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Tormented

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hi bois and grills,

 

going to look into making some custom card art later, if anyone has any suggestions or are in the process of making a card and need some decent art, let me know.

 

if I get none I'll just throw some stuff together but if you have any specific requests then I'll give 'em a go.

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Can you look at my Carnimal archetype? I have Sleepy working on them too, but I wanna see multiple different possibilities, if ya know what I mean. Here's a link: https://forum.yugiohcardmaker.net/topic/367248-the-fastest-archetype-i-have-ever-made-carnimal-archetype/?hl=carnimal

 

Their design is supposed to be a lot like Performapals, but for a carnival theme instead of theatre.

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Imagine Dark Magician of Chaos but with the body/head angled up instead of looking down. Instead of a staff or whatever DMoC's holding, there'd be a weapon like a glaive or a naginata. Instead of black, the armour would be white with lime green lines/highlights in patterns similar to the gold lines of Overdrive Teleporter's coat, but in lime green. The person wouldn't be wearing any hat, unlike DMoC. The background of the art can be whatever but none of that weird circle thing in DMoC's art.

 

Thank you so much Tormey! I will pay you lots of points for this artwork thanks so much! Many blessings to you.

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Here are a few of my ideas

 

[spoiler=Spoiler]

 

"Performince" utilizes Zombie- and Plant-Type DARK monsters to swarm the field. They are all named after different types of knives, and their Xyz Monsters and S/Ts are named after idioms that involve cutting. 

 

Performince Butterfingers (Butter knife)

✪✪

DARK

[ Plant / Effect ]

Cannot be destroyed by battle, also it can attack your opponent directly. If this card is Normal or Special Summoned: You can excavate the top 4 cards of your Deck, Special Summon 1 revealed "Performince" monster, also send any remaining cards to the Graveyard. If this card is sent to the Graveyard: You can pay 800 LP; place 1 “Performince” monster from your Deck or Graveyard on top of your Deck. 

ATK 200 / DEF 300

 

Performince Whirlwind (Sickle)

✪✪

DARK

[ Plant / Effect ]

Cannot be destroyed by battle, also it can attack your opponent directly. If this card is sent to the Graveyard, except by its own effect: You can excavate the top 4 cards of your Deck, add 1 excavated "Meat" Spell/Trap Card to your hand, also send any remaining cards to the Graveyard. While you control a “Performince Forbidden Arts” Xyz Monster: you can send this card from your hand to the Graveyard, then target that monster; Detach 1 Xyz Material from that target, then add to your hand or send to the Graveyard 1 “Performince” monster from your Deck.

ATK 300 / DEF 200

 

Performince Clear-Cut (Scalpel)

✪✪

DARK

[ Zombie / Effect ]

Cannot be destroyed by battle, also it can attack your opponent directly. If this card is Normal or Special Summoned: You can target 1 "Performince" monster in your Graveyard; place it on top of the Deck. If this card is sent to the Graveyard: You can target 1 "Performince" monster in your Graveyard; Add it to your hand. 

ATK 100 / DEF 400

 

Performince Cutthroat (Machete)

✪✪

DARK

[ Zombie / Effect ]

Cannot be destroyed by battle, also it can attack your opponent directly.  During the Battle Phase: You can target 1 “Performince Forbidden Arts” Xyz Monster you control; Banish this card from your Graveyard, then immediately after this effect resolves, Xyz Summon 1 “Performince Forbidden Arts” Xyz Monster using the targeted monster as the Xyz Material (Xyz Materials attached to the targeted monster also become Xyz Materials attached to that card).

ATK 400 / DEF 100

 

Performince Chicken Scratch (Cleaver)

✪✪

DARK

[ Zombie / Effect ]

Cannot be destroyed by battle, also it can attack your opponent directly. If this card is Normal or Special Summoned: You can send 1 "Performince" card from your hand to the Graveyard; Draw 2 cards. If this card declares an attack against an opponent's monster: Halve the targeted monster's ATK (even if this card leaves the field). If this card is sent to the Graveyard: You can Special Summon 1 “Performince” monster from your hand. You can only use each effect of “Performince Chicken Scratch” once per turn.

