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[V-Jump] White Cards


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White Aura Monokeros
Water Fish / Synchro / Effect
LV7 2500/1500
1 Fish Tuner + 1+ non-Tuner monsters
You can only use this card name’s (1) effect once per turn.
(1) When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack during this turn.
(2) If this card you control is destroyed by an opponent’s card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

 

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White Salvage
Continuous Spell
You can only use this card name’s (1) effect once per turn.
(1): You can target 1 Fish monster in your GY; add it to your hand.
(2): If this card is destroyed by your opponent’s card effect and sent to the GY: You can take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.

 

White Howling
Trap Normal
(1) If you control a WATER monster: Target 1 Spell in your opponent’s GY; banish it, and if you do, for the rest of this turn, negate all Spell Effects on your opponent’s field.

 

Sauce: https://ygorganization.com/vjump-news-premium-pack-20/

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I'm 110% ready for Deepsea King Coelacanth Deck to be a thing. Resolving it once gives you like 2 Mistar Boys, this White Synchro... And an ability to activate Coelacanth all over again (if you used Coel as one of Mistar's materials).

 

Silent Angler + the continuous spell for a free level 4 on board every turn which, while slow, is cute at least. I mean, it is a pretty good card otherwise.

 

I love White Howling. It's really good. Definitely a card to watch out for when a WATER Deck eventually becomes meta again.

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Damn, that Trap Card looks so nasty. I like a lot that it's a toy for most, if not all, WATER archetypes. It should be easily techable in stuff like Mermails, Frogs, even Paleozoics and whatever incarnation of Ice Barriers that is the most functional now.

The Spell looks good enough too, but IDK if it will be effective enough. I mean, while it can be a +1 every turn after its first activation, and the float is a welcomed backup, IDK if it's fast enough for the meta and whatever.

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I really wish the S/T didn't look so much like they were Lightsworn support. Then I started reading them and they worked with WATER xD
I can buy that the wolf is not Ryko but Fenrir... It should be grayer but whatever, I can get behind that, but a priest in front of a graveyard, on the ground, with no sea shore in sight.... that's a bit....

 

but in any case, the support is good. Glad to see one can use a revived Dolphin + a Token to make the Narwal and have the Narwal revive the Dolphin again. Thanks to double Dolphin Effect, this deck could crash the Narwal against a 10,000 ATK beater and still keep hitting.... if that was common. Though yes, good shrinkage and still think the Whale is super cool.

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