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Dragon Squires [Written]


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[spoiler=Cards]

 

Blaster, the Crater's Dragon Squire

FIRE Level 5 [ Dragon / Effect ] 2000/1800

(Quick Effect): You can target 1 card on the field; from your hand/field, destroy this card and 1 FIRE monster, and if you do, destroy the target. If this card is in your GY: You can banish 2 FIRE and/or Dragon monsters in your GY; add it to your hand. You can only use 1 effect of "Blaster, the Crater's Dragon Squire" per turn, and only once that turn.

 

Redox, the Canyon's Dragon Squire

EARTH Level 5 [ Dragon / Effect ] 1400/2400

(Quick Effect): You can target 1 monster in your GY; from your hand/field, destroy this card and 1 EARTH monster, and if you do, Special Summon the target. If this card is in your GY: You can banish 2 EARTH and/or Dragon monsters in your GY; add it to your hand. You can only use 1 effect of "Redox, the Canyon's Dragon Squire" per turn, and only once that turn.

 

Tidal, the Lake's Dragon Squire

WATER Level 5 [ Dragon / Effect ] 2200/1600

(Quick Effect): From your hand/field, you can destroy this card and 1 WATER monster, and if you do, send 1 card from your Deck to the GY. If this card is in your GY: You can banish 2 WATER and/or Dragon monsters in your GY: add it to your hand. You can only use 1 effect of "Tidal, the Lake's Dragon Squire" per turn, and only once that turn.

 

Tempest, the Breeze's Dragon Squire

WIND Level 5 [ Dragon / Effect ] 1800/2000

(Quick Effect): From your hand/field, you can destroy this card and 1 WIND monster, and if you do, banish 1 card from your Deck, and it is added to your hand during your 2nd Standby Phase. If this card is in your GY: You can banish 2 WIND and/or Dragon monsters from your GY; add it to your hand. You can only use 1 effect of "Tempest, the Breeze's Dragon Squire" per turn, and only once that turn.

 

 

 

- - - - - -

 

These are of course, Dragon Ruler retrains. 

 

-They don't do anything when banished, (or destroyed in this case). 

-They can still retrieve themselves and use each other as a cost for that effect, but instead of Special Summoned from either hand or GY, they can only do it from the GY, and they don't self-Summon, so there's no field presence without jumping through hoops.

 

For the stats, their combined ATK and DEF are 800 less than the Dragon Ruler counterparts'. The Level is lower for the sake of flavor that they aren't fully evolved into the Rulers.

 

In terms of the effects that actually support their Attributes, they are now quick effects, and in Tempest's case, I wanted a more generic searcher, but thought making it immediate would be problematic (maybe)...

 

Anyways, tell me what you think.

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Looks like you got struck by the c/p glitch; your cards are posted without formatting at the bottom of your post, in addition to your original set. Sometimes that happens; you copy and paste something, it doesn't show up at first, but if you switch to BBCode mode it is visible at the bottom of your topic with some weird indentation. Anyway, onto the actual cards.

 

I missed the Dragon Ruler format by a while, but the first see I think of when I see these cards are True Kings, i.e. self-destruction in hand or GY. Other than that potential use...these cards are much worse than the originals. I was hoping for some potential plays with the minor Dragon Rulers, as they're still at 3, but that wasn't your intention, so I can't fault you there. But in regards to their actual playability, they lack the consistency Dragon Rulers granted, and their SHOPT prevent their splashability outside of destruction heavy Decks from being much of thing. Redox would work in pretty much any Earth deck as a once-off SS2 Painful Rebirth, but many decks don't need Blaster's destruction, Tempest's delayed search isn't great in WIND decks, due to their general speed, also 2 WHOLE TURNS TO WAIT. Remember, the destruction granted by the original Blaster was put on the same level as an instant search by the original Tempest. Tidal might also be a little useful, but WATER is currently a strong point right now. Anyway, outside of Blaster's destruction, the SS2 doesn't really help any of them, especially with Blaster's being a buff of the original.

 

They're functional recreations of the first, but I'm not sure why they would need to be made. They lack any form of speed (Dragon Rulers were only functional due to the strength of their effects, and these cards certainly don't have that) so not good for a Deck, and due to their very nature, an engine is difficult outside of that. You try to bring the ideas of their old effects into the new meta, but it spaces out their strength so unevenly, sometimes even buffing in places, that it even looks a little chaotic. I don't really have any suggestions, other than perhaps moving on, and doing something new to bring them back, but hopefully someone with more experience in that area will be able to comment on these.

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Looks like you got struck by the c/p glitch; your cards are posted without formatting at the bottom of your post, in addition to your original set. Sometimes that happens; you copy and paste something, it doesn't show up at first, but if you switch to BBCode mode it is visible at the bottom of your topic with some weird indentation. Anyway, onto the actual cards.

