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Hand Archetype Support Ideas


Ultimagamer

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This was an extension of the original "Hand" cards, making them more synergetic with each other and with more options. Fire, Ice, and Magic Hand already existed, im just putting them here to have everything present. Please tell me your thoughts on my cards below

 

Fire Hand

Fire / Pyro

1600 / 1000

When this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control: destroy that target, then you can Special Summon 1 “Ice Hand” from your Deck.

 

Ice Hand

Water / Aqua

1400 / 1600

When this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 spell/trap they control: destroy that target, then you can Special Summon 1 “Fire Hand” from your Deck.

 

Magic Hand ( not very related to the first two )

Dark / Spellcaster

800 / 1600

When your opponent adds a card(s) from their deck to their hand, except by drawing them (except during the damage step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.

 

Golden Hand

Light / Fairy

1500 attack / 1200 defense

When this card in your possession is destroyed by your opponent’s card )by battle or card effect) and sent to your Graveyard: You can special summon 1 “Hand” monster from your Graveyard, except “Golden Hand”. If this card is special summoned, you can special summon 1 “Hand” monster from your hand, except “Golden Hand”.

 

Silver Hand

Light / Fairy

1200 attack / 1400 defense

When this card in your possession is destroyed by your opponent’s card )by battle or card effect) and sent to your Graveyard: You can special summon 1 “Hand” monster from your Deck, except “Silver Hand”. If this card is special summoned, you can special summon 1 “Hand” monster from your hand, except “Silver Hand”.

 

Manus of the Hands

Spell - Field

When this card is activated, you can add 1 “Hand” monster from your deck to your hand. If a “Hand” monster you control would special summon a specific “Hand” monster from your deck, you can special summon a “Hand” monster with a different name from that monster from your deck instead. Once per turn, if a “Hand” monster you control would be destroyed by your opponent, either by battle or card effect, you can have your opponent select and destroy 1 “Hand” monster in your deck instead.

 

Hand Fusion

Spell - Normal

Fusion summon 1 “Hand” monster from your extra deck by shuffling the required materials on it from your graveyard or field into the deck. You can banish this card from your graveyard, except the turn it was sent there, then target 3 “Hand” monsters in your graveyard

 

Hand of God

Fusion / Divine / Divine-Beast

0 attack / 5000 defense

Fusion Materials - 5 “Hand” monsters

Must first be fusion summoned and cannot be summoned by other ways. When this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: Special summon any number of “Hand” monsters from your deck. This effect cannot be negated.

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