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[DPR] Future Evil


Fukato

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Normal Spell Card

Effect: Target 1 other face-up card you control; destroy it, and if you do, during your opponent's next End Phase, banish up to 2 face-up cards they control. During your Standby Phase: You can banish this card from your GY; activate the above effect.

 

A slow removal option that banishes without targeting at the opponent's End Phase to get rid of anything you don't want on theit field. It can only target face-up cards but the cost is to destroy 1 other face-up card you control. It's a Normal Spell Card, so it can only be used during your turn. Also you can reuse it in the GY once more during your Standby Phase by banishing it.

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Almost like a shorter version of Extinction on Schedule, I'm really impressed. If you couple this with something-like the Waboku-spamming Gladiator Beasts or One Day of Peace-its a guaranteed break in the opponent's chain of their setup for your next turn-really works in formats where the first thing that occurs is usually a game-breaking board. 

 

Love it.

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Cool card, although I think the OCG is off, since you can't destroy a monster for the second activation, and with the "and if you do" that means you can't activate the effect in the Standby Phase. I believe this would be a more functional wording:

 

Spell - Normal

(1) Send 1 other face-up card you control to the GY; at the end of the next turn, banish up to 2 face-up cards your opponent controls.

(2) At the start of your Standby Phase: You can banish this from your GY; activate this card's (1) effect.

 

 

Feel like that is a better wording. However, I have a couple questions

1. Did you mean for the effect to not have to pay the cost the second time around? (Destiny HERO Diamond Dude ruling)

2. Did you mean for the second time around you still have to wait until the end of your opponent next turn? (That's a good thing though).

 

 

Really like the idea of the card (I suggest making a couple with similar but different effects). If this becomes too good I might make it so it doesn't banish. Non-targeting, non-destruction, multi removal is a bit dangerous, especially since on top of that they're banished and it activates twice. Your opponent can play around it and you can use it for your own benefit (destroying your own cards) but I think this kind of card will need testing. 

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No idea what DPR is, so I'm going to give my inputs disregarding it.

 

However, I can see Fire Kings and other decks that like self-destructing using this at 2-3 since it's non-targeting removal even though it's delayed removal. It effectively (potentially) stops them from pushing plays and overextending, assuming you won't be OTK'd because during the EP, they could lose cards they gave up so much resources for. Being able to re-use it again in the GY to trigger floating effects like Sangan is pretty good too. 

I like it because cards that make players more conscious of phases/turn count are pretty scarce imo. Especially delayed effects like this. 

 

Well executed. A solid card. Pretty splashable.

It's effective, subtly plays with mechanics of the game, and is relevant. best kind of cards imo

I'd say add a hard OPT for safety, but I think it's fine the way it is.

 

EDIT: I think your OCG is fine as well, assuming you wanted to destroy a card you control to activate its banishing effect.

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