ATK 0 / DEF 500

 

Performince Swallowtail (Butterfly Knife)

✪✪

DARK

[ Plant / Effect ]

Cannot be destroyed by battle, also it can attack your opponent directly. This card can attack twice during each battle phase. If this card is Special Summoned: You can Special Summon 1 “Performince” monster from your hand. During your Battle Phase, while you control a "Performince Forbidden Arts" monster: You can banish this card from your Graveyard, then target 1 "Performince" monster in your Graveyard; Special Summon that target. 

ATK 500 / DEF 0

 

A Cut Above

[ Spell Card ]

Special Summon 1 “Performince” non-Xyz Monster from your Graveyard. You cannot Special Summon other monsters during the turn you activate this effect, except “Performince” monsters. 

 

Meat Mania

[ Spell Card ]

Target up to 3 “Performince” cards in your Graveyard and place them on top of the Deck. During either player’s turn (except the turn this card was sent to the Graveyard): You can banish this card from your Graveyard, then target 1 “Performince” card you control; Return it to the hand, then draw 1 card.

 

Meat Waterloo

[ Field Spell ]

When this card is activated: You can select up to 5 “Performince” monsters in your Deck, then place them on top of your Deck in any order. Once per turn, if you Xyz Summon a “Performince Forbidden Arts” Xyz Monster: You can target 1 “Performince” monster in your Graveyard; add it to your hand. Up to twice per turn: You can target 1 “Performince” Xyz Monster you control; Attach 1 “Performince” monster from your hand to that card as Xyz Material.

 

Meat and Greet

[ Continuous Spell ]

If a “Performince Forbidden Arts” Xyz Monster is Special Summoned to your side of the field: You can excavate the top 2 cards of your Deck, attach any excavated “Performince” cards to the summoned monster as Xyz Materials, also send any remaining cards to the Graveyard. Once per turn, during either player’s Battle Phase: You can target 1 “Performince Forbidden Arts” Xyz Monster you control; Detach all Xyz Materials from that target, and if you do, Xyz Summon 1 “Performince Forbidden Arts” Xyz Monster, using that target as Xyz Material.

 

More than Meats the Eye

[ Continuous Trap ]

Target 1 “Performince Forbidden Arts” Xyz Monster in your Graveyard; Special Summon that target, and if you do, you can attach 1 “Performince Forbidden Arts” monster from your Graveyard to that card. If that monster leaves the field, destroy this card. Whenever a “Performince” monster you control would be destroyed, you can detach 1 Xyz Material from a “Performince Forbidden Arts” Xyz Monster you control instead.

 

Performince Forbidden Arts: Twist the Knife

✪✪

DARK

[ Zombie / Xyz / Effect ]

2 level 2 DARK monsters

Once per turn, you can also Xyz Summon “Performince Forbidden Arts: Twist the Knife” by using a Rank 2 DARK Xyz Monster as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials attached to this card). You can only control 1 “Performince Forbidden Arts” monster. This card can attack twice during each Battle Phase. During either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Performince” monster in your Graveyard; Place that target on top of the Deck, then shuffle 1 card your opponent controls into the Deck. You can only use this effect of “Performince Forbidden Arts: Twist the Knife” once per turn. 

ATK 1300 / DEF 1200

 

Performince Forbidden Arts: Against the Grain

✪✪

DARK

[ Plant / Xyz / Effect ]

2 level 2 DARK monsters

Once per turn, you can also Xyz Summon “Performince Forbidden Arts: Against the Grain” by using a Rank 2 DARK Xyz Monster as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials attached to this card). You can only control 1 “Performince Forbidden Arts” monster. During either player’s turn: You can detach 1 Xyz Material from this card; add 1 “Meat” Spell/Trap Card from your Deck to your hand. You can only use this effect of “Performince Forbidden Arts: Against the Grain” once per turn. 

