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Topologic Tulisbaena


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Dark Cyberse / Effect / Link
Link 3 2500 / T BL BR
2+ Effect monsters
(1) If a monster is Special Summoned to a zone this card points to: Banish that monster and as many Spell/Trap Cards on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.

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While its probably less impactful than Bomber in terms of wiping off end game obsturctions. Im actually liking that Tilusbaena here can hit more types of cards. Banish already powerful. While the S/T destruction only impactful towards pendulums at least there incentive for doing it with that burn. Seems solid to me

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This card is pretty damn silly, I suppose that using this means giving up your own monster, risking losing all your Spells/Traps and being unable to Special Summon any other monsters from your Extra Deck, since they would be banished. I guess in that way it balances that out. Good ATK to cover being a lone wolf, generic. Interesting card.

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Also if anyone cared it isn't a OPT... and it's a burn effect. Something is going to exploit this.

 

Also find any Call of the Haunted effect silly with this effect, since it says "if" so it doesn't miss timing. So you use it at the end of your opponent's turn once they set everything, and your Call of the Haunted just became a Quick-play banishing Heavy Storm. FUN.

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Also if anyone cared it isn't a OPT... and it's a burn effect. Something is going to exploit this.

 

Also find any Call of the Haunted effect silly with this effect, since it says "if" so it doesn't miss timing. So you use it at the end of your opponent's turn once they set everything, and your Call of the Haunted just became a Quick-play banishing Heavy Storm. FUN.

Would matter if it said when, as it's mandatory regardless. They never use "when" for mandatory effects anymore anyway, so yeah.

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Seriously between this and Red Reboot as a Paleozoic player I kinda feel shat on

but white howling is a thing, so we at least got some carrot alongside the stick. besides, you can also chain to the card to summon paleozoics, the card you use won't be destroyed, just reset, and you get to set a trap from your deck if your opponent uses this on you. it might sheet on you one time, but there's no reason this should be enough to stop you unless your opponent is likely already going in for the kill, in which case, you can still potentially wall them with a few paleozoics via chain.

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you can't summon Paleoz off counter traps

 

The way to deal with Tulis is to remove it the second it hits the field. The way to deal with Red Reboot is Red Reboot+Olenoides

missed the counter trap on reboot, as for this though, paleozoics are still immune to it's banish effect as monsters, so the main problem is the backrow banishing, but since imperial iron wall/lost wind/breakthrough skill have been staples in my paleo builds since i started using the deck, it's not too much of an issue for me.

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