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Chaos End Ruler - Ruler of the Beginning and the End

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#1
Babymon

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chaos_end_ruler__the_end_and_the_beginni

 

10 Stars

Warrior/Effect

3500 ATK/ 2000 DEF

 

Effect:

Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 LIGHT Warrior-Type and 1 DARK Fiend-Type monster from your Graveyard. When Special Summoned, cards and effects cannot be activated. You can pay 1000 Life Points; banish all cards from your opponent's hand, field, and Graveyard, then inflict 500 damage to your opponent for each card banished by this effect.
 

 

With chaos emperor dragon off the list and BLS at 2. Do you think it is time this card was released (unnerfed) and introduced into the game?

 

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#2
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No I do not. Needs a few more years of power creep before this is fair yet



#3
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As much of a joke OP nod it is in the series, I think Yugioh could try and sustain some extra world-building by having an actual on-screen defined character use it to help a future series be pinpointed into the timeline of the multiverse.

 

That or another Anniversary movie by 2027 might end up showing Yugi using it or something...... Who knows?

 

Note: The OP made me think maybe I was about to see an unexpected print announcement. Use the anime/manga/game tags when the card doesn't exist people....

 

 

 

Just like the above comment, I have no doubt in my heart that someday this might be a fair card in the game.... With a few minor erratas (sold separately)......


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#4
Thomas Zero

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This may be made but nerfed in terms of summoning condition like 1 Level 8 LIGHT Warrior Monster and 1 Level 8 DARK Fiend Monster for more specific summoning conditions and a 2000 or half LP cost on top of it for its effect along with a hard OPT effect. Still weird this requires Fiend instead of Dragon since this is likely meant to be a combination of Black Luster Solider and Chaos Emperor Dragon.
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#5
The Highlander

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It is still an auto-win just by resolving its effect, if you really ask about it being released unnerfed the answer has to be no.

Not to mention that the summoning conditions are actually really easy to fullfill.



#6
Babymon

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It is still an auto-win just by resolving its effect, if you really ask about it being released unnerfed the answer has to be no.

Not to mention that the summoning conditions are actually really easy to fullfill.

 

 

Most boss monsters are auto win though



#7
The Highlander

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Most boss monsters are auto win though

They are not, you can still combat them with cards like kaijus, there are still outs to these boards, not so much if you are not even left with any cards.



#8
Babymon

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They are not, you can still combat them with cards like kaijus, there are still outs to these boards, not so much if you are not even left with any cards.

 

 

Usually when someone drops their boss monster, it's game set match unless you have hard counter ready when their effect goes off.



#9
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But that's the thing, there is pretty much no counter for this.

If by some miracle your opponent has less than 9 cards in their possession total and survives the turn (mind you, this is by itself), they now have absolutely no resources with which to avoid dying next round.

 

Oh, and unlike most stupid "unbreakable board" combos that rely on things going exactly right, this is casually setup by Armageddon Knight and Foolish Burial. Two cards lots and lots decks can play.

 

You can play this on the very first turn and your opponent will have no hand and no setup with which to defeat a 3500 monster.


As I always said in the past, the game does not work at a human level logic, but with its own logic.

To understand this game, you must understand the game's logic. It does not follow obvious situations that the humans playing can see and stays very localized in the current timing.


#10
Delibirb

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Since when do we have clear art for this? Thought literally all we had to go on was that blurry mess in its display case.

#11
Babymon

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But that's the thing, there is pretty much no counter for this.

If by some miracle your opponent has less than 9 cards in their possession total and survives the turn (mind you, this is by itself), they now have absolutely no resources with which to avoid dying next round.

 

Oh, and unlike most stupid "unbreakable board" combos that rely on things going exactly right, this is casually setup by Armageddon Knight and Foolish Burial. Two cards lots and lots decks can play.

 

You can play this on the very first turn and your opponent will have no hand and no setup with which to defeat a 3500 monster.

 

 

Ah most boss monsters do not require things to be exacty right to drop. They usually have very easy conditions. E.g. Dino with 3500 atk that can set all opponent monster and burn for 1000. Once you get that out it's game set and match.

