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[Written] Artifact Evalach


Dova

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Artifact Evalach
LIGHT - Link 2 - Fairy/Link/Effect - 1100
⬋-⬊

2 Fairy monsters
Once per turn, when you Special Summon a LIGHT monster(s): LIGHT Fairy monsters you control cannot be targeted for attacks or card effects until the end of this turn. Once per turn, if an "Artifact card(s) would be destroyed by a card or effect, you can destroy 1 Spell/Trap card you control instead. (Quick Effect): You can Set 1 "Artifact" card from your Deck to your Spell & Trap Zone. (Monsters Set this way are treated as Spell Cards.) You cannot conduct your Battle Phase during the turn you activate this effect. You can only use this effect of this card's name once per turn.

 

Intended to be a fusion of Aegis and Achilleshield, similar to Durendal. The idea is that if you have 4 Artifacts from a good haul, you can go into this and then Durendal, and if you ran out of cards from the previous turn, this card gives you the opportunity to restock said cards for Durendal. Even if you only got out two, this is meant to provide, again, an alternative if you are running low on cards. The Battle Phase restriction is not only meant to tie into their theme, but the fact that this is really a defensive card, that makes up for its low ATK, being a Link monsters, with its easily activated locking effects. However, I do see that it's not too hard to get out multiple copies of this card, but while the last effect can stack, I feel Artifacts are too volatile for it to be too much of a threat. Also, simple Fairy Link for protection and Link 2.

 

CnC would be nice.

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It's a great card that helps you capitalize on a good haul like you said and keep racking up advantage, all in a thematically suitable way. 

 

Since the requirements are open to more than artifacts I consider something like the Star Seraph "Stick and chair combo" to get it out T1 in Artifacts but it almost didn't seem worth it and would just prefer to have more Artifacts instead. Counter Fairies want to keep their monsters on the field to rack up advantage and Darklords don't get the protections since they are DARK so I couldn't think of any other deck that would run this. 

 

A lot of decks will have some trouble getting over the battle and targeting protections but it wouldn't be good support unless that was the case so good job, and this is artifacts so they'll often be missing a turn anyways with Scythe.

 

Overall really solid piece of support

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Since the requirements are open to more than artifacts I consider something like the Star Seraph "Stick and chair combo" to get it out T1 in Artifacts but it almost didn't seem worth it and would just prefer to have more Artifacts instead. Counter Fairies want to keep their monsters on the field to rack up advantage and Darklords don't get the protections since they are DARK so I couldn't think of any other deck that would run this.

 

Do you reckon leaving it as a Link 2 option is fine or that I should make it more generic?

 

Thanks for the comments, by the by ^^

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Link 2 is probably the best, Link 3 would probably be bad for a deck like Artifacts and Link 1 could be . . . interesting

 

In terms of requirements, unless you intend to play a subengine in your deck to get this out it's fine. I just mentioned that because a lot of decks (like BA and Paleo) use other engines in their decks to get their monsters out (Tour guide and Frogs respectively). 

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Seems more than fair on the generic monster effect, but it may rely on doing something not all LIGHT Fairy Decks can do; Special Summon Fairies during the opponent's turn. Artifacts can do it well, other LIGHT Fairy Decks that might like this card otherwise.....

 

....not so much.

 

Maybe have it work on either turn to offer protection during your turn as well-there are still some problematic disruptor bosses that target and this would be welcome to handle them. That, or allow an effect that let's you Fusion/Synchro/Xyz/Link Summon on the opponent's turn. That way, it has a route to actually doing something, not only with the Artifacts that are otherwise on the field, but to help speed up Fairy Decks, some of which are the slowest stuff ever when its not your turn. (YOU COULDA CONTINUED TO BE A CONTENDA CYBER ANGELS)]

 

Yeah, love the card tho.

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Seems more than fair on the generic monster effect, but it may rely on doing something not all LIGHT Fairy Decks can do; Special Summon Fairies during the opponent's turn. Artifacts can do it well, other LIGHT Fairy Decks that might like this card otherwise.....

 

....not so much.

 

Maybe have it work on either turn to offer protection during your turn as well-there are still some problematic disruptor bosses that target and this would be welcome to handle them. That, or allow an effect that let's you Fusion/Synchro/Xyz/Link Summon on the opponent's turn. That way, it has a route to actually doing something, not only with the Artifacts that are otherwise on the field, but to help speed up Fairy Decks, some of which are the slowest stuff ever when its not your turn. (YOU COULDA CONTINUED TO BE A CONTENDA CYBER ANGELS)]

 

Yeah, love the card tho.

 

Perhaps. I was considering doing something like that, but I feel with this card, intended to be the "shield" of the archetype, that I need at least one protection effect for it to be running.

 

Stay tuned for my Artifact set tho :P

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Not fully convinced with the card. The first effect is practically "Artifacts Unleashed", and while that's not a bad thing since Unleashed is an average card at best, I feel it should encourage the use of Unleashed by searching it with its second effect instead. I'm unsure about the second effect as well, because as pointed out in the opening post, you can stack multiples to keep the pluses coming. Although the no-Battle Phase drawback does make me think twice before using it during your turn, but you can always be patient and build up your resources before going for a push.

 

Personally I preferred the defensive effect that IIRC it had before. Also I thought that it would be neat if it could redirect its own destruction to another card you control, but still treated as an opponent's removal effect, so it can trigger whatever Artifact you Set with its second effect.

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Not fully convinced with the card. The first effect is practically "Artifacts Unleashed", and while that's not a bad thing since Unleashed is an average card at best, I feel it should encourage the use of Unleashed by searching it with its second effect instead. I'm unsure about the second effect as well, because as pointed out in the opening post, you can stack multiples to keep the pluses coming. Although the no-Battle Phase drawback does make me think twice before using it during your turn, but you can always be patient and build up your resources before going for a push.

 

Personally I preferred the defensive effect that IIRC it had before. Also I thought that it would be neat if it could redirect its own destruction to another card you control, but still treated as an opponent's removal effect, so it can trigger whatever Artifact you Set with its second effect.

 

 

Tbf I actually rewrote it to the Unleashed effect, then changed it back 10 minutes later, too late for you to see with your review. The redirection idea is great, and will see if I can implement it!

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