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Talon Archetype (15/15)


Atypical-Abbie

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Talon is an Archetype of Winged Beast/EARTH monsters with various Levels. They focus on Link Summoning and always having a monster Special Summoned, which they do by refreshing their Link Monsters Special Summon status by returning it to the Extra Deck and Special Summoning back their monsters in the GY, which you can then use during your next turn for a Link Summon. Each monster can be Special Summoned if the only monsters you control were monsters that were Special Summoned this turn, though you can't use it as a material for other than Talon Link Monsters. They are based on birds, and Talon is a word for the claw of a bird, the reason for them being EARTH is that they are meant to be regular birds, rather than fantasy-like.

 

Main Deck Monsters:

 

Talon Starling

Winged Beast/EARTH

Level 3

If you control no monsters in your Main Monster Zone, you can Special Summon this card (from your hand). You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Starling" once per turn this way.

1000/1500

 

Talon Sparrow

Winged Beast/EARTH

Level 3

You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Sparrow" once per turn this way. When this card is Normal Summoned, destroyed by battle or sent from the hand to the GY: You can Special Summon 1 Level 4 or lower "Talon" monster from your hand in Defense Position. You can only use this effect of "Talon Sparrow" once per turn.

1400/1100

 

Talon Hawk

Winged Beast/EARTH

Level 4

You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Hawk" once per turn this way. If this card is sent to the GY: You can add 1 "Talon" Spell/Trap from your Deck to your hand. You can only use this effect of "Talon Hawk" once per turn.

1800/500

 


Talon Strix

Winged Beast/EARTH

Level 4

You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Strix" once per turn this way. You can target 1 "Talon" monster you control, except "Talon Strix"; return it to the hand, and if you do, Special Summon this card from your hand. You can only use this effect of "Talon Strix" once per turn.

1600/1300

 

Talon Harrier

Winged Beast/EARTH

Level 5

You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Harrier" once per turn this way. When this card is Normal Summoned: You can target 1 "Talon" card in your GY, except "Talon Harrier"; add it to your hand. If this card is in your GY: You can banish this card from your GY; this turn, all "Talon" monsters you currently control are treated as being Special Summoned during the turn player's turn.

1900/1500

 

Talon Vulture

Winged Beast/EARTH

Level 6

You can Special Summon this card (from your hand) by discarding 1 other "Talon" card. You can Special Summon this card (from your hand) if the only monsters you control were monsters that were Special Summoned this turn, but it cannot be used as material for a Summon, except for the Link Summon of a "Talon" monster. You can only Special Summon "Talon Vulture" once per turn this way. If this card is sent from the field to the GY for the Link Summon of a "Talon" monster: You can add 1 Winged Beast monster from your Deck or GY to your hand, except "Talon Vulture". You can only use this effect of "Talon Vulture" once per turn.

1700/2000

 

Extra Deck Monsters:

 

Talon Falcon

Winged Beast/EARTH/Link

Link Arrows: Bottom Left, Bottom Right

2 Winged Beast monsters with different names

Once per opponent's turn (Quick Effect): You can return this Link Summoned card you control to the Extra Deck, then target up to 2 Winged Beast monsters in your GY with different names; Special Summon them in Defense Positions, but they have their effects negated, also their ATK and DEF become 0. Gains 200 ATK for each monster it points to, also if it points to 2 monsters, it can make up to two attacks on monsters your opponent controls during each Battle Phase.

2000/LINK-2

 

Talon Eagle

Winged Beast/EARTH/Link

Link Arrows: Bottom, Bottom Left, Bottom Right

2+ "Talon" monsters

Once per opponent's turn (Quick Effect): You can return this Link Summoned card you control to the Extra Deck, then target up to 3 Winged Beast monsters in your GY with different names; Special Summon them in Defense Positions, but they have their effects negated, also their ATK and DEF become 0. Gains 200 ATK for each monster it points to, also if this card points to 3 monsters, it can make up to three attacks on monsters your opponent controls during each Battle Phase.

2400/LINK-3

 


Talon Condor

Winged Beast/EARTH/Link

Link Arrows: Bottom Left, Bottom Right, Left, Right

2+ "Talon" monsters

Once per opponent's turn (Quick Effect): You can return this Link Summoned card you control to the Extra Deck, then target up to 4 Winged Beast monsters in your GY with different names; Special Summon them in Defense Positions, but they have their effects negated, also their ATK and DEF become 0. Monsters this card points to cannot be targeted or destroyed by your opponent's card effects or be destroyed by battle with an opponent's attacking monster, also while this card points to 2 monsters, it is unaffected by your opponent's card effects.