ATK 200 / DEF 2300

 

Performince Forbidden Arts: Cut To the Chase

✪✪

DARK

[ Plant / Xyz / Effect ]

2 level 2 DARK monsters

Once per turn, you can also Xyz Summon “Performince Forbidden Arts: Cut To the Chase” by using a Rank 2 DARK Xyz Monster as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials attached to this card). You can only control 1 “Performince Forbidden Arts” monster. Your opponent cannot activate cards or effects during their Main Phase 2. During either player’s Battle Phase: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; Send it to the Graveyard. It cannot activate its effects in the Graveyard. You can only use this effect of “Performince Forbidden Arts: Cut To the Chase” once per turn. 

ATK 2300 / DEF 200

 

Performince Forbidden Arts: Measure Twice Cut Once

✪✪

DARK

[ Zombie / Xyz / Effect ]

2 level 2 DARK monsters

Once per turn, you can also Xyz Summon “Performince Forbidden Arts: Measure Twice Cut Once” by using a Rank 2 DARK Xyz Monster as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials attached to this card). You can only control 1 “Performince Forbidden Arts” monster. Unaffected by card effects during your opponent’s Main Phase 1. Cannot be tributed. Whenever a “Performince” or “Meat” card you control would be destroyed, you can detach 1 Xyz Material from this card instead. If this card is sent to the Graveyard: Target 1 “Performince” or “Meat” card in your Graveyard; Add it to your hand.

ATK 1200 / DEF 1300

 

Performince Ultimate Forbidden Arts: Cream of the Crop

✪✪✪✪✪✪✪✪

DARK

[ Plant / Xyz / Effect ]

4 level 8 DARK monsters

Once per turn, you can also Xyz Summon “Performince Ultimate Forbidden Arts: Cream of the Crop” by using 1 “Performince” Xyz Monster with 7 Xyz Materials with different names as Xyz Material (Xyz Materials attached to that monster also become Xyz Materials attached to this card). This card gains the combined ATK and DEF of all Xyz Materials which are Xyz Monsters with different names attached to it. Cannot be tributed. Once per turn: You can detach any number of Xyz Materials from this card; Send that many cards from your opponent’s hand and their side of the field to the Graveyard (or their entire hand or side of the field, if fewer). 

ATK 0 / DEF 0

 

Earthen Arbiters are based on a previous Deck that was somewhat overpowered, but mainly involves "protect the castle" strategy using midboss monsters.
 
Arbiter’s Assailant
Level 4 FIRE
[ Warrior / Effect ]
When this card is Summoned: You can Special Summon 1 "Arbiter" monster from your Deck to your opponent's side of the field, ignoring its summoning conditions. Its effects are negated. During either player's turn: You can Banish this card from your Graveyard; Special Summon 1 "Arbiter" monster from your hand, ignoring its summoning conditions. Its effects are negated until the End Phase. You can only use this effect of "Arbiter's Assailant" once per turn.
ATK 1800 / DEF 0
 
Arbiter’s Priest
Level 1 WATER
[ Psychic / Effect ]
When this card is Summoned: You can Special Summon 1 "Arbiter" monster from your Graveyard, ignoring its summoning conditions. You can Banish this card from your Graveyard, then target 1 "Arbiter's" Spell/Trap Card in your Graveyard; add it to your hand. You can only use this effect of "Arbiter's Priest" once per turn.
ATK 0 / DEF 1800
 
Arbiter’s Shaman
Level 3 EARTH
[ Fiend / Effect ]
When this card is Summoned: You can send up to 2 "Arbiter" monsters from your Deck to the Graveyard. You can banish this card from your Graveyard, then target 1 "Arbiter" monster in your Graveyard; add it to your hand. You can only use 1 Effect of “Arbiter’s Shaman” per turn.
ATK 600 / DEF 1200
 