 

Also there are plenty of ways to get rid of this. So many monsters,spell, and trap negating monsters floating about in this day and age of yugioh that can activate their effects on opponent's turn and have easily summoning condition.



#12
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Since when do we have clear art for this? Thought literally all we had to go on was that blurry mess in its display case.

thats not the art for it,some guy with no eye sight said it was a everyone else believed him


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#13
Dr. Jolly Glot the III

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Ah most boss monsters do not require things to be exacty right to drop. They usually have very easy conditions. E.g. Dino with 3500 atk that can set all opponent monster and burn for 1000. Once you get that out it's game set and match.

reminder that Ultimate Conductor Tyrano can be negated on summon, doesn't have much immunity barring miscellaneosaur (can still be stop with continuous effect), can be kaiju-ed (if somehow your opponent don't end the play with dogoran)

 

the point is its a strong monster but definitely not invincible, you just have to conserve your plays to ensure the counter strategy

 

 

Also there are plenty of ways to get rid of this. So many monsters,spell, and trap negating monsters floating about in this day and age of yugioh that can activate their effects on opponent's turn and have easily summoning condition.

 

Effect:

Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 LIGHT Warrior-Type and 1 DARK Fiend-Type monster from your Graveyard. When Special Summoned, cards and effects cannot be activated. You can pay 1000 Life Points; banish all cards from your opponent's hand, field, and Graveyard, then inflict 500 damage to your opponent for each card banished by this effect.

 

"When Special Summoned, cards and effects cannot be activated. "

 

this part clearly said that any effects that can negate or at least respond the summoning of this card cannot be activated. ensuring the following effect

 

banish all cards from your opponent's hand, field, and Graveyard, then inflict 500 damage to your opponent for each card banished by this effect.

 

not only this is extra 20% damage its also Banish removal one of the strongest removal in this game being often shutdown most effect we have today. most floats we have is only interact with GY and GY only. and finally unlike these bosses you seems irittated so much those bosses don't stop opponent from truly playing things. take example Masterpiece yes its a omni removal with rather annoying immunity but it doesn't completely getting rid all my boards on one go as this one moreso reduce your resources into impossible to recovered single draw 



#14
Babymon

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reminder that Ultimate Conductor Tyrano can be negated on summon, doesn't have much immunity barring miscellaneosaur (can still be stop with continuous effect), can be kaiju-ed (if somehow your opponent don't end the play with dogoran)

 

the point is its a strong monster but definitely not invincible, you just have to conserve your plays to ensure the counter strategy

 

 

 

 

"When Special Summoned, cards and effects cannot be activated. "

 

this part clearly said that any effects that can negate or at least respond the summoning of this card cannot be activated. ensuring the following effect

 

banish all cards from your opponent's hand, field, and Graveyard, then inflict 500 damage to your opponent for each card banished by this effect.

 

not only this is extra 20% damage its also Banish removal one of the strongest removal in this game being often shutdown most effect we have today. most floats we have is only interact with GY and GY only. and finally unlike these bosses you seems irittated so much those bosses don't stop opponent from truly playing things. take example Masterpiece yes its a omni removal with rather annoying immunity but it doesn't completely getting rid all my boards on one go as this one moreso reduce your resources into impossible to recovered single draw 

 

 

Tyrano once summmoned will win games. It not only locks down any plays of counter attack but with enough monsters on your side it deals out full force damage to sweep.

 

Ah you don't seem to understand. The summoning cannot be prevented. However, the activation of effect can be responded to.  Many cards can respond and negate it's activation on opponent

turn.

 

Example Clear wing dragon

 

 

[LEARN YOUR YUGIOH]



#15
Dr. Jolly Glot the III

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in the case of effect negation Tyrano also fall on the same hole XD

 

the guy who defend an obviously overpowered card by victimize a strong-yet-manageable card whose its deck is not that strong anymore in irl meta has his/her preach delivered anyway

 

ignore me the mere peasant



#16
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in the case of effect negation Tyrano also fall on the same hole XD

 

the guy who defend an obviously overpowered card by victimize a strong-yet-manageable card whose its deck is not that strong anymore in irl meta has his/her preach delivered anyway

 

ignore me the mere peasant

 

Point being is this.

