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Pendulum for ALL ! Generic Pendulum Support (Written)


Charlelot

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Hey there,

During the ARC-V era, while Pendulum card were becoming ever stronger and popular, I tried to build an archetype designed to support pretty much all non-Pendulum decks I could think of. Recently, while I was organizing my computer files, I came across the first draft of said archetype. At the time, it seemed like a potentially good idea that I thought would be worth posting here. While I don’t really know if it could be viable in the current metagame, I am really curious to know what you guys would say about it.

 

So, here we go. Have a read and tell me what you think. 

 

 

*Lastest Update* 12/17/12

 

 

[spoiler=Monster Cards:]

Genesis Effigy Corporis

Level 4 DARK Warrior/Pendulum/Effect

Pendulum Scale 1

ATK 1900 DEF 0

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. Once per turn: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, and if you do, you can destroy 1 face-up card on the field. You can only activate this effect of ‘’Genesis Effigy Corporis’’ once per turn.

Monster Effect:

While this card is face-up: you can Fusion Summon 1 ‘’Genesis’’ monster from your Extra Deck, using monsters you control as Fusion Material, including this card. If this card is destroyed by battle or by a card effect: you can Special Summon 1 Level 4 ‘’Genesis’’ Pendulum monster from your Deck. You can only use this effect of ‘’Genesis Effigy Corporis’’ once per turn.

 

Genesis Effigy Aetherius

Level 4 LIGHT Fairy/Pendulum/Effect

Pendulum Scale 5

ATK 0 DEF 1900

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. During your Main Phase: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, and if you do, you can add 1 Spell/Trap Card that specifically lists a ‘’Genesis’’ card from your Deck to your hand. You can only activate this effect of ‘’Genesis Effigy Aetherius’’ once per turn.

Monster Effect:

Once per turn: you can select up to 2 Level 4 ‘’Genesis’’ Pendulum monsters you control; those monsters Level becomes 8. If this card is destroyed by battle or by a card effect: you can place 1 ‘’Genesis’’ Pendulum monster except ‘’Genesis Effigy Aetherius ‘’ from your Deck into your Pendulum Zone. You can only use this effect of ‘’Genesis Effigy Aetherius’’ once per turn.

 

Genesis Construct Reliquum

Level 4 EARTH Machine/Pendulum/Tuner/Effect

Pendulum Scale 3

ATK 1500 DEF 1500

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. If you have a ‘’Genesis’’ card in your other Pendulum Zone: you can destroy 1 card you control, and if you do, add 1 ‘’Genesis’’ Pendulum monster from your Deck to your hand. You can only use this effect of ‘’Genesis Construct Reliquum’’ once per turn.

Monster Effect:

Any damage to you from a card effect becomes 0. When your opponent attacks a face-up Level 4 or lower monster or activates a card effect that would inflict damage (Quick Effect): you can Special Summon this card from your hand, and if you do, monsters you control cannot be destroyed by battle and you take no battle damage from your opponent’s monsters until the end of the turn. If this card is destroyed by battle or by a card effect: you can add 1 Level 4 ‘’Genesis’’ monster from your Extra Deck or GY to your hand except ‘’Genesis Construct Reliquum’’.

 

[spoiler=Spell Cards:]

Transcendental Bond

Normal Spell Card

Destroy 1 card from your hand or field: add 2 ‘’Genesis’’ Pendulum monsters with different names from your Deck and/or GY to your hand. During your Main Phase, except on the turn this card was sent to the GY: you can banish this card from your GY; place up to 3 Level 4 or lower non-Pendulum monsters from your GY or that were banished face-up into your Extra Deck. You can only activate each effects of ‘’Transcendental Bond’’ once per turn.

 

Sterilization Array

Quick-Play Spell Card

You can only activate each effects of ‘’Sterilization Array’’ once per turn. During your Main Phase except on the turn this card was sent to the GY: you can banish this card from your GY; place up to 3 Level 4 or lower non-Pendulum monsters from your GY or that were banished face-up into your Extra Deck. Destroy every ‘’Genesis’’ cards in your Pendulum Zone, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.

  • 1 or more: Until the end of the turn, whenever you would take damage you gain that amount of LP instead.
  • 2 or more: Shuffle 3 face-up monsters from your Extra Deck into the Deck, then draw 2 cards.

 

Mantle of Continuity

Continuous Spell Card

While you have a ‘’Genesis’’ card in your Pendulum Zone, the Pendulum Summon of Level 4 or lower monsters cannot be negated. When a Level 4 or lower monster is destroyed by a card effect: you can place 1 ‘’Genesis’’ Pendulum monster from your Deck into your Pendulum Zone. During your Main Phase except on the turn this card was sent to the GY: you can banish this card from your GY; place up to 3 Level 4 or lower non-Pendulum monsters from your GY or that were banished face-up into your Extra Deck. You can only activate each effects of ‘’Mantle of Continuity’’ once per turn.

 

[spoiler=Extra Deck:]

Genesis Entity Uarias

Level 8 WATER Machine/Fusion/Pendulum/Effect

ATK 3000 DEF 2500

Pendulum Scale 5

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. Once per turn: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, and if you do, you can place 1 face-up ‘’Genesis’’ Pendulum monster in your Extra Deck into your other Pendulum Zone.

