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Dova

[Challenge, Written] Wire Snake: With Cyberse comes Viruses! (15/15)

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[spoiler=Prompt by Metal Sonic]Wire Snake
A link archetype of snakes themed after various computer viruses and malware. Like any virus, their main strategy is disrupting your opponent somehow.


[spoiler=MD Monsters: (5)]

Wire Snake Worm
DARK - ✪✪✪ - Cyberse/Effect - 1350/50

This card can attack your opponent directly. When this card deals battle damage to your opponent: You can Special Summon 1 “Wire Snake” monster from your Deck to your opponent’s side of the field. While you do not own this card, this card cannot be used a Link Material or Tributed, also when you Summon a Level/Rank 5 or higher monster, it is changed to Defense Position.

Wire Snake Resident
DARK - ✪✪✪✪ - Cyberse/Effect - 150/1950

If this card is in your hand: You can discard 1 “Wire Snake” monster; place this card face-up on top of your opponent’s Deck. When this face-up card is drawn: Send 1 other card from your hand to the GY, then Special Summon this card to your side of the field. This card cannot be targeted for attacks, but it does not prevent your opponent from attacking directly. Once per turn, during each of your End Phases: Banish cards from the top of your Deck face-down equal to the number of monsters you control but do not own.

Wire Snake Overwriter
DARK - ✪✪✪✪✪ - Cyberse/Effect - 2050/1450

You can Special Summon this card (from your hand) to either side of the field in Attack Position by Tributing 1 monster on that side of the field. You can only Special Summon this card once per turn this way.If this card is Summoned: This card’s owner can Special Summon 1 “Wire Snake Token” (Cyberse-Type/LIGHT/Level 1/ATK 100/DEF 100) to their side of the field. While you do not own this card, this card cannot be used a Link Material or Tributed.

Wire Snake Polymorph
DARK - ✪✪ - Cyberse/Effect - 750/750

When your opponent activates a card or effect: Banish this card and 1 card the opponent of this card’s owner controls until the End Phase of this turn. If this card is Summoned; you can add 1 “Wire Snake” monster from your Deck to your hand. Only 1 effect of this card's name can be used per turn, and only once that turn. While you do not own this card, this card cannot be used a Link Material or Tributed.

Wire Snake Trojan
DARK - ✪ - Cyberse/Effect - 150/150

If your opponent controls a monster you own: You can target 1 monster in either player’s GY; Special Summon it to your opponent’s side of the field, then equip this card from your hand or field to it. While this card is equipped to a monster, it cannot attack, also its effects are negated. If this equipped card is sent to the GY because that monster is sent to the GY or banished: Your opponent Special Summons this card to either side of the field. While you do not own this card, this card cannot be used as a Link Material or Tributed, also if you would only target a card(s) your opponent controls for a card or effect, they choose an appropriate target(s) instead.

 


[spoiler=Link Monsters: (3)]

Wire Snake Sasszinia
DARK - Link 2 - Cyberse/Link/Effect - 1550
⬆-⬇

2 Cyberse monsters
When this card is Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, place this card in your opponent's Main Monster Zone or Extra Monster Zone and give control of it to them. While you do not own this monster, this card cannot be Tributed or used as a Material for a Summon. Once per turn: This card’s owner can Special Summon 1 “Wire Snake Token” (Cyberse-Type/LIGHT/Level 1/ATK 100/DEF 100) to their side of the field, and if they do, they cannot Special Summon monsters for the rest of the turn, except “Wire Snake” monsters.


Wire Snake Cryptobaria
DARK - Link 3 - Cyberse/Link/Effect - 1550
⬉-⬇-⬈
2+ “Wire Snake” monsters

When this card is Summoned: You can target 1 face-up card your opponent controls; return it to the hand, and if you do, place this card in your opponent's Main Monster Zone or Extra Monster Zone and give control of it to them. While you do not own this monster, this card cannot be Tributed or used as a Link Material for a Summon. Monsters controlled by the opponent of this card’s owner cannot declare an attack.

Wire Snake Elapyou
DARK - Link 4 - Cyberse/Link/Effect - 3050
⬉-⬆-⬇-⬈

2+ Cyberse Link monsters
When Summoned, if your opponent controls a monster that is owned by you, their cards and effects cannot be activated. When this card is Summoned: You can target 1 card your opponent controls; shuffle it into the Deck, and if you do, place this card in your opponent's Main Monster Zone or Extra Monster Zone and give control of it to them. While you do not own this monster, this card cannot be Tributed or used as a Link Material for a Summon. Monsters controlled by the opponent of this card’s owner cannot activate their effects while this card’s owner controls a “Wire Snake” monster.

