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SPYRALS for Competitive


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#1
Krow

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So following with the theme of my Trickstars. I built this deck to win regardless of the die roll.
 
Monsters
 
3x Ash Blossom & Joyous Spring
3x SPYRAL Super Agent
3x SPYRAL Tough
3x PSY-Framegear Gamma
3x Droll & Lock Bird
1x Blackwing - Gofu the Vague Shadow
1x PSY-Frame Driver
1x SPYRAL GEAR - Drone
1x SPYRAL GEAR - Last Resort
1x SPYRAL Master Plan
1x SPYRAL Quik-Fix
1x SPYRAL Sleeper
 
Spells
 
3x SPYRAL Resort
3x Terraforming
2x SPYRAL GEAR - Big Red
2x Double Summon
1x Reinforcement of the Army
1x SPYRAL MISSION - Assault
1x Foolish Burial
1x Foolish Burial Goods
1x One for One
 
 
Traps
 
2x Evenly Matched
1x SPYRAL MISSION - Rescue
 
 
Extra Deck 
 
2x SPYRAL Double Helix
2x Firewall Dragon
1x Coral Dragon
1x PSY-Framelord Omega
1x Number 41: Bagooska the Terribly Tired Tapir
1x Sylvan Princessprite
1x Ib the World Chalice Priestess
1x Link Spider
1x Ningirsu the World Chalice Warrior
1x Proxy Dragon
1x Ancient Fairy Dragon
1x Borreload Dragon
1x Decode Talker
 
 
 
 
Side Deck 
 
3x Anti-Spell Fragrance
3x PSY-Framegear Epsilon
3x Magical Spring
2x Solemn Strike
1x Solemn Warning
1x SPYRAL GEAR - Last Resort
1x Evenly Matched
1x SPYRAL GEAR - Utility Wire
 
Card Discussion:
 
Droll & Lock Bird: Not too sure about this card in Spyrals. I play it at 3 in Trickstars because of the reincarnation interaction and it's just good in general, but I don't know how I feel about it mained/sided in Spyrals yet. Will have to find out through testing. I think I won't need it with 3 Ash. May replace with more Foolish Burial Goods
 
PSY-Framegear Gamma: Amazing if I go first or second really. Really punishes trigger happy players. Good for bringing out Omega to continue the Quick-fix abuse.
 
SPYRAL Tough: Helps going first or second really as he is another Super Agent. Really like him going second because he can break problematic boards, scary backrow and puts a lot of pressure on my opponent. The best thing is that he is not a hard once per turn.
 
 
Evenly Matched: I mained this at 3 in my Trickstars but I want to try it at 2 in this deck. I want to see it but I don't want to draw it as often as I was. Alright going first and amazing going second. A plus with Evenly Matched in this deck is I won't get field locked with Resort like I can with Lightstage.
 
Anti-Spell Fragrance: For Pendulum Magicians, ABC etc. Only side in going first.
 
PSY-Framegear Epsilon: Side for Trickstars and Pendulum Magicians. Fills a similar role to Gamma obviously.
 
Magical Spring: Extra hate for Pendulum Magicians. Can side it going first or second. Helps to draw into your hand traps and can dump retrievable cards into the grave (Quick-fix, Drone, any targets for Big Red)
 
 
 
 
 
 
 

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#2
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Looks pretty standard and solid. I'd cut the extra Last Resort, Utility Wire and an Anti-Spell Fragrance in the side for 3 Dimensional Barriers. It's still really good for the Pendulum/Invoked/ABC/rogue matchups. 



#3
Krow

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Looks pretty standard and solid. I'd cut the extra Last Resort, Utility Wire and an Anti-Spell Fragrance in the side for 3 Dimensional Barriers. It's still really good for the Pendulum/Invoked/ABC/rogue matchups. 

 

The Utility Wire is so good for game 3 when I go first though. Search-able generic disruption. Last Resort is in side for testing. I've been playing with the idea of two Last Resorts so I can use one for Sleeper and the other to protect Double Helix from Ogre disruption. I've toyed with D Barrier, but I don't like it. Anti-Spell stops all of those decks from even setting up. D-Barrier doesn't stop my opponent from searching all of their combo pieces and breaking my board with Purple Poisons and Time Pend. ABC and Invoked are just rogue decks now really. 


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#4
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You're right, thought you had Utility Wire in the main already and the sided one was a second but it's definitely something you want around. Since it is searchable it may even be worth maining over the second copy of Evenly Matched at your discretion.

 

D-Barrier can be pretty rough for them to play through as it does stop the search from Skullcrobat Joker as well as Harmonizing Magician's search and other monster effects once the scales have already been established, and D can't be popped by Purple Poison as Anti-Spell can, but it should be up to personal preference as both have their pros and cons. Rogue is rogue but it does show up and counts on being unaccounted for!



#5
Krow

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You're right, thought you had Utility Wire in the main already and the sided one was a second but it's definitely something you want around. Since it is searchable it may even be worth maining over the second copy of Evenly Matched at your discretion.

 

D-Barrier can be pretty rough for them to play through as it does stop the search from Skullcrobat Joker as well as Harmonizing Magician's search and other monster effects once the scales have already been established, and D can't be popped by Purple Poison as Anti-Spell can, but it should be up to personal preference as both have their pros and cons. Rogue is rogue but it does show up and counts on being unaccounted for!

 

I feel like I shouldn't have to worry about Purple Poison since I prevent it with extra deck monsters etc. I'll try out D-Barrier though.


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