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Foresight archetype


zepheris

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An archetype that is based around activating really powerful effects, but delayed, like future fusion, but more archetypal.

 

Monsters

 

All lvl 4 Light spellcaster

 

Foresight summoner

Atk 1600

Def 800

During the next turn after this card was summoned, special summon one foresight monster from your deck, except foresight summoner. During the next turn after this card was removed from the field, special summon one foresight monster from your graveyard, except foresight summoner. You can only resolve each effect of foresight summoner once per turn.

 

Foresight detonator

Atk 2000

Def 0

During the next turn after this card was summoned, Destroy monster cards on the field up to the number of foresight cards you control, except foresight detonator. During the next turn after this card was removed from the field, Destroy spell or trap cards on the field up to the number of foresight cards you control, except foresight detonator. You can only resolve each effect of foresight summoner once per turn.

 
Foresight Scryer
Atk 1300
Def 2000

During the next turn after this card was summoned, add, from your deck to your hand, one spell or trap card that contains "foresight" in it's card text. During the next turn after this card was removed from the field, draw one card. You can only resolve each effect of foresight scryer once per turn.

 

Foresight Defender

Atk 1200

Def 2200

During the next turn after this card was summoned, foresight cards you control cannot be destroyed. During the next turn after this card was removed from the field, foresight monsters are unaffected by card effects. You can only resolve each effect of foresight defender once per turn.

 
Warrior of foresight
Atk 1800
Def 1200

During the next turn after this card was summoned, special summon as many foresight monsters as possible from your hand. During the next turn after this card was removed from the field, target one foresight card in your graveyard, add it to your hand. You can only resolve each effect of warrior of foresight once per turn.

 

Fusion monsters

 

Shephelah, the witch of foresight

Level 6

Atk 2500

Def 1600

While you have 3 or more foresight monsters in your graveyard, you can reveal this card from your extra deck. Special summon it during your next turn. When this card is summoned, advance the game state by one turn. When this card leaves the field, shuffle as many foresight monsters as possible from your graveyard into your deck. During your next turn, you can draw 1 card for every three foresight monsters shuffled by this effect. You can only resolve each effect of Shephelah, the witch of foresight once per turn.

 

Kalanish, the degenerate foreseer

Level 8

Atk 3000

Def 1000

You can reveal 3 foresight monsters from your hand and this card from your extra deck. Special summon it during your next turn. You can reveal any number of foresight monsters in your hand. If those monsters are still in your hand during the next turn, special summon them, then take 1000 points of damage for every monster you revealed but did not summon. If this card is destroyed, special summon one "Shephelah, the witch of foresight" from your graveyard or extra deck. You can only resolve each effect of Kalanish, the degenerate foreseer once per turn.

 

Spell cards

 

Scrying glass

continous

Once per turn, you can target one foresight monster from your deck. Special summon it during the next turn. This card must stay on the field to activate and resolve this effect.

 

Prediction

Continous

When this card is activated, you can look at the top card of your deck. Once per turn, declare one card name. If you draw that card during your next draw phase, draw an additional card.

 

Future plans

Continous 

Once per turn, you can declare 2 card names. If those 2 cards are both special summoned to your side of the field during the next turn, they cannot be destroyed by battle and are unaffected by card effects for the rest of that turn, also, any monster summoned with both of those cards as materials cannot be targeted by card effects.

 

Traps

 

Foresight

Continous

Once per turn, you can declare one card name. If that card's effect is activated during this turn or the next turn, negate that effect, if you do, destroy it. You must control both this card and a foresight monster to activate and resolve this effect.

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