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Cardmaker 3.0 Features


Dova

Which of these features would you like to be in the new version of the cardmaker?  

15 members have voted

  1. 1. What Templates would you like?

    • Dark Synchro
      8
    • Tokens
      10
    • Link Pendulum Monsters (please comment on how these would be implemented, if you do want them)
      6
    • Rarity Overlay (more than just the name)
      3
    • all g rn fam
      2
  2. 2. What functionality features would you like?

    • Cropping an image once its been uploaded/linked to
      10
    • all g rn fam
      5


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Disclaimer: This is done of my own volition, without proper discussion with the rest of the team. This is merely me asking for some input from you guys. There are no guarantees that any features listed or even greatly supported here will make it into the final product.

 

Pendulum Monsters and Link Monsters are being planned, along with Pendulum versions of Rituals to Xyzs. No need to include them

 

Without further ado, please select an option(s) above! You can choose multiple ones, but I would ask that if you choose for none of them in a certain section to be added, you only select the last option. If you think there is some other potential feature which I have not mentioned and might fail to be added, please hold off from voting and mention it below, and I'll probably add it!

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Yeah, it would be an issue to implement.

 

We've had quite a few Pendulum Link votes, but no suggestions on how they want them implemented. We would either have to sacrifice Pendulum aspects or Link aspects. Please, if you one of you do come back, say how you envisioned said concept.

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If given more choices, it is hard to say no to any bonuses.

If I was asked for ideal functions:

I personally would like regular Pendulum specifics (Scales and text box), regular Link specifics (Rating and pointers), and have the rest be:
-Skin colors for the bases including the existing and potentially existing ones (Normal, Effect, Ritual, Fusion, Synchro, Xyz, Link, Token, Dark Synchro) but go over to include other colors for potential custom made mechanics by members.

-Skin colors for the stars' interior and exterior in a way that people could make negative Levels, regular Levels, or Ranks, and just like the above, go a little bit beyond for a couple nameless skins for potential custom mechanics.

-Orientation for the stars (starts from left or from right).

-Possibility for printed 0 stars.

 

Buuuuut that sounds like too much work honestly xD

So let's get down to answering the thread...

- - - - -

 

I think Link Pendulums would function like Link Xyzs already do. They wouldn't be inherently able to be Pendulum Summoned but they'd still have the "goes to Extra Deck face-up" and/or "if killed, it can become a Scale" properties. Other than that people would have the option of a clause along the lines of, for example let's say a Link 3: "You can Pendulum Summon this card if you can Pendulum Summon Level 3 monsters".

 

If we are talking about aesthetics, I suggest the pointers go around all text boxes (not just the image box) since Pendulum boxes tend to weld all of them together anyways, and their placing wouldn't necessarily bother other data like code numbers, edition, set number, or copyright. Or at least, they'd look awkward in-between Pendulum Effect and image, when the Pendulum images usually continue on behind the ever-so-slightly transparent Pendulum Effect box.

 

Tokens would be fun to have, and Dark Synchros brings back memories.

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If given more choices, it is hard to say no to any bonuses.

If I was asked for ideal functions:

I personally would like regular Pendulum specifics (Scales and text box), regular Link specifics (Rating and pointers), and have the rest be:

-Skin colors for the bases including the existing and potentially existing ones (Normal, Effect, Ritual, Fusion, Synchro, Xyz, Link, Token, Dark Synchro) but go over to include other colors for potential custom made mechanics by members.

-Skin colors for the stars' interior and exterior in a way that people could make negative Levels, regular Levels, or Ranks, and just like the above, go a little bit beyond for a couple nameless skins for potential custom mechanics.

-Orientation for the stars (starts from left or from right).

-Possibility for printed 0 stars.

 

Skins could be in an Advanced section, allowing for uploading your images to store for templates. Orientation could also be a part of that. I actually do like maximum customization, but, as you said, the systems to put in place would require a lot of work.

 

0 stars are a given.

 

I think Link Pendulums would function like Link Xyzs already do. They wouldn't be inherently able to be Pendulum Summoned but they'd still have the "goes to Extra Deck face-up" and/or "if killed, it can become a Scale" properties. Other than that people would have the option of a clause along the lines of, for example let's say a Link 3: "You can Pendulum Summon this card if you can Pendulum Summon Level 3 monsters".

 

If we are talking about aesthetics, I suggest the pointers go around all text boxes (not just the image box) since Pendulum boxes tend to weld all of them together anyways, and their placing wouldn't necessarily bother other data like code numbers, edition, set number, or copyright. Or at least, they'd look awkward in-between Pendulum Effect and image, when the Pendulum images usually continue on behind the ever-so-slightly transparent Pendulum Effect box.

 

I didn't mean Link Pendulum in-game mechanics XD That's completely up to the poster to decide, as they are complete conjecture. But, you did provide aesthetic information, so...

 

Hm, that Arrows idea doesn't sound amazing to me (as I like consistency), but it is definitely something to bounce off the other members of the team. But anyway, thanks for the idea! I hadn't actually thought of it.

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Skins could be in an Advanced section, allowing for uploading your images to store for templates. Orientation could also be a part of that. I actually do like maximum customization, but, as you said, the systems to put in place would require a lot of work.

 

0 stars are a given.

 

 

I didn't mean Link Pendulum in-game mechanics XD That's completely up to the poster to decide, as they are complete conjecture. But, you did provide aesthetic information, so...

 

Hm, that Arrows idea doesn't sound amazing to me (as I like consistency), but it is definitely something to bounce off the other members of the team. But anyway, thanks for the idea! I hadn't actually thought of it.

 

There's always the option of putting them around the image box like Links usually do, and just skipping down a couple lines of the Pendulum Effect box's text so that they don't clash. It is probably more doable and wouldn't require such an extreme change to the template.

 

Another possibility is lifting the placement of the bottom markers so that they barely go past the frame of the image, and go more towards the inside of the image. The marker's borders are thick enough to keep up the easy separation between them and most images uploaded into them.

 

Maybe a little bit of both options would be the best one.

 

Though in all honesty, if you get to make a card maker with all the IRL functions, we'd all be super happy. So this is remembering anything past that is a bonus.

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Won't be voting either way, but as a member of the development team, I'm here to suggest some other option(s), which hardly (if at all) require any more coding to be done to the cardmaker. It is moreso a job for people good at Photoshop/Gimp/Krita/etc.


An interesting option is to create cards which lack an attribute. For some card types this could be an issue, given I'm not entirely sure whether we have templates for Spell/Trap templates which don't have an attribute on them.

 

Why someone would want the option to modify the attribute of a spell/trap card is somewhat beyond me, other than maybe creating the monster version of cards that summon themselflves ("Embodiment of Apophis" and "Metal Reflect Slime" for example).

 

Other than modifying those images, the feature is already sort of implemented; you currently cannot select an attribute, thus defaulting to lack thereof

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