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(Written) Backlash Archetype


Phelphor, of the Deep

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Backlash is all about to counter and give out some back lashes. They do not have a lot offense but can throw back pain to opponent via flips. During the opponent's standby phase, they flip themselves down then waits for opponent to hit em. getting flip over will cause a backlash .... see why the archetype name kicks in?

 

 

The are beast warriors with low attack but high defense which works well since they flip themselves face-down during the opponent standby phase. They return cards to the hand to remove threats after being flip while shuffling cards in the hand to get the right combos out so when they do get flip down during the opponent's turn to get the right removal effect.

 

 

Its a punishing, grinding and, durdle archetype concept. You do not munch while you whittles down the opponent's resources with flipping 2-3 monsters each turn and removing threats, leaving the opponent only using top of the deck and etc.

 

 

Archetype is designed for great recovery and reducing bricking while giving the player great options through most scenarios they may encounter. Getting 1-2 monster flipping each turn creates a big if not huge disadvantage for the opponent.

 

 

Realm of Backlash

Field Spell

All "Backlash" monster(s) you control gains 200 DEF for each Defense monster you control. face-down monsters you control can not be targeted by your opponent's card and effects. All monsters your opponent control must attack during your opponent's Battle Phase. If your opponent would destroy this card while you control a face-down monster(s), you can return 1 other face-up "Backlash" card to your hand instead. If this card would leave this field, you can inflict 800 to your opponent's Life Points.

 

 

Taunting Scarecrow of Backlash

Continuous Spell

All "Backlash" monster(s) you control gains 100 DEF for each Defense monster you control. All face-down monsters you control can not be destroyed by your opponent's card and effects. All monsters your opponent control must attack during your opponent's Battle Phase. If your opponent would destroy card(s) you control while you control a face-up "Backlash" monster, you can shuffle 1 other card you control into your Deck instead. If this card would leave this field, you can gain 800 Life Points.

 

 

Arrival of the Backlash

Normal Spell

Add 1 "Backlash" monster from your Deck or GY to your hand. Once per turn while this card is in your GY except the turn this card was sent to the GY you can banish this card from your GY to change 1 monster's battle position to face-up Attack Position or face-down Defense Position.

 

 

Wave of Backlash

Normal Trap

Shuffle 1 face-up "Backlash" monster you control into your Deck then, randomly shuffle 1 card in your opponent's hand into the Deck or you can return all set Spell and Trap cards your opponent control to their hand. Once per turn while this card is in your GY except the turn this card was sent to the GY you can banish this card from your GY to change 1 monster's battle position to face-up Attack Position or face-down Defense Position.

 

 

Backlash Basher

EARTH Level 1 Beast-Warrior/Tuner/1400/0

During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can discard this card then, add 1 "Backlash" card except "Backlash Basher" from you Deck to your hand. During your Main Phase, you can Draw 1 card. FLIP: Return 1 other card you control to your hand to Shuffle up to 3 "Backlash" card(s) except "Backlash Basher" from your GY into your Deck. You can only use each effect of "Backlash Basher" per turn.

 

 

Backlash Fouler

EARTH Level 1 Beast-Warrior/Effect/0/1400

During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can reveal this card in your hand to shuffle other 1 card in your hand into the Deck then, add 1 level 4 or lower "Backlash" monster except "Backlash Fouler" from your GY to your hand. During your Main Phase, you can add 1 "Backlash" Spell or Trap card from your Deck to your hand. FLIP: Return 1 other card you control to your hand to target 1 card your opponent your control and if you do; return the targeted card to the hand. You can only use each effect of "Backlash Fouler" once per turn."

 

 

 

Backlash Howler

EARTH Level 2 Beast-Warrior/Effect/200/1600

During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can reveal this card in your hand to shuffle other 1 card in your hand into the Deck then, add 1 "Backlash" Spell or Trap card from your GY to your hand. During your Main Phase, you can add 1 level 4 or lower "Backlash" monster except "Backlash Howler" from your Deck to your hand. FLIP: Return 1 other card you control to your hand to target 1 card your opponent controls and if you destroy the targeted card. You can only use each effect of "Backlash Howler" once per turn.

 

 

Backlash Grabber

EARTH Level 3 Beast-Warrior/Effect/400/1800

During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can reveal this card in your hand to shuffle other 1 card in your hand into the Deck then, Special Summon 1 level 4 or lower "Backlash" monster except "Backlash Grabber" from your Deck. During your Main Phase, you can add 1 "Backlash" Spell or Trap card from your GY to your hand. FLIP: Return 1 other card you control to your hand to target 1 card your opponent your control and if you do; banish the targeted card. You can only use each effect of this "Backlash Grabber" once per turn.

 

 

Backlash Releaser

EARTH Level 4 Beast-Warrior/Effect/600/2000

During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can reveal this card in your hand to shuffle other 1 card in your hand into the Deck then, add 1 "Backlash" Spell or Trap card from your Deck to your hand. During your Main Phase, you can Special Summon 1 level 4 or lower "Backlash" monster except "Backlash Howler" from your GY. FLIP: Return 1 other card you control to your hand to target 1 card your opponent controls and if you shuffle the targeted card into the Deck. You can only use each effect of "Backlash Releaser" once per turn.