 

I missed the Dragon Ruler format by a while, but the first see I think of when I see these cards are True Kings, i.e. self-destruction in hand or GY. Other than that potential use...these cards are much worse than the originals. I was hoping for some potential plays with the minor Dragon Rulers, as they're still at 3, but that wasn't your intention, so I can't fault you there. But in regards to their actual playability, they lack the consistency Dragon Rulers granted, and their SHOPT prevent their splashability outside of destruction heavy Decks from being much of thing. Redox would work in pretty much any Earth deck as a once-off SS2 Painful Rebirth, but many decks don't need Blaster's destruction, Tempest's delayed search isn't great in WIND decks, due to their general speed, also 2 WHOLE TURNS TO WAIT. Remember, the destruction granted by the original Blaster was put on the same level as an instant search by the original Tempest. Tidal might also be a little useful, but WATER is currently a strong point right now. Anyway, outside of Blaster's destruction, the SS2 doesn't really help any of them, especially with Blaster's being a buff of the original.

 

They're functional recreations of the first, but I'm not sure why they would need to be made. They lack any form of speed (Dragon Rulers were only functional due to the strength of their effects, and these cards certainly don't have that) so not good for a Deck, and due to their very nature, an engine is difficult outside of that. You try to bring the ideas of their old effects into the new meta, but it spaces out their strength so unevenly, sometimes even buffing in places, that it even looks a little chaotic. I don't really have any suggestions, other than perhaps moving on, and doing something new to bring them back, but hopefully someone with more experience in that area will be able to comment on these.

 

Thanks for pointing out the glitch. I did not notice that there until you talked about it.

Yeah, I can see a few parallels between Dragon Rulers and True Kings, but the "destroy" made it a little fuzzy from my side. I should probably have used a different method there.

 

You see, the biggest issue of Dragon Rulers was being able to work together, and I realize now that it is my bad for posting them in a same thread when my idea was for them to aid different elements, while the "can get back in hand" effect uses dragons mostly as a wink for those who might want to jump through hoops to use them together. As in, it's not fully opposed to the idea. Though I guess you are saying they are much worse because of the lack of searching out when used. I always thought the originals made too much work by themselves but the idea did cross my mind with some sort of "comlementary element" pattern (like FIRE searches WIND because fire feeds off oxygen, for example). 

 

Using the baby rulers is actually a great idea. Kinda wish the babies did not search exact names, but I could actually work with that. I'll be honest, all my focus was on the Attribute effects, so I did not even think of the babies before. [/inb4 somebody can please think of the childre *shot* ]

 

I remember Blaster's effect was a pretty nice choice to have. I personally used it in Volcanics, which build up to bring it back more times than one would be able to during a duel. It was a -1, but the card being able to self-revive made up for it, and the "any card" tag on it made it flexible enough to accommodate for different situations. Sure it's not "needed" but it was always a nice bonus to have I think. My version is a quick-play form of that effect, that can be used with something also on the field, so I thought I'd hear either a comment telling me to tone it down to spell speed 1 (well, just kidding... I wasn't actually expecting comments.... [/sadface] ).

Glad to know "quick effect" for this one is not inherently problematic.

 

On the Redox comment, I didn't find Painful Rebirth, but I guess you are talking of Powerful Rebirth. Yeah quick play Monster Reborn-like...This one I remember making it a quick effect because it cannot do the 3k wall thing original Redox was capable of.... though that's probably not the best route. I'll see if I can tweak the other aspects of the card.

 

Yeah, I wasn't happy with the Tempest one either. Gold Sarc is not what it used to be. Tidal wasn't all that great either IMO. It triggering with WATER made it not as splashable as Redox or Blaster. WATER decks are tight and you are not likely to run WATER in non-WATER decks, or non-WATER monsters in a WATER deck, or at least not ones that benefit from a Foolish Burial all that much. Tempest had the same issue. It was only a WIND search, virtually unusable in something that could just tech WIND monsters. Those definitely need to go back to the drawing board.

 

I've got the idea now, of not making them samey effect patterns, but to vary those a bit more to see if I can come up with more generically good concepts for them.

I might or might not come up with something worth posting, but I'll go think of some things xD

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Yeah, Redox and even Blaster were good enough to tech in decks of their element; I remember a Jurracs feat. Blaster decks made it to top 10 or so in a YCM or 2.

Flavorwise, not too keen on them having the same names as the original Rulers. This implies the rulers were Squires at some point of their lives, which means they were squires for a higher being, and there is no lore hinting at that. Not to mention the Rulers changed their names through their lives, for example Reactan became Redox. As if that wasn't enough, the name of these cards doesn't follow the format of Rulers'. IMO it would be more fitting as "[New name], Dragon Squire of Craters/Canyons/etc."

 

On the effects, I'm a bit wary about their GY effects working with Dragons, since Rulers working with each other it's what broke them, IMO. However, these guys do are much weaker than the big ones, and the flavor interactions like that example of FIRE needs WIND is nice, and who knows, it may allow the building of a Dragon Squire deck that works well.

 

Other than that, they should be ok. WIND's search is slow, but it's fine IMO, you shouldn't make it too quick either since it can grab anything, and you will be using the effect to trigger floating WINDs and/or start your plays anyway.

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