 

 

 

[spoiler=Spell/Trap Cards: (7)]

Wire Snake System
Field Spell

When this card is activated while your opponent controls a card you own: Add 1 “Wire Snake” card from your Deck to your hand. Once per turn: You can target 1 face-up card you own; change control of that target. You can change control of this card, and if you do, Special Summon 1 “Wire Snake Token” (Cyberse-Type/LIGHT/Level 1/ATK 100/DEF 100) to your side of the field. You can only activate 1 “Wire Snake System” per turn.

Wire Snake Infection
Quick-Play Spell

Reveal 2 “Wire Snake” monsters from your Deck with different names; Your opponent Special Summons 1 to their side of the field, then you Special Summon the other to your side of the field. You can only activate 1 card with this card’s name per turn. You can banish this card from your GY, then target 1 Cyberse monster in your GY; add it to your hand. You can only use each effect of this card’s name once per turn.

Wire Snake Compiler
Continuous Spell

Once per turn: This card’s owner can discard 1 card; they Special Summon 1 “Wire Snake” monster from their Deck to their side of the field. When you Special Summon a monster(s) from the Extra Deck: This card’s owner can add 1 “Wire Snake” monster from their GY to their hand. While you do not own this card, you cannot use 1 of your Spell & Trap Zones.

Wire Snake Planter
Continuous Spell

(Quick Effect): This card’s owner can Special Summon 1 “Wire Snake” monster to their opponent’s side of the field, and if they do, they Special Summon 1 “Wire Snake Token” (Cyberse-Type/LIGHT/Level 1/ATK 100/DEF 100) to their side of the field. They can only use this effect of this card’s name once per turn. While you do not own this card, you cannot use 1 of your Main Monster Zones.


Wire Snake Mainframe
Continuous Trap

The ATK of monsters who are not controlled by their original owner becomes 0, also they cannot be destroyed by battle. (Quick Effect): You can place 1 “Wire Snake” card from your hand face-up in your opponent’s Spell & Trap Zone. (Monsters placed this way are treated as Continuous Spell Cards.) You can only use this effect of this card’s name once per turn.

Wire Snake Execution
Continuous Trap

Monsters who are not controlled by their original owner cannot attack. Once per turn: This card’s owner can Special Summon 1 “Wire Snake Token” (Cyberse-Type/LIGHT/Level 1/ATK 100/DEF 100), and if they do, change control of 1 Spell/Trap Card you control until the end of this turn. You can banish this card and 1 other Continuous Spell/Trap Card from your GY; add 1 “Wire Snake” Spell/Trap Card from your Deck to your hand. You can only use this effect of this card’s name once per turn.

Wire Snake Override
Counter Trap

When your opponent activates a Spell/Trap Card or monster effect while they control a card(s) you own: Negate that card or effect, and if you do, destroy it, then you can apply that card or effect as this card's effect. If this card was not sent to the GY this turn: You can target 1 face-up "Wire Snake" monster you own and 1 face-up monster your opponent controls; swap their ATK until the end of this turn.

 

 

 

 

I decided to take a lot of liberty with this prompt, and go full out in the whole idea of a Virus. Despite its redundancy, I do actually like the Cyberse theming, and though this would fit in with them. Of course, it is a rather complicated mish-mash of effects, so suggestions on reducing it and correcting OCG would be much appreciated, especially with cards like Trojan. Also, sorry about the massive amount of cards; I got really involved making these ^^

 

I saw searching as a potential flaw in the archetype, i.e. consistency, but feel that their spammyness from Deck can counter that. I tried to make it so that the monsters would be able to handle 90% of what your opponent throws at you, with the ATK problem being dealt with by Override. All the rest was purely me having fun, and adding support. I tried to focus on less generic rather than more so as well, due to the LIGHT being a common Attribute and Cyberse getting a ton of new support, but there are some Cyberse allowances here and there for potential splashing.

 

So yeah, here you go. Hope you like them as much as I do! and that my love isn't misplaced because they're almost certainly broken despite my best efforts

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