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Dova's Competitions #6: Return of the Rare Type/Attribute Combos! [FINISHED]


Dova

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Areolosaurus
✪ | ATK 1600 / DEF 1000
WIND | Dinosaur / Effect
When this card is Normal Summoned: You can add 1 "Evolution Pill" Spell from your Deck to your hand. If another Dinosaur monster is Normal or Special Summoned: You can Special Summon this card from your GY, and if you do, destroy 1 other Dinosaur monster you control or in your hand. If Special Summoned this way, banish it when it leaves the field. You can only this effect of "Areolosaurus" once per turn.

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and here we-a go:

 

[spoiler=entry]

7db8e564ce.jpg

 

3 Fish, Sea Serpent, and/or Aqua monsters
Must be Fusion Summoned, or Special Summoned by banishing 1 Psychic monster and 1 WATER monster you control while you control "Umi" (in which case you do not use "Polymerization"). This card gains 1000 ATK/DEF for each WATER monster you control. If your opponent Summons a monster(s) while this card is in your Extra Monster Zone (Quick Effect): You can target 1 WATER monster in either GY; Special Summon that target, but negate its effects. Once per turn (Quick Effect): You can tribute the WATER monster you control with the highest original ATK, except this card; destroy 1 card your opponent controls.
 
 
Based off a certain Inuit goddess of the sea whose name just... really did not roll of the tongue well enough to use directly.

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Thundara, the Lightning Idol

****

EARTH

Thunder/Effect

1500/700

This card is also treated as LIGHT Rock-Type. If your opponent activates a card effect that would target a monster you control (Quick Effect): You can target 1 monster on the field; it becomes the new target of your opponent's card effect. If this card is in your GY (Quick Effect): You can banish this card; destroy 1 monster your opponent controls. You can only activate each effect of "Thundara, the Lightning Idol" once per turn.

 

First effect is similar to the Lightning Redirection seen in Avatar: The Last Airbender. Yes, this effect can be used to trigger effects that activate when your monster is targeted/destroyed, which makes it interesting. Second effect is like a surprise lightning bolt striking someone down (e.g. when Odin got struck by Ra's lightning when trying to summon the fake Ra). Both effects being Quick Effects is supposed to highlight how lightning moves at the speed of light. And what do you know? Two rare Attribute/Type pairings for the price of one. TBH, this may be something I'd use in my Chaos Decks, if it existed. Enjoy.

 

Note: I'm still getting used to the Series 10 Card Grammar, so excuse the mistakes.

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Finished!
 
[spoiler=Judging][spoiler=Batmed][spoiler=Card]Areolosaurus
4 ✪ | ATK 1600 / DEF 1000 WIND | Dinosaur / Effect
When this card is Normal Summoned: You can add 1 "Evolution Pill" Spell from your Deck to your hand. If another Dinosaur monster is Normal or Special Summoned: You can Special Summon this card from your GY, and if you do, destroy 1 other Dinosaur monster you control or in your hand. If Special Summoned this way, banish it when it leaves the field. You can only this effect of "Areolosaurus" once per turn.


Usability/Balance: 22
Unfortunately, Dinosaurs have much better ways of destroying their own cards. This might be a semi-decent card in the mirror match, considering if you have no Dinosaurs in hand it can be a simple wall, and can also fuel plays during your opponent’s turn in general. However, even though Evolution Pill searching is great and expands decks that want to play more than the new one, there’s nothing particularly useful about this card to the current meta.

Creativity/Flavour: 12
You are going with the new theme of Dinos, so it fits in that regard, but your take on the Summon effect to go with evolution pill is certainly something entirely unexpected. Name fits, and although they don’t clash, there’s no interesting interaction between the effect and everything else.

OCG/Card Grammar: 5
Magnifique.

Total: 39


[spoiler=Rade3][spoiler=Card]Alpha Tyrrano
Light/Dinosaur
link-3
(dr,d,dl)

atk 1800
Effect: This card gains 300 atk for each Dinosaur-type monster it points to. Once per turn, you can discard 1 card, special summon 1 Dinosaur-type monster from your GY to zone this card points to .


Usability/Balance: 16
This card is...rather disappointing, actually. I was hoping to rant on how Dinos just needed that little bit extra to get into today’s meta, but this card doesn’t provide anything they need. I missed asking for the requirements, which was foolish of me, so I’ll give you the benefit of the doubt and make it require 3 monsters of any sort. But, no matter how generic they are, modern Dinos simply do not need a Link 3 with such measly ATK. Yes, it can gain ATK, but only with a max of 2700, and only with monsters it points to, which is where you want your ED monsters like your Evolzars, which are Dragons. Even the GY effect isn’t enough to save it, as their lack of reliance on ED plays means Dinos again don’t need to go into this card.

