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Honestly, I would prefer having the FAKE Numbers 1-4 because they're actually creative (though can be tweaked a little for real life release). Real ones are legitimately sheet and only plot fodder for Don Thousand.

 

#5 should probably get a release at some point, though can expect it to be a slightly toned down version of C5. Konami missed the opportunity to just make original form themselves when they released it (though they didn't need to, because C5 got modified to work with other stuff).

 

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As for the remaining Numbers, it'd make sense to at least finish making the rest of them. We know Number 60 existed in the manga, but we never saw what it was. Could be legacy support to outside Archetypes, another generic or they can throw curveballs [they made #24 a Wyrm, which came after ZEXAL); assuming they can somehow fit into the Number pattern (you all know they have some hidden meaning; either wordplay that goes with the card, when it gets released/some other trivia, or pertaining to the user).

 

Just hope that they're actually worth a use, if printed.

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Agree wholeheartedly that #1-4 should probably be the "fakes", unless these madmen actually make Numerronius, in which case it'll probably just get Armityle'd.

 

#5 is probably just going to be "Chimera Dragon", given that C5 is already Chaos Chimera Dragon, and blah blah stat-based effect, blah blah damage.

 

#60 was confirmed to be one that Luna had (and I think she removed it from existence), so . . . yeah. Not much you can do with that one. Maybe a time-based effect (60 minutes in an hour)? She only Dueled once, so it can't even be integrated into her Deck.

 

I'm honestly kinda surprised at #75 and #90 never existing, because they're really easy to do interesting things with considering the roles they occupy in numerology in general, and the latter lends itself to some interesting wordplay in Japanese (kyu-ju).

 

If #27 comes out, and it's a Dragon, I promise here that it'll be my avi for at least a month after release.

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I agree, Konami should get their asses into gear and release the other Numbers including the ones that were anime only. I mean it's 2017 and we're in the sixth series, and we still don't have all of the fourth series main plot devices for pete's sake.

 

#5 is probably just going to be "Chimera Dragon", given that C5 is already Chaos Chimera Dragon, and blah blah stat-based effect, blah blah damage.

In addition to the base form being mentioned in C5's anime eff


or they can throw curveballs [they made #24 a Wyrm, which came after ZEXAL);

To this day, that still triggers me, Wyrms didn't exist in the Zexal era, but then again, a Number can take any form that the holder wills it.

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I think they were waiting for at least 2 new gens to be a thing before preparing some sort of Legendary Collection. Though even then I don't think they'd release all Numbers, because Konami is good at making collections not look like they belong together. 

With Red Dragon Archfiend being the only non-Ghost signer.

With Timaeus being the only one of the three to not follow up with the anime art guidelines and be just a damn face.

With the Eatos/Dreadcythe and their equips looking so out of place compared to the aesthetic of the other Rafael Guardians, and even effect-wise having the spells exclusive to those monsters when the other equips were generically utilizable.

With them not releasing like half of the Orichalcos set.

With them still not releasing like half of the Machine Temporal Gods.

I could probably go on but yeah.....

 

Then again, we ARE getting a set with 100 Links, so it couldn't be too out there to get one with 100 Xyzs, be it 100% Numbers.... hopefully of the same rarity so that a collection can look neat together.

 

Numbers change shape with the heart of the user, and even can extend past a single card in space if enhanced enough. Look at Utopia having 3 base forms: Utopia (regular Rank 4), Roots (Rank 1), and Beyond (Rank 6, first made with Astral Force but not really needing it so w/e).

If a theme can give us an entire collection without running out of steam, it is the Numbers. They could have given us all of them and C forms or even S forms, and they could still be able to make alternate versions of any of them to adjust to the times in the future. There's really no excuse to not give us all.

 

 

They could have even expanded it more if they had played their cards right with the fake Don Thousand Numbers that reached up to Number 1000, and ended up being pirate copies of the other Numbers because the writers just wanted to wrap up.

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I think they were waiting for at least 2 new gens to be a thing before preparing some sort of Legendary Collection. Though even then I don't think they'd release all Numbers, because Konami is good at making collections not look like they belong together. 

With Red Dragon Archfiend being the only non-Ghost signer.

With Timaeus being the only one of the three to not follow up with the anime art guidelines and be just a damn face.

With the Eatos/Dreadcythe and their equips looking so out of place compared to the aesthetic of the other Rafael Guardians, and even effect-wise having the spells exclusive to those monsters when the other equips were generically utilizable.

With them not releasing like half of the Orichalcos set.

With them still not releasing like half of the Machine Temporal Gods.

I could probably go on but yeah.....

 

Then again, we ARE getting a set with 100 Links, so it couldn't be too out there to get one with 100 Xyzs, be it 100% Numbers.... hopefully of the same rarity so that a collection can look neat together.

