add 1 "UnderSea" card from your Deck to your hand, except "UnderSea Scout". If this card is destroyed and sent to the GY: You can add the top card of your opponent's Deck to your hand, if you do, banish this card. You must control "Umi" to activate and resolve this effect. You can only use each effect of "UnderSea Scout" once per turn.



[spoiler=UnderSea Deckhand]
Water-Level 2-Warrior/Effect-1000/0
If an "UnderSea" card you control is targeted by an opponent's card effect: You can Special Summon this card from your hand, if you do, change the target to this card. You must control a face-up "UnderSea" Continuous Spell Card to activate this effect. If you control a face-up "UnderSea Captain" monster you can Special Summon this card from your GY. If summoned this way, banish it when it leaves the field. If this card is destroyed and sent to the GY: You can target 1 card in your opponent's GY; Banish this card, if you do, add that card to your hand. You must control "Umi" to activate and resolve this effect.



[spoiler=UnderSea Guide]
Water-Level 3-Warrior/Effect-1300/200
If this card is Normal Summoned: You can add 1 "Undersea" Spell Card from your Deck to your hand. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Undersea" monster from your Deck. You must control "Umi" to activate and resolve this effect. If a "UnderSea" card(s) you control would be destroyed, you can banish this card from your GY instead. You can only Special summon "UnderSea Guide" once per turn.



[spoiler=UnderSea Hunter]
Water-Level 4-Warrior/Effect-1700/1200
If you summon an "UnderSea" monster: You can discard this card; Add 1 "UnderSea" Card from your Deck to your hand, except "UnderSea Hunter". If you control an "UnderSea" Continuous Spell Card: You can target 1 monster your opponent controls or in their GY with less ATK than this card (Quick Effect); Add that card to your hand. You must control "Umi" to activate and resolve this effect. You can only use this effect of "UnderSea Hunter" once per turn.



[spoiler=UnderSea Captain, Blackhand]
Water-Level 5-Warrior/Effect-2100/800
If this card is Summoned from the GY: You can Special Summon up to 2 Level 4 or lower "UnderSea" monster from your hand or GY with different names. If you control a face-up "UnderSea" Continuous Spell Card: You can send 1 "UnderSea" monster from your Deck to the GY, except "UnderSea Captain, Blackhand", then add 1 random card from your opponent's hand to your hand. You cannot activate this effect the turn this card is Summoned. During either player's turn: You can send 1 "UnderSea" monster from your hand or you control to your GY; Special Summon this card from your GY. If an "UnderSea" Continuous Spell Card is destroyed: Destroy this card. You must control "Umi" to activate and resolve this card's effects. You can use each effect of "UnderSea Captain, Blackhand" once per turn. You can only control 1 face-up "UnderSea Captain, Blackhand".



[spoiler=UnderSea Captain, Riptide Corsair]
Water-Level 5-Warrior/Effect-2300/1400
If this card is Summoned from the GY: Excavate the top 3 cards of your opponent's Deck, add 1 of those cards to your hand and send 1 of them to their GY. If you control a face-up "UnderSea" Continuous Spell Card: You can target 1 card in your opponent's GY; Send 1 "UnderSea" monster from your Deck to the GY, except "UnderSea Captain, Riptide Corsair", then add that target to your hand. You cannot activate this effect the turn this card is Summoned. During either player's turn: You can send 1 "UnderSea" monster from your hand or you control to your GY; Special Summon this card from your GY. If an "UnderSea" Continuous Spell Card is destroyed: Destroy this card. You must control "Umi" to activate and resolve this card's effects. You can use each effect of "UnderSea Captain, Riptide Corsair" once per turn. You can only control 1 face-up "UnderSea Captain, Riptide Corsair".



