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Trickstar Bloom
Light Fairy / Link / Effect
Link 1 100 / B
1 Level 2 or lower “Trickstar” monster
You can only use this card name’s (2) effect once per turn.
(1) If this card is Link Summoned: You can activate this effect; your opponent draws 1 card.
(2) If a “Trickstar” monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card they have in their hand.

Trickstar Light Arena
Spell Field
You can only use this card name’s (1) effect once per turn.
(1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as a material for that Summon; Special Summon it in Defense Position, but its effects are negated.
(2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to their hand.

Trickstar Shakunaju (also under investigation for a more precise translation)
Light Fairy / Effect
LV4 1400/1900
You can only use this card name’s (1) effect once per turn.
(1) You can discard 1 “Trickstar” card, then target 1 “Trickstar” Link Monster in your GY; Special Summon it.
(2) Each time a card(s) is banished from your opponent’s GY, inflict 200 damage to them for each.

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Bloom

 

We have Lillybell and Mandrake as potential material for this, but even then, first effect really only works with Lycoris and the like. Second effect is iffy; I guess if you can combo it with hand draw, it works, but IDK. 

 

Not sure how often Lillybell is used, but that may be due to me using the older version of Trickstar lately in TCG that doesn't use her. Mandrake is same pack, so...will need to go test run later.

 

Light Arena

 

They get a new field in the event Lightstage gets hit, but more for revival and Link laddering. Would work better if they had more Main Deck, since the Link members can't return for obvious reasons. 

 

Stun is still nice. 

 

Shakunaju

 

It's another Main Deck, so that kinda helps a bit; added revival helps since they only have Reincarnation and stuff right now. (On that note, I guess discard targets for Reincarnation to revive, or just set up for it later). As for 2nd effect, seems nice. 

 

=====

tl;dr, iffy on the Link because of some reliance on Lycoris; other two seem nice. 

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Bloom

An intriguing card. I guess it was designed to combo right away with their new Field Spell? Regardless, as a Link1, and with a marker down, it has the potential of enabling stuff.

 

Arena

Similar stun effect as Light Stage, except that it bounces instead of sending to the GY. The first effect seems good enough, at the very least with Bloom around, and as another Trickstar Field it can be played along Stage and Set Rotation.

 

Shakunaju

I noticed its burn effect lacks any kind of OPT and was concerned at first because I thought it could lead to more OTK/FTK burn builds, but then I realized that mass-banishing from the GY is not as practical, so the effect will be hardly exploited... right? Inferno Tempest shenanigans?

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