Creativity/Flavour: 7
A misspelled name doesn’t help anyone. Although the ATK gain fits with Dinos, along with Alpha, the last effect doesn’t fit in with their old beatdown tactic, despite its supportive nature, and certainly doesn’t fit in with their destructive tendencies these days.

OCG/Card Grammar: 2.5
ATK and Special Summon is capitalized. “-Type” is no longer used, and would be capitalized anyway. You have “to zone” instead of “to a zone”, and are missing colons and semicolons in the activating effect.

Total: 26.5


[spoiler=VCR_Cat][spoiler=Card]7db8e564ce.jpg
3 Fish, Sea Serpent, and/or Aqua monsters Must be Fusion Summoned, or Special Summoned by banishing 1 Psychic monster and 1 WATER monster you control while you control "Umi" (in which case you do not use "Polymerization"). This card gains 1000 ATK/DEF for each WATER monster you control. If your opponent Summons a monster(s) while this card is in your Extra Monster Zone (Quick Effect): You can target 1 WATER monster in either GY; Special Summon that target, but negate its effects. Once per turn (Quick Effect): You can tribute the WATER monster you control with the highest original ATK, except this card; destroy 1 card your opponent controls.


Usability/Balance: 26
That’s a wide range of Summoning conditions. While the first is perhaps more accessible, seeing play in both plain Merlanteans and practically any other Deck relating to said theme, the last one is less useful. While there are definitely a few decks which have WATER and Psychic monsters, there isn’t really a WATER Deck that can consistently get out Psychic monsters and would keep this in the EMZ, and the Umi clause hurts it even more. However, that’s just bonus on okay Summoning conditions. When you do bring it out in the aforementioned Merlanteans, you’ll be getting a SSing Maxx C that can then immediately use non-targeting destruction, and as you’re Tributing as a cost, you can activate the WATER monster’s effects when sent to the GY this way. A tad strong, imo, but it doesn’t have protection. A memey play.

Creativity/Flavour: 14
Dunno why you didn’t go with Sedna in the name, but if that was your intention for the monster’s theming, I think both the stats and the effect fit nice with it. I think you’ve captured her control over the sea and her vengeful nature nicely, but I wish there had been a bit more tying it to the actual legend.

OCG/Card Grammar: 5
Byotiful.

Total: 45


[spoiler=EndUser][spoiler=Card]Cosmic Lightserpent
LIGHT / Sea Serpent / Level 5 / ATK 2000 / DEF 1300 / Effect

If this card is sent from the hand or your Deck to your GY: You can pay 1000 LP; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Cosmic Lightserpent" once per turn. It can attack a monster(s) twice during each Battle Phase. Once per turn: You can banish 2 monsters with the same type or Attribute from your Graveyard, then target 1 card on the field; Destroy it.


Usability/Balance: 28
A massive means of fuel for R5 decks, and even as a Link Material if you are willing to sacrifice it. An instant Foolish target, but a little weaker than your average Trick Clown in that regard, both in Summoning conditions and the banishing clause. However, it does sort of make up for that with not one but two effects, the first being a little meh, but the second making it very useful in Type/Attribute reliant Decks. Perhaps even in Lightsworn, it might make a neat card, but its utility expands beyond that in this current meta, if you are not just looking for fuel.

Creativity/Flavour: 12
Yes, it does tie a little into the original Lightserpent, and kudos for the old reference, but save for a potential picture and the Summoning effect, you have taken a lot of liberty with its effects. Very interesting and unique effects, mind you, but there you have it.

OCG/Card Grammar: 4
“this card’s name” is used in Series 10 OCG. “Destroy” shouldn’t be capitalized. Attacking clause should be “This card can make a second attack on a monster during each Battle Phase.”

Total: 44


[spoiler=Sleepy][spoiler=Card]Willy-Willy, the Sonic Kiwi
EARTH Level 5 [ Winged Beast / Fusion / Effect ] 200/4000

3 monsters that are either EARTH, Winged Beast, or Level 5 monsters.
(Quick Effect): You can Fusion Summon this card by shuffling the above cards you control into the Deck. It gains these effects depending on the monsters used as materials.
• EARTH. All monsters your opponent controls must attack, if able, and they cannot target other monsters you control for attacks/effects.
• Winged Beast. Once per turn (Quick Effect): You can target 1 monster on the field; change its position.
• Level 5. Unaffected by your opponent's card effects, except during Main Phase 2.