[spoiler=UnderSea Captain, Fatal Beauty]
Water-Level 5-Warrior/Effect-2000/1100
If this card is Summoned from the GY: You can 1 target monsters your opponent controls; Take control of target. Destroy it during the End Phase. If you control a face-up "UnderSea" Continuous Spell Card: You can target 1 monster in your opponent GY; Send 1 "UnderSea" monster from your Deck to your GY, except "UnderSea Captain, Fatal Beauty", Special Summon it. Destroy it during the End Phase. You cannot activate this effect the turn this card is Summoned. During either player's turn: You can send 1 "UnderSea" monster from your hand or you control to your GY; Special Summon this card from your GY. If an "UnderSea" Continuous Spell Card is destroyed: Destroy this card. You must control "Umi" to activate and resolve this card's effects. You can use each effect of "UnderSea Captain, Fatal Beauty" once per turn. You can only control 1 face-up "UnderSea Captain, Fatal Beauty".




[spoiler=Spells]
[spoiler=UnderSea Graveyard]
Field Spell
(This card's name is always treated as "Umi".) When this card is activated: You can add 1 "UnderSea" Continuous Spell Card from you Deck or GY to your hand. Once per turn: You can destroy 1 other card you control or in your hand, and if you do send 1 "UnderSea" card from your Deck to the GY, except "UnderSea Graveyard", then banish the top card of your Deck face-down. If this card in the Field Spell Zone leaves the field: You can add 1 of your banished cards to your hand, then shuffle all of your banished cards into your Deck.



[spoiler=Ship on the Ravaging Waters, Black Diamond]
Continuous Spell
(This card is always treated as a "UnderSea" card.) When this card is activated: Destroy 1 level 4 or lower "UnderSea" monster you control or in your hand, and if you do, Special Summon 1 "Under Sea Captain" from your Deck or GY. If you control "UnderSea Captain": Face-up "UnderSea" monsters you control gain 100 ATK for every "UnderSea" card you control. If you control "UnderSea Captain, Blackhand": You can place Set this card directly from your GY. You can only use this effect of "Ship on the Ravaging Waters, Black Diamond" once per turn. If you do not control "Umi" destroy this card. You can control 1 face-up "Ship on the Ravaging Waters, Black Diamond".



[spoiler=Ship in the Hurricane Winds, Tides’ Revenge]
Continuous Spell
(This card is always treated as a "UnderSea" card.) When this card is activated: Destroy 1 level 4 or lower "UnderSea" monster you control or in your hand, and if you do, Special Summon 1 "Under Sea Captain" from your Deck or GY. If you control "UnderSea Captain": "UnderSea" cards you control cannot be destroyed by your opponent's card effects. If you control "UnderSea Captain, Riptide Corsair": You can place Set this card directly from your GY. You can only use this effect of Ship in the Hurricane Winds, Tides’ Revenge" once per turn. If you do not control "Umi" destroy this card. You can only control 1 face-up "Ship in the Hurricane Winds, Tides' Revenge".



[spoiler=Ship of the Moon Waves, Deadly Angel]
Continuous Spell
(This card is always treated as a "UnderSea" card.) When this card is activated: Destroy 1 level 4 or lower "UnderSea" monster you control or in your hand, and if you do, Special Summon 1 "Under Sea Captain" from your Deck or GY. If you control "UnderSea Captain" monster: "UnderSea" cards you control cannot be targeted by your opponent's card effects.  If you control "UnderSea Captain, Fatal Beauty": You can place Set this card directly from your GY.You can only use this effect of "Ship of the Moon Waves, Deadly Angel" once per turn.  If you do not control "Umi" destroy this card. You can only control 1 face-up "Ship of the Moon Waves, Deadly Angel".



[spoiler=UnderSea Tombstone]
Normal Spell
Destroy up to 2 "UnderSea" monsters you control: Special Summon "UnderSea" monsters from your GY, with different names, whose levels are less than or equal to the combined levels of the destroyed monster. You can only activate 1 "UnderSea Tombstone" per turn.