 

 

Backlash Exiler

EARTH Level 4 Beast-Warrior/Tuner/2000/600

During your Opponent's Standby Phase change this face-up card to face-down Defense Position. You can discard this card to add 1 "Backlash" card except "Backlash Exiler" from you GY to your hand. During your Main Phase, you can target 1 monster and if you do; change the targeted monster's battle position to face-up Attack Position or face-down Defense Position. FLIP: Return 1 other card you control to your hand to target up to 3 card(s) in your opponent's GY and if you do; banish the targeted card(s). You can only use each effect of "Backlash Exiler" once per turn.

 

 

Backlash Fiend

EARTH Level 5 Fiend/Synchro/2200/800

1 "Backlash" tuner monster + 1 or more non-tuner "Backlash" monster(s)

During your Opponent's Standby Phase change this face-up card to face-down Defense Position. When this card is Synchro Summoned, you can draw 1 card. All "Backlash" monster(s) except "Backlash Fiend" you control gains 100 ATK and DEF for each card on the field. During either player's turn, you can target 1 monster and if you do; change the targeted monster's battle position to face-up Attack Position or face-down Defense Position. FLIP: Return all set cards your opponent controls to your opponent's hand. You can only use each effect of "Backlash Fiend" once per turn."

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Firstly, the monsters within the archetype are rather weak, as, considering they mostly do shuffling from the hand into the Deck, they really eat into your hand advantage. Yes, most of them also grant you a simple OPT search, but considering cards like Basher have two effects that eat cards, I don't think its quite enough. You then have to simultaneous increase their searchability, and their archetypal focus in regards to restrictions, as if you don't do the latter, it might make too strong of an engine.

 

Secondly, the archetype doesn't provide that much protection to your face-down monsters. Your field needs another face-up Backlash card to work, and only works against destruction, Scarecrow only works against destruction as well, and, although you have attack prevention with most of the cards changing battle position, it doesn't handle targeting, banishing, or more blanket means of protections on cards or effects. Also, since you do want them to attack, you don't have battle destruction protection either, meaning your monsters have VERY little staying power.

 

Thirdly, just points regarding OCG. I would suggest looking at the thread in the Advanced Singles section, but here's some things to look at. For your HOPT, look at "You can only use each effect of this card's name once per turn." rather than repeating "this effect once per turn" for each effect. Also, in some of your costs, you have something like "You can reveal one card in your hand to shuffle 1 card from your hand into your deck to target 1 monster on the field" whereas, instead of all those "to", you would have "then" or "and". You rarely use "to" in card text in this context. Also, look at your colons and semicolons.

 

Not a great set, but the idea to play best during your opponent's turn and to work with flipping your opponent's/your own monsters is pretty neat. Just get reworking, and this could turn out great!

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Firstly, the monsters within the archetype are rather weak, as, considering they mostly do shuffling from the hand into the Deck, they really eat into your hand advantage. Yes, most of them also grant you a simple OPT search, but considering cards like Basher have two effects that eat cards, I don't think its quite enough. You then have to simultaneous increase their searchability, and their archetypal focus in regards to restrictions, as if you don't do the latter, it might make too strong of an engine.

 

Banisher no longer have 2 effects.

 

 

example:

01) banish eff to discard itself for arrival

02) arrival to grab grabber.

03) grabber hand effect to ss releaser

04) releaser effect to ss 1 more backlash

 

 

Now you have 1-3 monster(s) that are about the be flipped face-down during your opponent's SP and flip back up to remove cards off the opponent field.

 

 

Fiend now allows a draw when synchro summon.

 

 

Secondly, the archetype doesn't provide that much protection to your face-down monsters. Your field needs another face-up Backlash card to work, and only works against destruction, Scarecrow only works against destruction as well, and, although you have attack prevention with most of the cards changing battle position, it doesn't handle targeting, banishing, or more blanket means of protections on cards or effects. Also, since you do want them to attack, you don't have battle destruction protection either, meaning your monsters have VERY little staying power.

 

field spell and continuous now provide better coverage.

 

 

the old effect of the monster was "return 1 card you control to the hand" mean you could pick itself or something else. now the effect reads "return 1 other card you control to the hand"

 

 

They have high DEF and other cards gives em even more def. forcing the opponent to attack and take battle damage.

 

 

Cards that allow you to flip quickly to remove threats help prevent their removal as well.

 

 

Thirdly, just points regarding OCG. I would suggest looking at the thread in the Advanced Singles section, but here's some things to look at. For your HOPT, look at "You can only use each effect of this card's name once per turn." rather than repeating "this effect once per turn" for each effect. Also, in some of your costs, you have something like "You can reveal one card in your hand to shuffle 1 card from your hand into your deck to target 1 monster on the field" whereas, instead of all those "to", you would have "then" or "and". You rarely use "to" in card text in this context. Also, look at your colons and semicolons.

 

Fix a good chunk of the wording and text.

 

 

Not a great set, but the idea to play best during your opponent's turn and to work with flipping your opponent's/your own monsters is pretty neat. Just get reworking, and this could turn out great!

 

Its a punish grinding durdle deck concept, you do not munch while you whittles down the opponent's resources with flipping 2-3 monsters each turn and removing threats leaving the opponent only using top of the deck and etc.

 

Archetype is designed for great recovery and reducing bricking while giving the player great options through most scenarios they may encounter. Getting 1-2 monster flipping each turn creates a big if not huge disadvantage for the opponent.

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