Usability/Balance: 22
Doesn’t say where it Summons from. Going to assume Extra Deck, and just deduct points from OCG. On the plus side, its complete and utter genericness allows it to be placed as perhaps a side in many decks that run one or more above statistics, and each granted effect does fit into the selected Attribute. Also, the ability to splash in one of the other requirements and it immediately granting you the tying in effect makes it rather nice in the more accessible Decks, such as ones playing Crane Crane or even Scrap. Of course, considering the lack of overlap between the granted Attributes, you’re mostly going to be running it for its EARTH capabilities, if that, but even so, it’s by no means a bad card for the granted protection.

Creativity/Flavour: 15
New Zealand and Australia. What fun! Like the tie-in between the two similar nations and how the rest of the effects tie into their respective types and the cards theme as a whole. The Level 5 effect doesn’t really have a counterpart, but is rather unique in itself, so I’ll give you that.

OCG/Card Grammar: 3
Summoning conditions should be “3 EARTH, Winged Beast, and/or Level 5 monsters”, and no full stop. Full stops on effect granting should be colons. Last clause should be “during the Main Phase 2.” Doesn’t specify Summoning location.

Total: 40


[spoiler=DTwist11][spoiler=Card]Backbiter Pyre
DARK ***** (5)
Pyro-Type
1000ATK
200DEF

You may Special Summon this card (From your hand) by banishing one DARK or FIRE Monster from your Graveyard. If Summoned this way, this card gains ATK equal to that Monster's original attack and cannot be targeted by card effects. Once per turn, you can banish one DARK or FIRE Monster from your Graveyard, this card gains 200ATK. When this card is destroyed and sent to the Graveyard, return one of your face-up banished cards to the Graveyard.


Usability/Balance: 28
Weow. What a card. Not only is this basically free Link material in any FIRE or DARK deck, but it has its own protection and ATK gain? The banishing from your GY is...rather boring, tbh, as 200 ATK is not much at all, but imagine both effects in a Deck like Shiranui; you’re going to have a lot of potential combos that this card could be used in, especially when you have Uni-Zombie and the like in the GY. And the returning itself is just an added bonus. However, it still only survives as a tech, and although it might be a bit on the strong side, it’s still not far off from something Konami might make, especially with its lack of direct searchability. Well done.

Creativity/Flavour: 10
Its effects do seem a little all over the place, and while the offensive theme is present, its not consistently present. I do fail to see the theming mentioned in your notes for the most part. It does cover most sides of banishing, but I wish the name made more sense in this context, as I feel to see the actual backbiting outside of banishing, and I don’t even really see a pyre either.

OCG/Card Grammar: 2.5
“You can” instead of “You may”, “(From your hand)” shouldn’t be capitalized, and “one” should become “1”. “Monster” should not be capitalized in any context provided here, and no colons are present in any of the activating effects. “Graveyard” should be “GY”. There should also be a space between 200 and ATK.

Total: 40.5


[spoiler=Striker][spoiler=Card]Thundara, the Lightning Idol
**** EARTH Thunder/Effect 1500/700

This card is also treated as LIGHT Rock-Type. If your opponent activates a card effect that would target a monster you control (Quick Effect): You can target 1 monster on the field; it becomes the new target of your opponent's card effect. If this card is in your GY (Quick Effect): You can banish this card; destroy 1 monster your opponent controls. You can only activate each effect of "Thundara, the Lightning Idol" once per turn.


Usability/Balance: 21
Unfortunately, this card’s rare Typing does not lend it to much splashing, even with their interesting effects. Even if the type/attribute changing specified “always” it still wouldn't make a decent target most of the time. The last effect might allow it to be teched in any generic mill Deck, like Lightsworn, especially as it essentially a useful gravetrap. The first effect is a Cairngorgon, so it’s not terrible, but does not warrant you actually Summoning this bad boy, as protecting only from 1 targeting effect, along with its weak stats, means you’ll have a hard time keep this boy out for the specific situation is it useful. However, as I have said, the last effect is alright, and that keeps this card from being awful.

Creativity/Flavour: 12
LIGHT Rock wasn’t originally in my list, but it is semi-rare, so I’ll give you that. The Dual-Type/Attributing seems a bit contrived even with the name and theming, but the rest of the monster’s effects do fit, and make a nice combination.

OCG/Card Grammar: 4.5
Should be “exactly 1 monster you control”, and the redirection should specify an “appropriate target”. Dual-Typing is missing an “always” but since it works without that, I’ll ignore it.

Total: 37.5


[spoiler=MalceMalice][spoiler=Card]ovTF4Rd.jpg


Usability/Balance: 3
Terrible stats, terrible typing, and nothing making it easily accessible for anything other than the new Exodia Panda Deck, and even then, it’s a Level 2. It’s not 100% useless, so you get a few points, but other than that...