 

Numbers change shape with the heart of the user, and even can extend past a single card in space if enhanced enough. Look at Utopia having 3 base forms: Utopia (regular Rank 4), Roots (Rank 1), and Beyond (Rank 6, first made with Astral Force but not really needing it so w/e).

If a theme can give us an entire collection without running out of steam, it is the Numbers. They could have given us all of them and C forms or even S forms, and they could still be able to make alternate versions of any of them to adjust to the times in the future. There's really no excuse to not give us all.

 

 

They could have even expanded it more if they had played their cards right with the fake Don Thousand Numbers that reached up to Number 1000, and ended up being pirate copies of the other Numbers because the writers just wanted to wrap up.

They could just be smart and devote an entire set to cleaning out unreleased cards from the first 3 series

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I can imagine it now:

 

In like 2024, they finally release a "Numbers box"- a 130-card set with all the Numbers and all the extra forms (Number C, the Lightning), with #C1000 as one of those giant cards. To fill out the numbers, some existing Numbers get Chaos forms that didn't already have them (eg, maybe a #C62 for Kaito fans), and the set is one if those all-foil things. It'll cost like $50, but the collectors will probably go nuts.

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I get the idea of retaining stuff so they never run out of nostalgia bait to go back to. It is meant to refuse any previous series to fully reach completion and be moved on from.

But it is ridiculous, I wonder how many people from the DM era the game has retained. Actually I'm curious on all generations of the game.

ZeXal ended 4 years ago, but if DM is any indication (around 10 years to Orichalcos), we'll get it around 2023 at the earliest, so above post is about accurate xD

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Link Vrains Pack 1 doesn't have 100 Links; just 20.

 

 

That said, I have a feeling that they won't do Numeron Gate as Numbers 1-4. If the Meklords (and feel like there's another example too) have anything to say, it's that Konami, when importing cards from the anime to the game, will take those multi-part bosses with redundancies and merge them just into one card with a clear effect, and I feel like they might do that with Numeron Gate as well.

 

That said, I agree that we probably won't see cards like that until something like a Legendary Collection or Duelists or Legend or Dragons of Legend or w/e it was called originally anime collector's set. There's a chance they'll save it for one last big bang of "AND NOW ALL THE NUMBERS!"

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Link Vrains Pack 1 doesn't have 100 Links; just 20.

 

 

That said, I have a feeling that they won't do Numeron Gate as Numbers 1-4. If the Meklords (and feel like there's another example too) have anything to say, it's that Konami, when importing cards from the anime to the game, will take those multi-part bosses with redundancies and merge them just into one card with a clear effect, and I feel like they might do that with Numeron Gate as well.

 

That said, I agree that we probably won't see cards like that until something like a Legendary Collection or Duelists or Legend or Dragons of Legend or w/e it was called originally anime collector's set. There's a chance they'll save it for one last big bang of "AND NOW ALL THE NUMBERS!"

 

I was actually excited that we might have been getting a set with nothing but Links xD

but then I checked and saw Falling Down and Archfiend's Oat and stared at it for a while in silence.....

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DM-era stuff that has remained retained (aah):

Valkyries

 

Armor

 

Leon von Schroeder's entire Deck of fairy tale references (including Thorn Princess, a card that can never be released, because it's basically "Normal Summon Big Eye")

 

Vivian Wong's entire Deck (including Dragon Lady, basically Envoy of the Beginning Lite, and Dragons of the Four Winds, a QUADRUPLE FOOLISH FOR DRAGON to boost the ATK of a monster by 1200)

 

A few random pieces of Amazoness support

 

A few random pieces of Harpie support

 

Diamond Head Dragon

 

A couple luck-based Joey cards (almost said Joey-based luck)

 

Five of Rafael's cards: Two pieces of direct Guardian support (Backup Gardna and Guardian Formation), Self Sacrifice (My Body as a Shield but better, turning one card you control into a Beelze/Majespecter abomination for a turn for 1K LP), Nightmare Binding (drop a monster's ATK by 1/3 and gain that much LP, will probably just be fixed at 800 like what happened in the show), and Salvation from the Grave (banish any 5 cards from your Graveyard to negate an attack, with no OPT; literally just the best friend of Shiranui/Metaphys)

 

Aleister's entire Deck, really, bar Overdrive (nothing of note, actually, except a monster that fills your entire field with Tokens on-Summon, and a card that makes 2-4 Token copies of Level 3 or lower Normal Machines)

 

One-off destruction cards

 

Power Balance (if your opponent attacks with an even number of cards in their hand, and there are no cards in your hand, they discard half their hand and you draw cards equal to the amount they discarded)

 

Shadow Balance (Basically Evenly Matched, but it destroys, only counts monsters, and you choose which ones they keep)