Monster Effect:

2 ‘’Genesis’’ Pendulum monsters

You opponent cannot Special Summon monsters during your turn. When your opponent activates a Spell/Trap Card effect (Quick Effect): you can destroy the same type of card (Spell or Trap) from your hand or field; negate the activation, and if you do, destroy it. You can only activate this effect of ‘’Genesis Entity Uarias’’ once per turn. When this card in a Monster Zone is destroyed: you can target 1 ‘’Genesis’’ card from your field or GY; return it to its owner’s hand, then place this card in your Pendulum Zone.

 

Genesis Entity Custos

Level 8 WIND Machine/Synchro/Pendulum/Effect

ATK 3000 DEF 2500

Pendulum Scale 1

Pendulum Effect:

Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. Once per turn: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, and if you do, you can target 1 monster on the field; its original ATK is halved until the end of the turn.

Monster Effect:

1 ‘’Genesis’’ Tuner + 1 or more non-Tuner monsters

‘’Genesis’’ Pendulum cards you control cannot be targeted or destroyed by your opponent’s monster effects. When this card attacks a monster that was Special Summoned, during damage calculation: you can increase this card’s ATK by the current ATK of the monster it’s battling during damage calculation only. If you activate this effect: any battle damage from a battle involving this card is halved. When this card in a Monster Zone is destroyed: you can target 1 Spell/Trap Card on the field; return it to its owner’s hand, then place this card in your Pendulum Zone.

 

Genesis Entity Halysis

Rank 8 FIRE Machine/Xyz/Pendulum/Effect

ATK 3000 DEF 2500

Pendulum Scale 9

Pendulum Effect:

You can only Pendulum Summon ‘’Genesis’’ and/or Level 4 or lower monsters. This effect cannot be negated. Non-Pendulum monsters that are face-up in the Extra Deck are treated as Pendulum monsters. Once per turn: you can place 1 Level 4 or lower non-Pendulum monster from your GY or that was banished face-up into your Extra Deck, then choose a number between 1 and 5; this card’s scale becomes that number until the end of the turn.

Monster Effect:

2 Level 8 monsters

If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. If this card was Xyz Summoned by using a ‘’Genesis’’ Pendulum monster: you can destroy all face-up monsters your opponent controls, and if you do, this card cannot attack until your next turn. Once per turn: you can detach 1 material from this card; Special Summon 1 ‘’Genesis’’ Pendulum monster from your Deck in face-up Defense Position. When this card in a Monster Zone is destroyed: you can target 1 card in your Pendulum Zone; return it to its owner’s hand, then place this card in your Pendulum Zone.

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I don't know how I feel about turning all cards into Pendulum monsters. Aetherius, for example, is basically (in a Pendulum Deck) an "ss Level 4 or lower monster from your GY or ED." There is the LINK restriction, but in a Pendulum Deck, you'll already have been required to plan for that for basic Pendulum Monsters; Summoning a non-Pendulum monster should be a non-issue. On the other hand, the archetypal requirements of its monster effect means, that with only 3 archetypal monsters that fit the bill, unlike its Spell effect, it's not going to be happening often. At least it only targets up to 2 monsters, meaning if you have a Synchro/Fusion out along with your monster, you can still Xyz. Corporis is also a bit too weak considering the size of this archetype, and Link meaning that unless you get him out turn 1 with the other materials, it will be hard to Fusion Summon specifically with Genesis monsters. There's also quite a power shift from Aetherius to the other two monsters; shuffling into the Deck really is at odds with the limited Summon granted by Corporis, and the basic search granted by Construct. I would say that you could get away with buffing their effects a little; as an engine, they're not great atm, and they're too small to really be an archetype.

 

Your S/T lineup is relatively fine, but Sterilization Array...why would I want to shuffle monsters from my ED into my Deck for no reward? Anyway, glad to see some actual support for the archetype's theme of turning all monsters into Pendulums. Again, shame it came in on Link format. Also, just to confirm; Mantle's effect to place cards in your Pendulum Zone is also meant to activate, right? A lack of colons atm implies that it doesn't, meaning that it isn't bound by the HOPT restriction at the end of the set.

 

It's a real shame the ED is so restrictive after the engine potential granted by the rest of the cards, but at least you have these if you want to make your own deck out of the other cards. Regardless, Uarias is a killer even in with the engine potential; I guess the weakness of the Fusion was designed for this, but if anything tilts the gamestate towards Pendulum, you would definitely have to worry about the Fusion side of this archetype. Negation along with floodgating? And even if your opponent does get through all of that, they're losing the monster they managed to get out, and you're getting basically a full set of scales. At least UTL can easily beat over this bad boy, but still. The other two ED monsters deal with your opponent's field in different ways, and all of their Pendulum effects are fine.

 

I feel this series is halfway between a proper archetype and an engine. Being a little more fast (if restricted) would result in an engine, and making more cards instead of buffing what you do have would definitely solidify it as an archetype. Your call.

 

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