 

Boss monsters win games when drop at the right time. Just because this monster has protection for it's summoning does not change that. 

 

If you play this, their is no guarantee this effect will automatically go off. Same thing for Tyranno. Yet, for both play them at the right time and it wins games easy.



#17
The Highlander

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Point being is this.

Boss monsters win games when drop at the right time. Just because this monster has protection for it's summoning does not change that.

If you play this, their is no guarantee this effect will automatically go off. Same thing for Tyranno. Yet, for both play them at the right time and it wins games easy.

Nah, tyranno still requires some kind of thought and can interrupt 1-wave, saying tyranno is gg is just noobish talk, you can raigeki it, bait it or simply use something like grinder golem (which cannot be set at any stage).

Tyranno can be dealt with,issues appear with additional solemn-type of monsters and even then a single lava golem or sphere mode can break that field. This card is a brain dead auto win, which is even worse in terms of design than exodia, considering it requires far less effort and luck and is an auto-win all the same.

Your arguments are all invalid as counters do not justify anything, all the regular boss monster can be outed or played around, this card not, unlike other boss monsters (assuming you are not a noob, in which case you would be right that it does not matter, an example would be a non-pendulum vanilla monster mash format) it being resolved is a plain and simple auto-win.

Beyond that it being a ridiculous, powercrept version of already powerful cards like trish and omega is already an indeniable argument for it being too problematic.



#18
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Not sure why everyone's comparing it to Tyranno when it's more fair to compare it to Armed Dragon Catapult Cannon that more or less does the same thing. Except weaker and much harder to summon. For good reason.

 

Problem with this card is:
a) Too easy to summon. 

b) Most of the time, when its effect resolves, you'll probably win the duel.

 

Sure, you can Ghost Ogre it, but it would still banish literally everything you have in the end. And the person using this would still have their own resources to use afterwards. You'd have nothing (unless your cards do something when banished, which is a pretty rare occurrence).

 

Another good comparison would be Judgment Dragon. Nuke the field for 1000. 

Except JD's arguably harder to summon.

Biggest difference is JD has destruction effect, meaning it's more easily countered--and if not, it at least activates floating effects.

 

Effect negation exists in the form of Solemn Strike, Breakthrough Skill, Lost Wind, etc. But if we're going to cherry-pick situations, then you'd probably use Twin Twister/Heavy Storm Duster/Forbidden Lance or something before using this.


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#19
The Highlander

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[...] Another good comparison would be Judgment Dragon. Nuke the field for 1000. 

Except JD's arguably harder to summon.

Biggest difference is JD has destruction effect, meaning it's more easily countered--and if not, it at least activates floating effects.[...]

I am agreeeing with most (basicly everything), except the last point, the biggest difference is that JD does not affect the opposing player's hand and thus is not usable turn 1, which is the most ridiculous timing for this card.



#20
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No. This card isn't fair to come out as is.

The biggest issue is this being dropped turn 1 at which point unless the opponent has Ghost Ogre/Effect Veiler will essentially mean game. However, outside turn 1, this being dropped is also pretty much game. Unlike other bosses which thrive when they hit the field at certain times (Master Peace likes being on field early while Tyranno, if going for the win, prefers to hit field a bit later), this doesn't have that as it is generically powerful regardless of when it hits.

Its conditions for summon are laughably easy as well. Using Links, the Predaplant engine can fulfill this thing's conditions by itself and I'm sure Grinder Golem and (rip)Gofu could probably as well. Notable is that if your opponent doesn't stop the Predas/Links, you are fairly certain they shouldn't have anything to stop this when it drops.

Finally, this cannot be conventionally outed. Sure, it has no protection so something as dumb as Fissure could take it down, but it also has the best upside available: your opponent only has 1 card to deal with everything you have for the remainder of the game. Even if they out this, you should have cards available to build up a new board with negation or simply kill them next turn. Other bosses, when dropped, have protection because, despite their presence, they don't inherently change the state of the game. They might have to be outed with Kaijus, but then you should be able to make a counter play. This card prevents near any counter play: pretty much the ultimate no-no.
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