 

Attack negation cards of varying quality, the best being Kaiba's Command Silencer (Quick-Play Spell that negates an attack and draws you a card)

 

Zombie's Jewel (grabs any Spell from your opponent's Graveyard by letting your opponent draw 1)

 

Plasma Eel (A Machine Dupe target that can't be destroyed by battle)

 

Magical Trick Mirror (Activates any Spell Card from the Graveyard in response to an opponent's attack, can occasionally do weird things)

 

Negative Energy Generator (triples a DARK monster's ATK)

 

Normal monsters of varying quality

 

A Quick-Play Spell that makes you discard your hand to excavate the top card of your Deck, and if it's a Spell, its effects are immediately activated (think a faster Diamond Dude- it ignores costs, but not conditions)

 

Couple random Weevil cards

 

Some of Noah's nonsense

 

Some of Dartz's cards

 

Bakura's burn/mill/stall stuff (eg, Horrible Earthbound, a card that burns your opponent for 500 when an attack is declared, meaning that replay actually does extra damage; Necro Jar, which is unaffected by Spell effects and kills a random Spell from the opponent's Deck when destroyed, etc.)

 

A Ritual Spell for Five-Headed Dragon, funnily enough

 

Kuriboh Brothers/Kuribabylon

 

Random attack boosters

 

And that's just about everything, not counting movies.

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DM-era stuff that has remained retained (aah):

Valkyries

 

Armor

 

Leon von Schroeder's entire Deck of fairy tale references (including Thorn Princess, a card that can never be released, because it's basically "Normal Summon Big Eye")

 

Vivian Wong's entire Deck (including Dragon Lady, basically Envoy of the Beginning Lite, and Dragons of the Four Winds, a QUADRUPLE FOOLISH FOR DRAGON to boost the ATK of a monster by 1200)

 

A few random pieces of Amazoness support

 

A few random pieces of Harpie support

 

Diamond Head Dragon

 

A couple luck-based Joey cards (almost said Joey-based luck)

 

Five of Rafael's cards: Two pieces of direct Guardian support (Backup Gardna and Guardian Formation), Self Sacrifice (My Body as a Shield but better, turning one card you control into a Beelze/Majespecter abomination for a turn for 1K LP), Nightmare Binding (drop a monster's ATK by 1/3 and gain that much LP, will probably just be fixed at 800 like what happened in the show), and Salvation from the Grave (banish any 5 cards from your Graveyard to negate an attack, with no OPT; literally just the best friend of Shiranui/Metaphys)

 

Aleister's entire Deck, really, bar Overdrive (nothing of note, actually, except a monster that fills your entire field with Tokens on-Summon, and a card that makes 2-4 Token copies of Level 3 or lower Normal Machines)

 

One-off destruction cards

 

Power Balance (if your opponent attacks with an even number of cards in their hand, and there are no cards in your hand, they discard half their hand and you draw cards equal to the amount they discarded)

 

Shadow Balance (Basically Evenly Matched, but it destroys, only counts monsters, and you choose which ones they keep)

 

Attack negation cards of varying quality, the best being Kaiba's Command Silencer (Quick-Play Spell that negates an attack and draws you a card)

 

Zombie's Jewel (grabs any Spell from your opponent's Graveyard by letting your opponent draw 1)

 

Plasma Eel (A Machine Dupe target that can't be destroyed by battle)

 

Magical Trick Mirror (Activates any Spell Card from the Graveyard in response to an opponent's attack, can occasionally do weird things)

 

Negative Energy Generator (triples a DARK monster's ATK)

 

Normal monsters of varying quality

 

A Quick-Play Spell that makes you discard your hand to excavate the top card of your Deck, and if it's a Spell, its effects are immediately activated (think a faster Diamond Dude- it ignores costs, but not conditions)

 

Couple random Weevil cards

 

Some of Noah's nonsense

 

Some of Dartz's cards

 

Bakura's burn/mill/stall stuff (eg, Horrible Earthbound, a card that burns your opponent for 500 when an attack is declared, meaning that replay actually does extra damage; Necro Jar, which is unaffected by Spell effects and kills a random Spell from the opponent's Deck when destroyed, etc.)

 

A Ritual Spell for Five-Headed Dragon, funnily enough

 

Kuriboh Brothers/Kuribabylon

 

Random attack boosters

 

And that's just about everything, not counting movies.

 

Add Yugi's Grandpa's Ancient Dragon deck that he used against Joey, that spear spell thingy that Yugi used against Bakura to banish Silent Swordsman and bring it back along with some lego-looking chumps Yugi played there, hmmm off the top of my head that's about right.

Oh, and some big 5 monsters, like Ashingray http://yugioh.wikia.com/wiki/Ashingray

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