Creativity/Flavour: 14
I find it hard to fault you here, other than perhaps a little boring name. Clever lore, fitting stats, and an apt placement of the Type/Attribute.

OCG/Card Grammar: 5
wtf do i do here

Total: 22



 
[spoiler=Results]

  • VCR Cat - 45
  • EndUser - 44
  • DTwist11 - 40.5
  • Sleepy - 40
  • Batmed - 39
  • Striker - 37.5
  • Rade3 - 26.5
  • MalceMalice - 22

 



Any disagreements or complaints? Feel free to raise them below; I'm only human after all, so I may have made a mistake.

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Oh Dova, I think you need to look at Zazu's OCG thread again. https://forum.yugiohcardmaker.net/topic/322020-ocgpsct-thread-writing-your-card-properly/ If you direct your attention to Spoilers 14 and 28, you'll see that using "a monster" is technically correct. Well, technically it's "a monster(s)", but still. Why is it technically correct? Because using "a monster(s)" means my card can deal with cards that target more than 1 card while "exactly 1 monster" cannot. So yea, I'd like some points back please (not like it'd make much of a difference, but gotta keep you honest)? Oh, did I miss the memo that said that Level 4 1500 ATK monsters shouldn't be made? I must have, oh well.

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Oh Dova, I think you need to look at Zazu's OCG thread again. https://forum.yugiohcardmaker.net/topic/322020-ocgpsct-thread-writing-your-card-properly/ If you direct your attention to Spoilers 14 and 28, you'll see that using "a monster" is technically correct. Well, technically it's "a monster(s)", but still. Why is it technically correct? Because using "a monster(s)" means my card can deal with cards that target more than 1 card while "exactly 1 monster" cannot. So yea, I'd like some points back please (not like it'd make much of a difference, but gotta keep you honest)? Oh, did I miss the memo that said that Level 4 1500 ATK monsters shouldn't be made? I must have, oh well.

 

Except the card's wording would be radically different if you were to accommodate the effect to work against effects that target multiple cards. In this case, you have to specify "Exactly 1" or you change the wording to accommodate multiple cards. That's not "technically correct", your wording is still incorrect.

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Except the card's wording would be radically different if you were to accommodate the effect to work against effects that target multiple cards. In this case, you have to specify "Exactly 1" or you change the wording to accommodate multiple cards. That's not "technically correct", your wording is still incorrect.

 

You are going to have to explain yourself further on this one, please.

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You are going to have to explain yourself further on this one, please.

Effects that include the plural and the singular with the (s) always word their resolved effect in the plural and act as if you are dealing with multiple cards, or use language that works with either. Your effect deals with the singular and says “target 1”. The ruling problem comes into play because Cairngorgon need to be very specific. If multiple cards are being targeted but your effect only changes 1, then what target is being changed? You have to be specific and clear, that’s the point of PSCT.

 

Your wording isn’t “technically correct” because different effects use the wording you used; you still used unsound wording and the text is still incorrect.

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Effects that include the plural and the singular with the (s) always word their resolved effect in the plural and act as if you are dealing with multiple cards, or use language that works with either. Your effect deals with the singular and says “target 1”. The ruling problem comes into play because Cairngorgon need to be very specific. If multiple cards are being targeted but your effect only changes 1, then what target is being changed? You have to be specific and clear, that’s the point of PSCT.

 

Your wording isn’t “technically correct” because different effects use the wording you used; you still used unsound wording and the text is still incorrect.

 

Fair enough, thank you for the lesson. So, how would that effect look if it worked as intended?

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Fair enough, thank you for the lesson. So, how would that effect look if it worked as intended?

 

If you want it to be able to redirect as many targets as you want to just one target, you would first need "1 monster that is an appropriate target for that card or effect." but iirc there is no precedent for such an effect in Yu-Gi-Oh, so I wouldn't be experienced enough to tell you the exact OCG.

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If you want it to be able to redirect as many targets as you want to just one target, you would first need "1 monster that is an appropriate target for that card or effect." but iirc there is no precedent for such an effect in Yu-Gi-Oh, so I wouldn't be experienced enough to tell you the exact OCG.

Hmm, good to know. I hope that in mind changes my score (for better or worse, I learned something).

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Oh, did I miss the memo that said that Level 4 1500 ATK monsters shouldn't be made? I must have, oh well.

 

Making a 1500 ATK monster isn't bad by any means for a Level 4, if, of course, it still has the effect(s) to back it up. Your didn't, so it was a bad combination.

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