Arbiter's Taxonomer
Level 2 WIND
[ Spellcaster / Effect ]
When this card is Summoned: You can excavate the top 5 cards of your Deck, then add 1 excavated "Arbiter" monster to your hand, also place the other cards on the top or bottom of your Deck. You can Banish this card from your Graveyard; Add 1 "Arbiter's" monster from your Deck to your hand. You can only use this effect of "Arbiter's Taxonomer" once per turn.
ATK 1200 / DEF 600
 
Earthen Arbiter - The Panopticon
Level 10 DARK
[ Fiend / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except “Arbiter” cards. Cannot be destroyed by battle. When this card is summoned: You can add 1 "Arbiter" monster from your Deck to your hand. Your opponent plays with their hand revealed. During either player's turn: You can discard this card from your hand, then target up to 3 "Arbiter" cards in your Graveyard; shuffle them into the deck, and if you do, Special Summon 1 “Arbiter’s” monster from your deck. You can only use this effect of “Earthen Arbiter - The Panopticon” once per turn.
ATK 0 / DEF 0
 
Earthen Arbiter - The Swine
Level 10 FIRE
[ Beast-Warrior / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except “Arbiter” cards.Cannot be targeted by card effects. When this card is summoned: you can send up to 4 monsters on the field to the Graveyard. During either player's turn: You can discard this card from your hand; add 1 "Arbiter" card from your Graveyard to your hand, except “Earthen Arbiter - The Swine”. You can only use this effect of "Earthen Arbiter - The Swine" once per turn.
ATK 2700/DEF 600
 
Earthen Arbiter - The Black Widow
Level 10 WATER
[ Insect / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards. Cannot be targeted by card effects. When this card is summoned: Target up to 2 unused Main Monster Zones and up to 2 unused Spell/Trap Card Zones; while this card remains face-up on the field, those zones cannot be used. When your opponent enters their Battle Phase: You can discard this card from your hand; End the battle phase.
ATK 1200/DEF 2700
 
Earthen Arbiter - The Thunder
Level 10 LIGHT
[ Thunder / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards. Cannot be targeted by card effects. When this card is summoned: Destroy all face-up Spell/Trap Cards your opponent controls. Double any battle damage players take from battles involving this card. During either player's turn: You can discard this card from your hand; set 1 "Arbiter" Spell Card from your Deck (If it is a Quick-Play Spell, it can be activated this turn). You can only use this effect of "Earthen Arbiter - The Lightning Bolt” once per turn. 
ATK 1600/DEF 0
 
Earthen Arbiter - The Grimalkin
Level 10 WIND
[ Beast / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards. Cannot be targeted by card effects. When this card is summoned: You can banish 4 cards in any combination from your opponent's Main or Extra Deck. You can discard this card from your hand; Change the battle positions of all monsters on the field. You can only use this effect of "Earthen Arbiter - The Grimalkin“ once per turn.
ATK 800 / DEF 2100
 
Earthen Arbiter - The Maiden
Level 10 EARTH
[ Rock / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards. Cannot be targeted by card effects. When this card is summoned: Your opponent discards a number of cards equal to the number of face-up cards they currently control (their entire hand, if fewer). You can discard this card from your hand; 1 "Arbiter" card you control is unaffected by other card effects until the end of this turn. You can only use this effect of "Earthen Arbiter - The Maiden” once per turn.
ATK 0/DEF 3100
 
Earthen Arbiter - The Burrower
Level 10 EARTH
[ Zombie / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards. Cannot be targeted by card effects. When this card is summoned: Add up to 2 "Arbiter" cards from your Graveyard to your hand. During either player's turn: You can discard this card and 1 "Arbiter" monster from your hand; Draw 2 cards. You can only use this effect of "Earthen Arbiter - The Burrower” once per turn.
ATK 2300 / DEF 0
 
