Chaosix Posted November 29, 2017 Report Share Posted November 29, 2017 Field Traps!Field Trap were a mechanic in Yugioh R. Trap Fields are set in the Field Spell(/Trap) Zone and act like a Continuous Trap. They ARE treated as Traps and not Spells, so they are not searchable by Terraforming.------- Vintage FortressTrap/FieldWhen this card is activated: You can add 1 Level 4 or lower non-Tuner, non-Pendulum Normal Monster with 1500 or less ATK from your deck to your hand. All Normal Monsters you control gain 200 ATK. Whenever a Level 4 or lower Normal Monster is Summoned, place 1 counter on this card. Once per turn (Quick Effect): you can remove counters from this card to activate these effects:-2 Counters: When a Spell/Trap card is activated that targets a Normal Monster you control; negate the activation of that card and if you do, destroy it.-4 Counters: Draw 1 card and reveal it. If it's a Normal Monster, you may Special Summon it.-6 Counters: Banish all Effects Monsters on the field, in both player's hands and both player's GY. Link to comment Share on other sites More sharing options...
AlphaLucario Posted March 5, 2018 Report Share Posted March 5, 2018 I could see how this might be used with Exodia decks, because the pieces (except for the actual Exodia card) could be added to your hand this way. Link to comment Share on other sites More sharing options...
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