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[Written] Resonator & Red Dragon Archfiend- Retrains


Darksider555

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Dark Resonator

DARK/ Level 3/ Fiend/ Effect

1300 / 300

 

The first time this card would be destroyed by battle each turn, it is not destroyed. If this card is used as Synchro Material for a  Synchro Summon of a DARK Dragon or Fiend type monster it gains this effect:

  • The first time this card would be destroyed by battle each turn, it is not destroyed.

 

Flare Resonator

FIRE/ Level 2/ Fiend/ Effect

300 / 1300

 

Once per turn: You can target 1 monster you control: it gains 500 ATK until the End Phase.

If this card is used as Synchro Material for a Synchro Summon of a DARK Dragon or Fiend type monster it gains this effect:

  • It gains 500 ATK and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Creation Resonator

WIND/ Level 3/ Fiend/ Effect

800/600

 

If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Creation Resonator" once per turn this way. If this card is used as Synchro Material for a  Synchro Summon of a DARK Dragon or Fiend type monster: You can target 1 Level 4 or lower Fiend-type monster in your Graveyard, except "Creation Resonator"; add it to your hand.

 

Force Resonator

WATER/ Level 2/ Fiend/ Effect

500/500

 

You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step. If this card is used as Synchro Material for a Synchro Summon of a DARK Dragon or Fiend type monster it gains this effect:

  • If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Barrier Resonator

LIGHT / Level 1/ Fiend/ Effect

300/ 800

 

During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fiend-Type monster or DARK Dragon Synchro monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it. If this card is used as Synchro Material for a Synchro Summon of a DARK Dragon or Fiend type monster it gains this effect:

  • If this Synchro Summoned card remains face-up on the field, you take no effect damage.

 

Chain Resonator

LIGHT / Level 1/ Fiend/ Effect

100/100

 

When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator". If this card is used as Synchro Material for a  Synchro Summon of a DARK Dragon or Fiend type monster: Draw 1 card.

 

Red Rising Dragon

DARK/ Level 6/ Dragon/ Synchro / Effect

2100 / 1600

1 Fiend Tuner + 1+ non-Tuner monsters

 

When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2  "Resonator"  monsters in your GY; Special Summon both of them.

 

 

Hot Red Dragon Archfiend King Calamity

DARK/ Level 12/ Dragon/ Synchro / Effect

4000 / 3500

2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster

 

When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. This card can make up to 2 attacks on monsters during each Battle Phase. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro Monster in your Graveyard; Special Summon it.

 

 

King's Synchro

Normal Trap

 

When your opponent's monster declares an attack while you control a Synchro Monster: Negate the attack, then you can apply the rest of this card's effect. Banish a Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)

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