Earthen Arbiter - The Duelist
Level 10 FIRE
[ Warrior / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards. Cannot be targeted by card effects. When this card is summoned: Target up to 4 face-up card(s) your opponent controls; set those target(s) face-down. This card can attack all monsters your opponent controls once each, but if it does so using this effect, your opponent takes no battle damage. During either player's turn: You can discard this card from your hand, then target 4 "Arbiter" monsters in your Graveyard; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Earthen Arbiter - The Duelist” once per turn.
ATK 2600 / DEF 0
 
Earthen Arbiter - The Tinkerer
Level 10 DARK
[ Machine / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards. Cannot be targeted by card effects. When this card is summoned: Look at your opponent's Deck, then put it back in any order. During either player's turn: You can discard this card from your hand; Special Summon 1 "Arbiter" monster from your Graveyard, ignoring its summoning conditions, except "Earthen Arbiter - The Tinkerer". You can only use this effect of "Earthen Arbiter - The Tinkerer” once per turn. You must control no monsters in order to activate and resolve this effect.
ATK 1800 / DEF 2000
 
Earthen Arbiter - The Strix
Level 10 WIND
[ Winged Beast / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards. Cannot be targeted by card effects. When this card is summoned: Draw 4 cards, then banish 5 cards from your hand, face-down (or your entire hand, if less than 5). During either player's turn: You can discard this card from your hand, then target up 1 Spell/Trap Card your opponent controls; place it on the bottom of their deck. You can only use this effect of "Earthen Arbiter - The Strix” once per turn.
ATK 1400 / DEF 2700
 
Earthen Arbiter - The Fountain
Level 10 WATER
[ Fish / Effect ]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while you control no cards, and cannot be Special Summoned by other ways. This card's summon cannot be negated. You cannot summon monsters or activate other cards' effects, except "Arbiter" cards.Cannot be targeted by card effects. Unaffected by card Effects during the Battle Phase. During either player's turn: You can discard this card from your hand, then target 1 "Arbiter" monster you control; it can attack your opponent directly, but any battle damage your opponent takes becomes halved. You can only use this effect of "Earthen Arbiter - The Fountain” once per turn.
ATK 2900 / DEF 400
 
Arbiter’s Scripture
[ Continuous Spell Card ]
While you control an “Arbiter’s” monster, all “Arbiter” monsters you control gain 500 ATK and DEF. Once per turn, when an “Arbiter” monster is sent to the Graveyard: You can target 1 “Arbiter” monster in your Graveyard, except the sent card; add that target to your hand. You can only control 1 "Arbiter's Scripture".

 

 
 
Rattlers revolve around Rock-Type monsters and their interactions with being sent to the Graveyard and banished. They intentionally interact with Megarock Dragon and also intend to be used alongside Pot of Desires. 
 
Psychic Geomancer
Level 3 LIGHT
[Psychic / Effect]
You can use the ② effect of “Psychic Geomancer” once per turn, during either player’s turn.
①: This card is also treated as a Rock-type monster while in your Graveyard, or while it is Banished. ②: You can Banish this card from your Graveyard, then target any number of your Banished Rock-type monsters; shuffle them into the Deck, then draw 1 card.
ATK 1500 / DEF 1200
 
Rattler Pouncer
Level 1 FIRE
[Rock / Tuner / Effect]
You can only use each effect of “Rattler Pouncer” once per turn, respectively.
①: When this card is summoned: You can send 1 “Rattler” monster from your Deck to your Graveyard. ②: When this card is Banished: You can target 1 level 3 or lower Rock-type monster in your Graveyard, or that is Banished (except this card); Add that target to your hand.
ATK 900 / DEF 100
 
