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[DPR] Improved Mirror Force, or improved Magic Cylinder? You decide!


Eshai

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After You,

Trap - Normal

When your opponent declares an attack: Your opponent chooses 1 of the following effects for you to activate.
● Destroy the attacking monster, also, after that, inflict damage to your opponent equal to its ATK.

● Destroy all monsters your opponent controls, also, after that, inflict damage to your opponent equal to half the combined ATK of the monsters that were destroyed.

 

The effect is inspired by the “Romanticdere” archetype that Fukato made. I recommend you check it out here.The idea of this card is that it’s either a better Magic Cylinder or a better Mirror Force, however, your opponent gets to choose which activates. If they only have 1 monster, it’s only going to be around as good as Magic Cylinder since they would just pick the second effect and take half the damage. If they do have more monsters, however, it punishes them for their big board and they take more damage. Usually, if they have 2 or more monster that’ll end up happening. While the options they pick are usually obvious, sometimes it isn’t, like when they might want their monsters destroyed or they might not be able to take the damage.

 

The idea around this is that while they're two different effects, they're both good for you and you typically get something you want out of it. If the effects aren't balanced and/or don't have similar effects on activation, then you're more likely to just get screwed whereas the point is that your opponent gets to interact with you no matter if they have a response or not.

 

Anyone have any opinions on the subject?

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I don't see any good reason why the opponent would pick the second effect over the first, unless they want to clear their entire board, but just how many times is that gonna happen, not to mention it most likely means they are gonna benefit from it.

 

I think you left something out of the second effect, maybe the "takes halve the total damage" you mentioned in the notes; if that's the case, I think this card makes a little more sense, between either losing 1 monster and taking it's full ATK or all monsters and only half the combined total, although the latter still sounds like the greater evil between the two more times than not.

 

Can I suggest making the second effect "All other monsters and half their combined total", that way it's not as dramatically stronger and could be the choice between losing their best monster or everything else they control.

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(lets just ignore that I made that stupid mistake) yeah, it was supposed to be half. Ya caught me. Thanks for that. 

 

Anyway, your other suggestion. This would probably make it a harder decision for your opponent, but I feel they would never choose that decision either if they had more monsters. For starters, it means you can't guarantee a reaction to that attack in particular. Intentions are really important for Battle Traps, and if that were the case with this card then it would never see play since you aren't guaranteed anything. 

 

The idea really is that it's a better Magic Cylinder, but only if they control 2 or more monsters. If you could possibly have cards that would force both to activate or allow you to choose, it gives you a couple ways of exploiting it, but other than that it's just another way of wording it that makes it so your opponent can respond to it without having a response. 

 

If the point was to give your opponent more choices though, then yes destroying "all other monsters" your opponent controls would be what the card does, but if that were the case it wouldn't halve the damage. 

 

Tbh I'm wondering if that would be better, but that seems like something I would have to test.

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Sounds like controlling 1 monster will always make them choose the Mirror Force effect, while controlling 3 or more will always make them choose the Sakuretsu effect. Controlling 2 monsters being more or less the only sweet spot where destroying 2 monsters to half the total ATKs as damage being more or less proportional on average to 1 ATK's full burn, so they'd save a monster.

 

These are under the impression all monsters be of around the same stats, let's say 2000 to 2500 ATK, where the difference is small enough.

Stats would have to vary more than that for this assumption to change.

 

I recommend inflicting only halve of the attacking monster's ATK as damage for the Mirror Force effect, so that the choice can be a little more gray.

I also recommend the single destruction effect targets, to aid on the same cause.

 

There would still be plenty of easy/clear choice scenarios, even with this IMO.

 

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Changing Destiny Card - http://yugioh.wikia.com/wiki/Changing_Destiny

Changing Destiny Card's Errata - http://yugioh.wikia.com/wiki/Card_Errata:Changing_Destiny

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Changing Destiny's Errata (Second Erratum) Below:

After You,
Trap - Normal
When an opponent's monster declares an attack: Your opponent chooses 1 of these effects.
● Your opponent (the activator of this card) must destroy the attacking monster, also, after that, your opponent (the activator of this card) inflict damage to you (the opponent of this card's activator) equal to its ATK.
● Your opponent (the activator of this card) must destroy all monsters you (the opponent of this card's activator) control, also, after that, your opponent (the activator of this card) inflict damage to you (the opponent of this card's activator) equal to half the combined ATK of the monsters that were destroyed.

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There's a difference between giving a effect to your opponent and giving a choice to your opponent on which effect You're activating.

 

I think wording on Changing Destiny is weird at best, particularly because it was adapted from a plot device in 5ds. The "for you to activate bit is not only more appropriate (since you activate the card) it's easier on the word count, so for that sake I feel the way it is now is better.

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