[spoiler=UnderSea Pirates]
Normal Spell
Discard 1 card; Send up to 2 "UnderSea" monsters whose combined levels are 8 from your Deck to the GY, then add 1 "UnderSea" Spell Card from your Deck to hand. If a "UnderSea" card(s) you control would be destroyed, you can banish this card from your GY instead. You can only activate 1 "UnderSea Pirates" per turn.



[spoiler=UnderSea Flag, Deadman's Seal]
Normal Spell
Add 1 "UnderSea" card from your Deck to your hand, except "UnderSea Flag, Deadman's Seal". You must control a face-up "UnderSea" Continuous Spell Card to activate this effect. You can banish this card from your GY and target 1 "UnderSea" monster in your GY; Special Summon that card. You can only use this effect of "UnderSea Flag, Deadman's Seal" once per turn.


 

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  • 3 months later...

[Edit]: All cards updated and two cards added. Spoiler added.

 

Just a side note that the creator bump period is actually 2 months, and you're a little less than month over that period. 

 

I'll let this one go since you did make massive updates, but please remember to get things in within 2 months, or just repost it. There's nothing wrong with doing so.

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Okay, starting review now, I'm going to give you my thoughts on each individual card.

 

UnderSea Scout: Pretty good searcher, his on destruction effect is pretty interesting. Nothing more to say really other than you could run RoTA with these.

 

UnderSea Deckhand: Seems a little slow to be Special Summoned for the initial effect. I haven't seen the UnderSea Captains yet, but that might make this one faster, but generally seems slow-ish. Same again, interesting destroyed effect.

 

UnderSea Guide: Another good searcher, that gives you a bonus Special Summon if you Special Summon it, but since it's not a hard OPT effect, this can easily be abused. May need changing. Decent GY effect.

 

UnderSea Hunter: Again, another good searcher, interesting second effect. Not much to say with this one honestly.

 

UnderSea Captain, Blackhand: Seems like a good mini-boss monster, good swarmer, interesting second effect, balanced card that destroys itself if you lose one of your continuous cards.

 

UnderSea Captain, Riptide Corsair: First effect is a little unbalanced. May want to make it 2 cards go to the GY, rather than a free +2. Interesting second effect. Similar to above really. 

 

UnderSea Captain, Fatal Beauty: First effect is downright broken imo. Needs a cost. Second effect is a more balanced version of the effect. Just noticed that they can all revive themselves, which is neat.

 

Okay, monsters are good, some do need some fixes though. 

 

UnderSea Graveyard: Good searcher spell, however it's field spell effect doesn't make sense considering it's never placed in the field spell zone, and isn't a field spell. I kinda see the point of it's other effect as it helps them set up the GY a little. But it's a little redundant considering most exclusively search from the deck.

 

Ship on the Ravaging Waters, Black Diamond: Decent at reviving, but considering the captains can revive themselves by tributing 1 on the field, it's a little redundant. Continuous effect is pretty good, actually. 

 

Ship in the Hurricane Winds, Tides’ Revenge: same for reviving as the last one. Second effect is good protection.

 

Ship of the Moon Waves, Deadly Angel: same for reviving as above. Decent protection effect but not really as good as Tides. 

 

UnderSea Tombstone: Pretty good swarming card. Since you can use a level 4 for this card's effect to summon Scout and Guide, it's good. Good thing it's a hard OPT.

 

UnderSea Pirates: Another searcher, but may have too much of a cost for a basic search. Good protection effect.

 

UnderSea Flag, Deadman's Seal: Now this guy is better than pirates. Good revive effect, effectively free.

 

Good stuff, but needs some fixes.

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Xray, Thanks for the review. 

 

With your thoughts in mind I edited some of the cards.

Graveyard was supposed to be a field spell, hence the field spell effect.

I fixed the Captains, but increased the power ceiling of the ships.

Deckhand's: Special Summon effect is more for protection than swarming, since it Umi (Graveyard) or the ships leave the field you strategy kind of falls apart. 

And lastly Pirates, foolish is at 1 I thought double foolish and a search would be kind of broken without a search effect.

 

Thanks for the review.

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  • 3 weeks later...

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