Ultimagamer Posted December 18, 2017 Report Share Posted December 18, 2017 This was an extension of the original "Hand" cards, making them more synergetic with each other and with more options. Fire, Ice, and Magic Hand already existed, im just putting them here to have everything present. Please tell me your thoughts on my cards below Fire HandFire / Pyro1600 / 1000When this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control: destroy that target, then you can Special Summon 1 “Ice Hand” from your Deck. Ice HandWater / Aqua1400 / 1600When this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 spell/trap they control: destroy that target, then you can Special Summon 1 “Fire Hand” from your Deck. Magic Hand ( not very related to the first two ) Dark / Spellcaster800 / 1600When your opponent adds a card(s) from their deck to their hand, except by drawing them (except during the damage step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field. Golden HandLight / Fairy1500 attack / 1200 defenseWhen this card in your possession is destroyed by your opponent’s card )by battle or card effect) and sent to your Graveyard: You can special summon 1 “Hand” monster from your Graveyard, except “Golden Hand”. If this card is special summoned, you can special summon 1 “Hand” monster from your hand, except “Golden Hand”. Silver HandLight / Fairy1200 attack / 1400 defenseWhen this card in your possession is destroyed by your opponent’s card )by battle or card effect) and sent to your Graveyard: You can special summon 1 “Hand” monster from your Deck, except “Silver Hand”. If this card is special summoned, you can special summon 1 “Hand” monster from your hand, except “Silver Hand”. Manus of the HandsSpell - Field When this card is activated, you can add 1 “Hand” monster from your deck to your hand. If a “Hand” monster you control would special summon a specific “Hand” monster from your deck, you can special summon a “Hand” monster with a different name from that monster from your deck instead. Once per turn, if a “Hand” monster you control would be destroyed by your opponent, either by battle or card effect, you can have your opponent select and destroy 1 “Hand” monster in your deck instead. Hand Fusion Spell - Normal Fusion summon 1 “Hand” monster from your extra deck by shuffling the required materials on it from your graveyard or field into the deck. You can banish this card from your graveyard, except the turn it was sent there, then target 3 “Hand” monsters in your graveyard Hand of GodFusion / Divine / Divine-Beast0 attack / 5000 defenseFusion Materials - 5 “Hand” monstersMust first be fusion summoned and cannot be summoned by other ways. When this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: Special summon any number of “Hand” monsters from your deck. This effect cannot be negated. Link to comment Share on other sites More sharing options...
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