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[Written with Image] Link VRAINS Pack MOAR CARDS (just kidding)


ABC Gun

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Darklord Elnadaha: https://www.pixiv.net/member.php?id=76946

​Iron Chain Rogue: https://www.pixiv.net/member.php?id=4414476

Vylon Heta: https://www.pixiv.net/member.php?id=9319

 

Please support these artists when you can

 

 

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Darklord Elnadaha

DARK Fairy Link Effect

Link Arrows: ← →

ATK 2000/LINK-2

2 Fairy monsters with different names

You can only control 1 "Darklord Elnadaha". Each time a Fairy monster(s) is discarded from your hand, you gain 500 LP. Once per turn, if another "Darklord" monster's effect you control is activated: You can target 1 "Darklord" Spell/Trap in your GY; this turn, the first time that target would be shuffled into the Deck by your "Darklord" monster's effect, it is not.

 

 

GOI5igi.jpg

Iron Chain Rogue

EARTH Warrior Link Effect

Link Arrows: ↙ ↘

ATK 1600/LINK-2

2 EARTH monsters

You cannot Special Summon monsters from your Extra Deck, except EARTH monsters. You can only Link Summon "Iron Chain Rogue" once per turn. Once per turn, if another card/effect is activated as Chain Link 2 or higher, except a card with the same name as another card in that Chain (Quick Effect): You can send all other cards in this card's column to the GY, and if you do; send the same number of cards from the top of your opponent's Main Deck to the GY.

 

 

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Vylon Heta

LIGHT Spellcaster Link Effect

Link Arrows: ↖ ↑ ↓ ↘

ATK 3000/LINK-4

3+ monsters with the same Attribute, except Tokens

Unaffected by Spell/Trap effects, except Equip Spell effects. Once per turn, if exactly 1 monster is Normal or Special Summoned to a zone this card points to on your opponent's field (Quick Effect): You can target that monster, then target 1 monster you control that this card points to; equip the first target to the second target. If a Spell/Trap Card is activated: You can negate that card's effects, and if you do; equip 1 appropriate Equip Spell from your Deck to a monster you control that this card points to. You can only use this effect of "Vylon Heta" once per turn.

 

 

​Oh boy so I was having some fun today.

 

● Darklord Elnadaha is designed to give players a reason to play Darklords in Decks that can utilize Extra Deck monsters, but I specifically had in mind Trickstars. Its LP gain effect was inspired by Darklord Marie and essentially makes this card a better version of that monster considering her artwork. Its last effect was meant to "cheat sheet" the Darklords effects that shuffle Darklord Spells and Traps into the Deck by giving players a second chance at using the same card without having 2 or more copies of it in the GY.

 

● Iron Chain Rouge is just that, a rogue. As a rouge his effect does differ from that of the rest of the Iron Chain cards, and it also brings back the old Chain Link effects from Cyberdark Impact (just as Konami brought back column play from that same pack), but it also uses column play and milling, just like the other Iron Chain cards. Its simple, any Deck based heavily around EARTH monsters that can easily play Chain Strike will have no problem splashing this in as it nukes the entire column it is in, and then it mills the same number of cards from the top of your opponent's Main Deck.

 

● Vylon Heta is a boss, and a very powerful one at that. It has invulnerability to Spells and Trap except Equip Spells so basically the only things can touch it are monsters' effects, and Equip Spells that negate its effects, lower its ATK, or like Mark of the Rose, changes control of it. The first effect is a faster version of Snatch Steal that works with a nasty Kaiju Combo; first Special Summon 1 Kaiju (your choice) to your opponent's zone this card points to, use this effect to equip that monster to another monster you already control that this card points to, then Special Summon Gameciel to wherever on your opponent's field, lastly Special Summon Jizukiru to your field. Its last effect has the potential to turn this card into a must-have for Noble Knights (at least 1) as it stuns a Spell/Trap on the field and it gives instant access to a Noble Arms Equip Spell for your Noble Knights, giving them a potential OTK, if played correctly.

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