Rattler Crawler
Level 2 EARTH
[Rock / Tuner / Effect]
You can only activate the ① and ② effects of “Rattler Crawler” once per turn, respectively.
①: When this card is sent to the Graveyard: You can add 1 “Rattler” card from your Deck or Graveyard, or that is Banished, to your hand, except “Rattler Crawler”. ②: During your Standby Phase, while you control no monsters: You can Banish 1 Rock-type monster from your Graveyard; Special Summon this card. 
ATK 200 / DEF 1100
 
Rattler Glider
Level 3 WIND
[Rock / Tuner / Effect]
You can only activate the ① and ② effects of “Rattler Glider” once per turn, respectively.
①: When this card is Banished: you can Special Summon 1 Rock-Type monster from your Deck, but its effects are negated, also Banish it when it leaves the field. ②: You can tribute this card, then target 1 Rock-type monster you control; other monsters you control cannot attack this turn, also that monster can attack your opponent directly.
ATK 1500 / DEF 1000
 
Rattler Skimmer
Level 4 WATER
[Rock / Tuner / Effect]
You can only activate the ① and ② effects of “Rattler Skimmer” once per turn, respectively.
①: You can discard this card from your hand, then target 1 Rock-type monster you control; that monster cannot be targeted or destroyed by card effects until the end of this turn. ②: When this card is Banished: You can send 1 “Rattler” card from your Deck to the Graveyard.
ATK 1600 / DEF 900
 
Rattler Lurker
Level 5 DARK
[Rock / Tuner / Effect]
You can only activate the ① and ② effects of “Rattler Lurker” once per turn, respectively.
①: While you control a “Rattler” monster: You can Special Summon this card (from your hand). ②: You can Banish this card from your Graveyard, then target 1 Rock-type monster you control; shuffle 1 face-up card your opponent controls into the Deck, then banish that monster. 
 
Rattler Excavation Site
[Field Spell]
You can only use the ② effect of “Rattler Excavation Site” once per turn.
①: When this card is activated: You can return all Banished “Rattler” monsters you own to the Graveyard. ②: You can target 1 “Psychic Geomancer” in your Graveyard; Shuffle it into the Deck, then add 1 Rock-type monster from your Deck to your hand. ③: Rock-type monsters you control cannot be targeted by card effects.
 
Rattler Blessing
[spell Card]
You can only use the ① effect of “Rattler Blessing” once per turn.
①: Banish 1 “Rattler” monster from your Deck. ②: While you control no monsters: You can banish this card from your Graveyard; Special Summon 1 of your Banished Rock-type monsters.
 
Rattler Mine
[Trap Card]
①: When this set card is destroyed: Destroy all Spell/Trap cards on the field. You must control a Rock-type monster in order to activate and resolve this effect. ②: While you control no monsters: You can banish this card from your Graveyard; Special Summon 1 of your Banished Rock-type monsters.
 
Rattler Meteor
Level 4 FIRE
[Rock / Synchro / Effect]
1 Rock-type tuner + “Psychic Geomancer”
When this card is summoned: You can destroy all cards on the field, then inflict 100 points of damage to each player for each card destroyed by this effect. You can only summon 1 “Rattler Meteor” per turn.
 
Rattler Punisher
Level 8 DARK
[Rock / Synchro / Effect ]
1 Rock-type tuner + “Psychic Geomancer”
When this card is summoned: You can banish 1 Rock-type monster from your graveyard; set 2 face-up cards on the field. You can only summon 1 “Rattler Punisher” per turn.

 

 

 

The Illuminati deck is something of a meme, especially in link format and given its name, but it's one of my more creative designs and it models one of my favorite Decks, qliphort. It's sort of the yin to their yang; they're more focused on control than aggression, and can activate effects that inform you of your opponent's deck and allow you to respond based on knowing what they have. 
 