3000/LINK-4

 

Spells/Traps:

 

Talon Airspace

Field Spell

When this card is activated, if you control no monsters in your Main Monster Zone: You can add 1 "Talon" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 "Talon" monster in your GY; Special Summon that target, then discard 1 card. While the only monsters you control were monsters that were Special Summoned this turn Summoned this turn, your opponent cannot activate cards or effects during the Battle Phase.

 

Talon Riseup
Normal Spell

Target 1 "Talon" Link Monster in your GY; Special Summon it, then you can Special Summon up to 2 "Talon" monsters from your GY with different names, and if you do, immediately after this effect resolves, Link Summon 1 "Talon" Link Monster using those targets only as Link Material. You can only activate 1 "Talon Riseup" per turn.

 

Talon Sharpening

Equip Spell

Equip only to a Winged Beast monster. It gains 500 ATK and DEF, also it is always treated as being Special Summoned during the turn player's turn, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the GY: You can discard 1 "Talon" card, then target 1 "Talon" monster you control; equip this card to that target.

 

Talon Breaking Point

Quick-Play Spell   

Target 1 "Talon" Link Monster you control; destroy that target, then Special Summon "Talon" monsters with different names from your hand or Deck equal to that target's Link Rating. If a "Talon" monster(s) you control would be destroyed, you can banish this card from your GY instead.

 

Talon Flock

Normal Trap Card

Special Summon 1 "Talon" monster from your Deck or GY to your zone a Link Monster points to, then if that Special Summoned monster is linked to a "Talon" Link Monster, you can Set this card instead of sending it to the GY. You can only activate 1 "Talon Flock" per turn.


 


Talon Eggnest


Continuous Trap


Once per turn, during the Standby Phase: You can Special Summon 1 "Talon Egg Token" (Winged Beast/EARTH/Level 1/ATK 0/DEF 0). If you control a "Talon" Link Monster, you can Special Summon 2 instead. If a "Talon" Link Monster(s) would be destroyed, you can destroy 1 "Talon Egg Token" instead.


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So, wait, Starling can SS itself twice per turn (technically infinite, but your opponent won't be running Torrential Tribute for you to abuse first effect anyway) in different ways? I understand that it's supposed to be a game starter and fit with the archetype, but I feel having the almost identical summoning clauses on it is a bit off, even on Vulture. However, they do need them alternate Summoning conditions, as without a Link 1, they're the only way to get out multiple monsters without said Link 1 enabling the monster's theming Summoning condition. Neither of these things are bad, but the former is just flavour, and the latter only might be a problem.

 

However, when you do actually get them out, the Link monsters grant the needed speed to keep them operational, as long as you have ways of keeping your monsters alive during your opponent's turn. You dabble a little in being sent from the hand to the GY, but few of the monsters and even less of the S/T actually benefit from this, although there is a lot of generic GY play. Unfortunately, since this isn't an OTK archetype, you needed to have ways of re-Special Summoning monsters during your turn, and the Link monsters, while allowing you to easily Re-Link Summon, nothing grants the monsters any form of protection. If your opponent Raigekis, you might as well tag out in order to keep your Link monster in the ED, unless you do have your field in order to revive it. This archetype is too small to handle both the keeping your monsters Special Summoned at all times and protecting them if you have to wait a turn.

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So, wait, Starling can SS itself twice per turn (technically infinite, but your opponent won't be running Torrential Tribute for you to abuse first effect anyway) in different ways? I understand that it's supposed to be a game starter and fit with the archetype, but I feel having the almost identical summoning clauses on it is a bit off, even on Vulture. However, they do need them alternate Summoning conditions, as without a Link 1, they're the only way to get out multiple monsters without said Link 1 enabling the monster's theming Summoning condition. Neither of these things are bad, but the former is just flavour, and the latter only might be a problem.

 

However, when you do actually get them out, the Link monsters grant the needed speed to keep them operational, as long as you have ways of keeping your monsters alive during your opponent's turn. You dabble a little in being sent from the hand to the GY, but few of the monsters and even less of the S/T actually benefit from this, although there is a lot of generic GY play. Unfortunately, since this isn't an OTK archetype, you needed to have ways of re-Special Summoning monsters during your turn, and the Link monsters, while allowing you to easily Re-Link Summon, nothing grants the monsters any form of protection. If your opponent Raigekis, you might as well tag out in order to keep your Link monster in the ED, unless you do have your field in order to revive it. This archetype is too small to handle both the keeping your monsters Special Summoned at all times and protecting them if you have to wait a turn.

Yeah, the thing is that they didn't have a way to get the Special Summon state off to begin with, so if you Normal Summon anything, you are mostly screwed, so I added various ways to prevent that from happening. As for the protection, yeah I should add something for them, they can be fragile.

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