Illuminati Recruiter
Level 5 LIGHT
You cannot Special Summon monsters, except "Illuminati" monsters. While you control an "Illuminati" monster, during the turn this card is activated, it cannot be targeted by card effects. Once per turn: You can pay 800 LP; Add 1 "Illuminati" card from your deck to your hand, except "Illuminati Recruiter".
< 9> < 9 >
[spellcaster / Pendulum]
By his hand, we will witness the beginning of the end.
ATK 1000 / DEF 2800
 
Illuminati Fortress Beast
Level 5 LIGHT
You cannot Special Summon monsters, except "Illuminati" monsters. While you control an "Illuminati" monster, during the turn this card is activated, it cannot be targeted by card effects. During your End Phase, if you tribute summoned an "Illuminati" monster: You can draw cards, up to the number of tributes used for the Tribute Summons of "Illuminati" monsters this turn. 
< 1 > < 1 >
[Rock / Pendulum]
The ferocity of a god in the form of a fortress.
ATK 2400 / DEF 1000
 
Illuminati Onlooker
Level 3 LIGHT
You cannot Special Summon monsters, except "Illuminati" monsters. While you control an "Illuminati" monster, during the turn this card is activated, it cannot be targeted by card effects. When this card is activated: Look at your opponent's hand.
< 1 > < 1 >
[Psychic / Pendulum / Effect]
When this card is Normal or Special Summoned: You can target up to 3 facedown cards on the field; look at them. Cards and effects cannot be activated in response to this effect's activation. When this card is tributed: You can target 1 facedown card on the field and declare a card type (monster, spell, or trap); reveal it, and if it is the declared type, shuffle it into the deck. You can only use each monster effect of "Illuminati Onlooker" once per turn.
ATK 800 / DEF 1000
 
Illuminati Precursor
Level 3 LIGHT
You cannot Special Summon monsters, except "Illuminati" monsters. While you control an "Illuminati" monster, during the turn this card is activated, it cannot be targeted by card effects. When this card is activated: You can declare 1 card name; send all cards with that name from the field to the Graveyard. You cannot summon other monsters, except Tribute Summon, during the turn you activate this effect.
< 9 > < 9 >
[Warrior / Pendulum / Effect]
While you control a Tribute Summoned “Illuminati” monster: You can Discard this card from your hand; look at your opponent’s hand, and discard 1 card from their hand. When this card is Tributed: You can declare 1 card name; your opponent banishes all copies of the declared card from their deck. You can only use each effect of “Illuminati Precursor” once per turn.
ATK 800 / DEF 1000
 
Illuminati Devotee
Level 3 LIGHT
You cannot Special Summon monsters, except "Illuminati" monsters. While you control an "Illuminati" monster, during the turn this card is activated, it cannot be targeted by card effects. Tribute Summoned “Illuminati” monsters you control cannot be targeted by card effects. 
< 1 > < 1 >
[spellcaster / Pendulum / Effect]
When this card is tributed: Add 1 “Illuminati” card from your deck to your hand. During either player’s End Phase, while this card is in your Graveyard; you can Special Summon this card.
ATK 800 / DEF 1000
 
Illuminati Demolisher
Level 3 LIGHT
You cannot Special Summon monsters, except "Illuminati" monsters. While you control an "Illuminati" monster, during the turn this card is activated, it cannot be targeted by card effects. Once per turn: You can discard 1 “Illuminati” card, then declare 1 card name; look at all set cards your opponent controls, then banish all copies of that card from your opponent’s side of the field, regardless of position.
< 9 > < 9 >
[Psychic / Pendulum / Effect]
When this card is tributed: Declare 1 card name; Destroy 1 card on the field. Your opponent cannot activate the declared card in response to this effect’s activation.
ATK 800 / DEF 1000
 
Illuminati Panopticon
Level 8 LIGHT
You cannot Special Summon monsters, except “Illuminati” monsters. While you control an “Illuminati” monster, during the turn this card is activated, it cannot be targeted by card effects. When this card is activated: Look at all all facedown cards your opponent controls. When your opponent declares a direct attack while this card is in your Pendulum Zone: You can destroy this card, and if you do, negate the attack, then end the Battle Phase. 
< 1 > < 1 >
[Rock / Pendulum / Effect]
When this card is tribute summoned: During the End Phase, draw 1 card for each tribute summoned “Illuminati” monster you control. Once per turn: You can look at your opponent’s hand.
ATK 2800 / DEF 1000
 
Illuminati Enforcer
Level 8 LIGHT
You cannot Special Summon monsters, except “Illuminati” monsters. While you control an “Illuminati” monster, during the turn this card is activated, it cannot be targeted by card effects. Once per turn: You can declare 1 card name; cards with that name, and their effects, cannot be activated this turn. You can only use this effect of “Illuminati Enforcer” once per turn.
< 9 > < 9 >
[Warrior / Pendulum / Effect]
When this card is Tribute Summoned by tributing an “Illuminati” monster(s): Look at your opponent’s deck. Once per turn: You can declare 1 card name; Your opponent sends all cards with that name in their hand or deck, or that they control, to the Graveyard.
ATK 2800 / DEF 1000
 
Illuminati Propaganda
[Continuous Spell]
Once per turn: You can declare 1 card name; if your opponent has any cards with that name in their hand, they must discard all copies of them, then send all cards with that name from their deck to the Graveyard, otherwise look at their hand. When an "Illuminati" monster is Tribute Summoned: You can Special Summon 1 Level 3 "Illuminati" monster from your deck. 
 
Illuminati Confirmed
[spell Card]
If your opponent controls a monster and you control no monsters: Special Summon 1 level 3 "Illuminati" monster from your deck. While you control no cards and this card is in your Graveyard: You can banish this card; Add 1 Level 5 or lower "Illuminati" monster from your deck to your hand. You can only use 1 effect of "Illuminati Confirmed" per turn, and only once that turn.
 
Illumination Goggles
[Equip Spell]
Equip only to an "Illuminati" monster. It gains 300 ATK and cannot be destroyed by card effects. While this card is face-up on the field, your opponent plays with their hand revealed. When this card is sent to the Graveyard: You can target 1 "Illuminati" card in your Graveyard, except "Illumination Goggles"; add it to your hand. You can only use this effect of "Illumination Goggles" once per turn.
 
Illuminati Brainwash
[Continuous Trap Card]
Activate only while you control no cards, except “Illuminati” cards. Negate the effects of all monsters on the field. During each of your Standby Phases, destroy this card unless you control a Tribute Summoned "Illuminati" monster. When this card is destroyed: Draw 1 card.
 
Illuminati Embargo
[Continuous Trap Card]
Activate only while you control no cards, except “Illuminati” cards. Your opponent can only activate 1 Spell Card per turn. During each of your Standby Phases, destroy this card unless you control a Tribute Summoned "Illuminati" monster. When this card is destroyed: Draw 1 card.
 
Illuminati Mat Block
[Counter Trap]
When a card effect is activated while you control an "Illuminati" monster that was Tribute Summoned: Negate that effect, and if you do, destroy that card. You can only activate 1 "Illuminati Mat Block" per turn.

 

 

 

No expectation, but I'll repost any of these which get art (unless the cardmaker still doesn't work). 

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Can you make me a young adult version of Gishki Avance?

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Imagine Dark Magician of Chaos but with the body/head angled up instead of looking down. Instead of a staff or whatever DMoC's holding, there'd be a weapon like a glaive or a naginata. Instead of black, the armour would be white with lime green lines/highlights in patterns similar to the gold lines of Overdrive Teleporter's coat, but in lime green. The person wouldn't be wearing any hat, unlike DMoC. The background of the art can be whatever but none of that weird circle thing in DMoC's art.

 

Thank you so much Tormey! I will pay you lots of points for this artwork thanks so much! Many blessings to you.

 

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This was the most convoluted request I've ever had but I think I've managed to roughly get what you've asked for, grabbed some dark paladin fan art and re-coloured it.

 

 

 

 

I will be taking a look at the others.

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